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-rw-r--r--server/mpm/beos/mpm_default.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/server/mpm/beos/mpm_default.h b/server/mpm/beos/mpm_default.h
index 6de2bb39aa..043f77f691 100644
--- a/server/mpm/beos/mpm_default.h
+++ b/server/mpm/beos/mpm_default.h
@@ -71,36 +71,6 @@
#define DEFAULT_START_THREADS 10
#endif
-/* Limit on the total --- clients will be locked out if more servers than
- * this are needed. It is intended solely to keep the server from crashing
- * when things get out of hand.
- *
- * We keep a hard maximum number of servers, for two reasons:
- * 1) in case something goes seriously wrong, we want to stop the server starting
- * threads ad infinitum and crashing the server (remember that BeOS has a 192
- * thread per team limit).
- * 2) it keeps the size of the scoreboard file small
- * enough that we can read the whole thing without worrying too much about
- * the overhead.
- */
-
-/* we only ever have 1 main process running... */
-#define HARD_SERVER_LIMIT 1
-
-/* Limit on the threads per process. Clients will be locked out if more than
- * this * HARD_SERVER_LIMIT are needed.
- *
- * We keep this for one reason it keeps the size of the scoreboard file small
- * enough that we can read the whole thing without worrying too much about
- * the overhead.
- */
-#ifdef NO_THREADS
-#define HARD_THREAD_LIMIT 1
-#endif
-#ifndef HARD_THREAD_LIMIT
-#define HARD_THREAD_LIMIT 50
-#endif
-
#ifdef NO_THREADS
#define DEFAULT_THREADS 1
#endif