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Pass pointer to pointer instead of assigning by return value. See
previous commit message.
To ensure that the behavior stays functionally correct, any assignments
with the result of a thread_add* function have been transformed to set
the pointer to null before passing it. These can be removed wherever the
pointer is known to already be null.
Signed-off-by: Quentin Young <qlyoung@cumulusnetworks.com>
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The way thread.c is written, a caller who wishes to be able to cancel a
thread or avoid scheduling it twice must keep a reference to the thread.
Typically this is done with a long lived pointer whose value is checked
for null in order to know if the thread is currently scheduled. The
check-and-schedule idiom is so common that several wrapper macros in
thread.h existed solely to provide it.
This patch removes those macros and adds a new parameter to all
thread_add_* functions which is a pointer to the struct thread * to
store the result of a scheduling call. If the value passed is non-null,
the thread will only be scheduled if the value is null. This helps with
consistency.
A Coccinelle spatch has been used to transform code of the form:
if (t == NULL)
t = thread_add_* (...)
to the form
thread_add_* (..., &t)
The THREAD_ON macros have also been transformed to the underlying
thread.c calls.
Signed-off-by: Quentin Young <qlyoung@cumulusnetworks.com>
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Signed-off-by: Renato Westphal <renato@opensourcerouting.org>
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Signed-off-by: Renato Westphal <renato@opensourcerouting.org>
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