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/* BGP scripting foo
* Copyright (C) 2020 NVIDIA Corporation
* Quentin Young
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*/
#ifndef __BGP_SCRIPT__
#define __BGP_SCRIPT__
#include <zebra.h>
#include "bgpd.h"
#ifdef HAVE_SCRIPTING
#include "frrlua.h"
/*
* Initialize scripting stuff.
*/
void bgp_script_init(void);
void lua_pushpeer(lua_State *L, const struct peer *peer);
void lua_pushattr(lua_State *L, const struct attr *attr);
void lua_decode_attr(lua_State *L, int idx, struct attr *attr);
void *lua_toattr(lua_State *L, int idx);
#endif /* HAVE_SCRIPTING */
#endif /* __BGP_SCRIPT__ */
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