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// Copyright (C) 2011 Internet Systems Consortium, Inc. ("ISC")
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.
#ifndef __UDP_SOCKET_H
#define __UDP_SOCKET_H 1
#ifndef ASIO_HPP
#error "asio.hpp must be included before including this, see asiolink.h as to why"
#endif
#include <asiolink/io_socket.h>
namespace asiolink {
/// \brief The \c UDPSocket class is a concrete derived class of
/// \c IOSocket that represents a UDP socket.
///
/// Other notes about \c TCPSocket applies to this class, too.
class UDPSocket : public IOSocket {
private:
UDPSocket(const UDPSocket& source);
UDPSocket& operator=(const UDPSocket& source);
public:
/// \brief Constructor from an ASIO UDP socket.
///
/// \param socket The ASIO representation of the UDP socket.
UDPSocket(asio::ip::udp::socket& socket) : socket_(socket) {}
virtual int getNative() const { return (socket_.native()); }
virtual int getProtocol() const { return (IPPROTO_UDP); }
/// \brief Open Socket
///
/// No-op for UDP sockets
///
/// \param endpoint Unused.
/// \param callback Unused.
///
/// \return false to indicate that the "operation" completed synchronously.
virtual bool open(const IOEndpoint*, IOCompletionCallback&) {
return false;
}
/// \brief Send Asynchronously
///
/// This corresponds to async_send_to() for UDP sockets and async_send()
/// for TCP. In both cases an endpoint argument is supplied indicating the
/// target of the send - this is ignored for TCP.
///
/// \param data Data to send
/// \param length Length of data to send
/// \param endpoint Target of the send
/// \param callback Callback object.
virtual void async_send(const void*, size_t,
const IOEndpoint*, IOCompletionCallback&) {
}
/// \brief Receive Asynchronously
///
/// This correstponds to async_receive_from() for UDP sockets and
/// async_receive() for TCP. In both cases, an endpoint argument is
/// supplied to receive the source of the communication. For TCP it will
/// be filled in with details of the connection.
///
/// \param data Buffer to receive incoming message
/// \param length Length of the data buffer
/// \param endpoint Source of the communication
/// \param callback Callback object
virtual void async_receive(void* data, size_t, IOEndpoint*,
IOCompletionCallback&) {
}
/// \brief Cancel I/O On Socket
virtual void cancel() {
}
/// \brief Close socket
virtual void close() {
}
private:
asio::ip::udp::socket& socket_;
};
} // namespace asiolink
#endif // __UDP_SOCKET_H
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