// Copyright (C) 2010 Internet Systems Consortium, Inc. ("ISC") // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR // PERFORMANCE OF THIS SOFTWARE. #ifndef IO_SOCKET_H #define IO_SOCKET_H 1 // IMPORTANT NOTE: only very few ASIO headers files can be included in // this file. In particular, asio.hpp should never be included here. // See the description of the namespace below. #include // for some network system calls #include #include #include namespace isc { namespace asiolink { /// \brief The \c IOSocket class is an abstract base class to represent /// various types of network sockets. /// /// This class is a wrapper for the ASIO socket classes such as /// \c ip::tcp::socket and \c ip::udp::socket. /// /// Derived class implementations are completely hidden within the /// implementation. User applications only get access to concrete /// \c IOSocket objects via the abstract interfaces. /// /// We may revisit this decision when we generalize the wrapper and more /// modules use it. Also, at that point we may define a separate (visible) /// derived class for testing purposes rather than providing factory methods /// (i.e., getDummy variants below). class IOSocket { /// /// \name Constructors and Destructor /// /// Note: The copy constructor and the assignment operator are /// intentionally defined as private, making this class non-copyable. //@{ private: IOSocket(const IOSocket& source); IOSocket& operator=(const IOSocket& source); protected: /// \brief The default constructor. /// /// This is intentionally defined as \c protected as this base class /// should never be instantiated (except as part of a derived class). IOSocket() {} public: /// The destructor. virtual ~IOSocket() {} //@} /// \brief Return the "native" representation of the socket. /// /// In practice, this is the file descriptor of the socket for /// UNIX-like systems so the current implementation simply uses /// \c int as the type of the return value. /// We may have to need revisit this decision later. /// /// In general, the application should avoid using this method; /// it essentially discloses an implementation specific "handle" that /// can change the internal state of the socket (consider the /// application closes it, for example). /// But we sometimes need to perform very low-level operations that /// requires the native representation. Passing the file descriptor /// to a different process is one example. /// This method is provided as a necessary evil for such limited purposes. /// /// This method never throws an exception. /// /// \return The native representation of the socket. This is the socket /// file descriptor for UNIX-like systems. virtual int getNative() const = 0; /// \brief Return the transport protocol of the socket. /// /// Currently, it returns \c IPPROTO_UDP for UDP sockets, and /// \c IPPROTO_TCP for TCP sockets. /// /// This method never throws an exception. /// /// \return IPPROTO_UDP for UDP sockets /// \return IPPROTO_TCP for TCP sockets virtual int getProtocol() const = 0; /// \brief Return a non-usable "dummy" UDP socket for testing. /// /// This is a class method that returns a "mock" of UDP socket. /// This is not associated with any actual socket, and its only /// responsibility is to return \c IPPROTO_UDP from \c getProtocol(). /// The only feasible usage of this socket is for testing so that /// the test code can prepare some "UDP data" even without opening any /// actual socket. /// /// This method never throws an exception. /// /// \return A reference to an \c IOSocket object whose \c getProtocol() /// returns \c IPPROTO_UDP. static IOSocket& getDummyUDPSocket(); /// \brief Return a non-usable "dummy" TCP socket for testing. /// /// See \c getDummyUDPSocket(). This method is its TCP version. /// /// \return A reference to an \c IOSocket object whose \c getProtocol() /// returns \c IPPROTO_TCP. static IOSocket& getDummyTCPSocket(); }; } // namespace asiolink } // namespace isc #endif // IO_SOCKET_H