summaryrefslogtreecommitdiffstats
path: root/lib/checksum.c
blob: 18e385047443ff829defdab2bb0ac528c1f5454d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/*
 * Checksum routine for Internet Protocol family headers (C Version).
 *
 * Refer to "Computing the Internet Checksum" by R. Braden, D. Borman and
 * C. Partridge, Computer Communication Review, Vol. 19, No. 2, April 1989,
 * pp. 86-101, for additional details on computing this checksum.
 */

#include <zebra.h>
#include "checksum.h"

int /* return checksum in low-order 16 bits */
	in_cksum(void *parg, int nbytes)
{
	unsigned short *ptr = parg;
	register long sum; /* assumes long == 32 bits */
	unsigned short oddbyte;
	register unsigned short answer; /* assumes unsigned short == 16 bits */

	/*
	 * Our algorithm is simple, using a 32-bit accumulator (sum),
	 * we add sequential 16-bit words to it, and at the end, fold back
	 * all the carry bits from the top 16 bits into the lower 16 bits.
	 */

	sum = 0;
	while (nbytes > 1) {
		sum += *ptr++;
		nbytes -= 2;
	}

	/* mop up an odd byte, if necessary */
	if (nbytes == 1) {
		oddbyte = 0; /* make sure top half is zero */
		*((uint8_t *)&oddbyte) = *(uint8_t *)ptr; /* one byte only */
		sum += oddbyte;
	}

	/*
	 * Add back carry outs from top 16 bits to low 16 bits.
	 */

	sum = (sum >> 16) + (sum & 0xffff); /* add high-16 to low-16 */
	sum += (sum >> 16);		    /* add carry */
	answer = ~sum; /* ones-complement, then truncate to 16 bits */
	return (answer);
}

/* Fletcher Checksum -- Refer to RFC1008. */
#define MODX                 4102U   /* 5802 should be fine */

/* To be consistent, offset is 0-based index, rather than the 1-based
   index required in the specification ISO 8473, Annex C.1 */
/* calling with offset == FLETCHER_CHECKSUM_VALIDATE will validate the checksum
   without modifying the buffer; a valid checksum returns 0 */
uint16_t fletcher_checksum(uint8_t *buffer, const size_t len,
			   const uint16_t offset)
{
	uint8_t *p;
	int x, y, c0, c1;
	uint16_t checksum = 0;
	uint16_t *csum;
	size_t partial_len, i, left = len;

	if (offset != FLETCHER_CHECKSUM_VALIDATE)
	/* Zero the csum in the packet. */
	{
		assert(offset
		       < (len - 1)); /* account for two bytes of checksum */
		csum = (uint16_t *)(buffer + offset);
		*(csum) = 0;
	}

	p = buffer;
	c0 = 0;
	c1 = 0;

	while (left != 0) {
		partial_len = MIN(left, MODX);

		for (i = 0; i < partial_len; i++) {
			c0 = c0 + *(p++);
			c1 += c0;
		}

		c0 = c0 % 255;
		c1 = c1 % 255;

		left -= partial_len;
	}

	/* The cast is important, to ensure the mod is taken as a signed value.
	 */
	x = (int)((len - offset - 1) * c0 - c1) % 255;

	if (x <= 0)
		x += 255;
	y = 510 - c0 - x;
	if (y > 255)
		y -= 255;

	if (offset == FLETCHER_CHECKSUM_VALIDATE) {
		checksum = (c1 << 8) + c0;
	} else {
		/*
		 * Now we write this to the packet.
		 * We could skip this step too, since the checksum returned
		 * would
		 * be stored into the checksum field by the caller.
		 */
		buffer[offset] = x;
		buffer[offset + 1] = y;

		/* Take care of the endian issue */
		checksum = htons((x << 8) | (y & 0xFF));
	}

	return checksum;
}