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authorPeter Sprygada <privateip@users.noreply.github.com>2016-11-30 22:26:49 +0100
committerGitHub <noreply@github.com>2016-11-30 22:26:49 +0100
commit6fe9a5e40cfaf2a2ed1512232e4ebdb2dc94de44 (patch)
treefaa32ad0092e3cb650089cc83ebeab32b9ed5988 /bin
parentImplement docker support for synchronize module. (#18145) (diff)
downloadansible-6fe9a5e40cfaf2a2ed1512232e4ebdb2dc94de44.tar.xz
ansible-6fe9a5e40cfaf2a2ed1512232e4ebdb2dc94de44.zip
functional updates to ansible-connection (#18574)
* sends the serialized play_context into an already established connection * hooks the alarm_handler() method in the connection plugin if it exists * added configuration options for connect interval and retries * adds syslog logging to Server() instance This update will send the updated play_context back into an already established connection in case privilege escalation / descalation activities need to be performed. This change will also hook the alarm_handler() method in the connection instance (if available) and call it in case of a sigalarm raised. This update adds two new configuration options * PERSISTENT_CONNECT_INTERVAL - time to wait in between connection attempts * PERSISTENT_CONNECT_RETRIES - max number of retries
Diffstat (limited to 'bin')
-rwxr-xr-xbin/ansible-connection101
1 files changed, 78 insertions, 23 deletions
diff --git a/bin/ansible-connection b/bin/ansible-connection
index 062a12127f..2165dbc69f 100755
--- a/bin/ansible-connection
+++ b/bin/ansible-connection
@@ -37,6 +37,8 @@ import struct
import sys
import time
import traceback
+import syslog
+import datetime
from io import BytesIO
@@ -47,6 +49,7 @@ from ansible.playbook.play_context import PlayContext
from ansible.plugins import connection_loader
from ansible.utils.path import unfrackpath, makedirs_safe
+
def do_fork():
'''
Does the required double fork for a daemon process. Based on
@@ -97,25 +100,46 @@ def recv_data(s):
data += d
return data
+
class Server():
+
def __init__(self, path, play_context):
self.path = path
self.play_context = play_context
- # FIXME: the connection loader here is created brand new,
- # so it will not see any custom paths loaded (ie. via
- # roles), so we will need to serialize the connection
- # loader and send it over as we do the PlayContext
- # in the main() method below.
- self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
- self.conn._connect()
+ self._start_time = datetime.datetime.now()
+
+ try:
+ # FIXME: the connection loader here is created brand new,
+ # so it will not see any custom paths loaded (ie. via
+ # roles), so we will need to serialize the connection
+ # loader and send it over as we do the PlayContext
+ # in the main() method below.
+ self.log('loading connection plugin %s' % str(play_context.connection))
+ self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
+ self.conn._connect()
+
+ self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
+ self.socket.bind(path)
+ self.socket.listen(1)
- self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
- self.socket.bind(path)
- self.socket.listen(1)
+ except Exception as exc:
+ self.log(exc)
+ return
signal.signal(signal.SIGALRM, self.alarm_handler)
+ def log(self, msg):
+ syslog_msg = '[%s] %s' % (self.play_context.remote_addr, msg)
+ facility = getattr(syslog, C.DEFAULT_SYSLOG_FACILITY, syslog.LOG_USER)
+ syslog.openlog('ansible-connection', 0, facility)
+ syslog.syslog(syslog.LOG_INFO, syslog_msg)
+
+ def dispatch(self, obj, name, *args, **kwargs):
+ meth = getattr(obj, name, None)
+ if meth:
+ return meth(*args, **kwargs)
+
def alarm_handler(self, signum, frame):
'''
Alarm handler
@@ -124,6 +148,9 @@ class Server():
# areas of code to check, so they can terminate
# earlier than the socket going back to the accept
# call and failing there.
+ #
+ # hooks the connection plugin to handle any cleanup
+ self.dispatch(self.conn, 'alarm_handler', signum, frame)
self.socket.close()
def run(self):
@@ -150,6 +177,8 @@ class Server():
if not data:
break
+ signal.alarm(C.DEFAULT_TIMEOUT)
+
rc = 255
try:
if data.startswith(b'EXEC: '):
@@ -166,6 +195,18 @@ class Server():
rc = 0
except:
pass
+ elif data.startswith(b'CONTEXT: '):
+ pc_data = data.split(b'CONTEXT: ')[1]
+
+ src = StringIO(pc_data)
+ pc_data = cPickle.load(src)
+ src.close()
+
+ pc = PlayContext()
+ pc.deserialize(pc_data)
+
+ self.dispatch(self.conn, 'update_play_context', pc)
+ continue
else:
stdout = ''
stderr = 'Invalid action specified'
@@ -173,19 +214,25 @@ class Server():
stdout = ''
stderr = traceback.format_exc()
+ signal.alarm(0)
+
send_data(s, to_bytes(str(rc)))
send_data(s, to_bytes(stdout))
send_data(s, to_bytes(stderr))
s.close()
except Exception as e:
# FIXME: proper logging and error handling here
- print("run exception: %s" % e)
+ self.log('runtime exception: %s' % e)
print(traceback.format_exc())
finally:
# when done, close the connection properly and cleanup
# the socket file so it can be recreated
+ end_time = datetime.datetime.now()
+ delta = end_time - self._start_time
+ self.log('shutting down connection, connection was active for %s secs' % delta)
try:
self.conn.close()
+ self.socket.close()
except Exception as e:
pass
os.remove(self.path)
@@ -205,7 +252,7 @@ def main():
cur_line = sys.stdin.readline()
src = BytesIO(to_bytes(init_data))
pc_data = cPickle.load(src)
- src.close()
+ #src.close()
pc = PlayContext()
pc.deserialize(pc_data)
@@ -236,11 +283,11 @@ def main():
if not os.path.exists(sf_path):
pid = do_fork()
if pid == 0:
- server = Server(sf_path, pc)
- fcntl.lockf(lock_fd, fcntl.LOCK_UN)
- os.close(lock_fd)
- server.run()
- sys.exit(0)
+ server = Server(sf_path, pc)
+ fcntl.lockf(lock_fd, fcntl.LOCK_UN)
+ os.close(lock_fd)
+ server.run()
+ sys.exit(0)
fcntl.lockf(lock_fd, fcntl.LOCK_UN)
os.close(lock_fd)
@@ -262,24 +309,32 @@ def main():
break
except socket.error:
# FIXME: better error handling/logging/message here
- # FIXME: make # of retries configurable?
- time.sleep(0.1)
+ time.sleep(C.PERSISTENT_CONNECT_INTERVAL)
attempts += 1
- if attempts > 10:
- sys.stderr.write("failed to connect to the host, connection timeout\n")
+ if attempts > C.PERSISTENT_CONNECT_RETRIES:
+ sys.stderr.write("failed to connect to the host, connection timeout")
sys.exit(255)
+ #
+ # send the play_context back into the connection so the connection
+ # can handle any privilege escalation or deescalation activities
+ #
+ pc_data = 'CONTEXT: %s' % src.getvalue()
+ send_data(sf, to_bytes(pc_data))
+ src.close()
+
send_data(sf, to_bytes(data.strip()))
+
rc = int(recv_data(sf), 10)
stdout = recv_data(sf)
stderr = recv_data(sf)
+
sys.stdout.write(to_native(stdout))
sys.stderr.write(to_native(stderr))
- #sys.stdout.flush()
- #sys.stderr.flush()
sf.close()
break
+
sys.exit(rc)
if __name__ == '__main__':