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// Copyright (C) 2017-2024 Internet Systems Consortium, Inc. ("ISC")
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
#include <config.h>
#include <asiolink/asio_wrapper.h>
#include <asiolink/interval_timer.h>
#include <asiolink/unix_domain_socket.h>
#include <cc/json_feed.h>
#include <config/client_connection.h>
#include <boost/enable_shared_from_this.hpp>
#include <array>
#include <functional>
using namespace isc::asiolink;
namespace isc {
namespace config {
/// @brief Implementation of the @ref ClientConnection.
class ClientConnectionImpl : public boost::enable_shared_from_this<ClientConnectionImpl> {
public:
/// @brief Constructor.
///
/// @param io_service Reference to the IO service.
explicit ClientConnectionImpl(const IOServicePtr& io_service);
/// @brief This method schedules timer or reschedules existing timer.
///
/// @param handler Pointer to the user supplied callback function which
/// should be invoked when transaction completes or when an error has
/// occurred during the transaction.
void scheduleTimer(ClientConnection::Handler handler);
/// @brief Starts asynchronous transaction with a remote endpoint.
///
/// See @ref ClientConnection::start documentation for the details.
///
/// @param socket_path Path to the socket description that the server
/// is bound to.
/// @param command Control command to be sent to the server.
/// @param handler Pointer to the user supplied callback function which
/// should be invoked when transaction completes or when an error has
/// occurred during the transaction.
/// @param timeout Connection timeout in milliseconds.
void start(const ClientConnection::SocketPath& socket_path,
const ClientConnection::ControlCommand& command,
ClientConnection::Handler handler,
const ClientConnection::Timeout& timeout);
/// @brief Closes the socket.
void stop();
/// @brief Starts asynchronous send.
///
/// This method may be called multiple times internally when the command
/// is large and can't be sent all at once.
///
/// @param buffer Pointer to the buffer holding input data.
/// @param length Length of the data in the input buffer.
/// @param handler User supplied callback invoked after the chunk of data
/// has been sent.
void doSend(const void* buffer, const size_t length,
ClientConnection::Handler handler);
/// @brief Starts asynchronous receive from the server.
///
/// This method may be called multiple times internally if the response
/// is large. The @ref JSONFeed instance is used to detect the boundaries
/// of the command within the stream. Once the entire command has been
/// received the user callback is invoked and the instance of the
/// @ref JSONFeed is returned.
///
/// @param handler User supplied callback.
void doReceive(ClientConnection::Handler handler);
/// @brief Terminates the connection and invokes a user callback indicating
/// an error.
///
/// @param ec Error code.
/// @param handler User callback.
void terminate(const boost::system::error_code& ec,
ClientConnection::Handler handler);
/// @brief Callback invoked when the timeout occurs.
///
/// It calls @ref terminate with the @c boost::asio::error::timed_out.
void timeoutCallback(ClientConnection::Handler handler);
private:
/// @brief Unix domain socket used for communication with a server.
UnixDomainSocket socket_;
/// @brief Pointer to the @ref JSONFeed holding a response.
///
///It may be a null pointer until some part of a response has been received.
JSONFeedPtr feed_;
/// @brief Holds the entire command being transmitted over the unix
/// socket.
std::string current_command_;
/// @brief Buffer into which chunks of the response are received.
std::array<char, 32768> read_buf_;
/// @brief Instance of the interval timer protecting against timeouts.
IntervalTimer timer_;
/// @brief Timeout value used for the timer.
long timeout_;
};
ClientConnectionImpl::ClientConnectionImpl(const IOServicePtr& io_service)
: socket_(io_service), feed_(), current_command_(), timer_(io_service),
timeout_(0) {
}
void
ClientConnectionImpl::scheduleTimer(ClientConnection::Handler handler) {
if (timeout_ > 0) {
timer_.setup(std::bind(&ClientConnectionImpl::timeoutCallback,
this, handler),
timeout_, IntervalTimer::ONE_SHOT);
}
}
void
ClientConnectionImpl::start(const ClientConnection::SocketPath& socket_path,
const ClientConnection::ControlCommand& command,
ClientConnection::Handler handler,
const ClientConnection::Timeout& timeout) {
// Start the timer protecting against timeouts.
timeout_ = timeout.timeout_;
scheduleTimer(handler);
// Store the command in the class member to make sure it is valid
// the entire time.
current_command_.assign(command.control_command_);
// Pass self to lambda to make sure that the instance of this class
// lives as long as the lambda is held for async connect.
auto self(shared_from_this());
// Start asynchronous connect. This will return immediately.
socket_.asyncConnect(socket_path.socket_path_,
[this, self, command, handler](const boost::system::error_code& ec) {
// We failed to connect so we can't proceed. Simply clean up
// and invoke the user callback to signal an error.
if (ec) {
// This doesn't throw.
terminate(ec, handler);
} else {
// Connection successful. Transmit the command to the remote
// endpoint asynchronously.
doSend(current_command_.c_str(), current_command_.length(),
handler);
}
});
}
void
ClientConnectionImpl::doSend(const void* buffer, const size_t length,
ClientConnection::Handler handler) {
// Pass self to lambda to make sure that the instance of this class
// lives as long as the lambda is held for async send.
auto self(shared_from_this());
// Start asynchronous transmission of the command. This will return
// immediately.
socket_.asyncSend(buffer, length,
[this, self, buffer, length, handler]
(const boost::system::error_code& ec, size_t bytes_transferred) {
// An error has occurred while sending. Close the connection and
// signal an error.
if (ec) {
// This doesn't throw.
terminate(ec, handler);
} else {
// Sending is in progress, so push back the timeout.
scheduleTimer(handler);
// If the number of bytes we have managed to send so far is
// lower than the amount of data we're trying to send, we
// have to schedule another send to deliver the rest of
// the data.
if (bytes_transferred < length) {
doSend(static_cast<const char*>(buffer) + bytes_transferred,
length - bytes_transferred, handler);
} else {
// We have sent all the data. Start receiving a response.
doReceive(handler);
}
}
});
}
void
ClientConnectionImpl::doReceive(ClientConnection::Handler handler) {
// Pass self to lambda to make sure that the instance of this class
// lives as long as the lambda is held for async receive.
auto self(shared_from_this());
socket_.asyncReceive(&read_buf_[0], read_buf_.size(),
[this, self, handler]
(const boost::system::error_code& ec, size_t length) {
// An error has occurred while receiving the data. Close the connection
// and signal an error.
if (ec) {
// This doesn't throw.
terminate(ec, handler);
} else {
// Receiving is in progress, so push back the timeout.
scheduleTimer(handler);
std::string x(&read_buf_[0], length);
// Lazy initialization of the JSONFeed. The feed will be "parsing"
// received JSON stream and will detect when the whole response
// has been received.
if (!feed_) {
feed_.reset(new JSONFeed());
feed_->initModel();
}
// Put everything we have received so far into the feed and process
// the data.
feed_->postBuffer(&read_buf_[0], length);
feed_->poll();
// If the feed indicates that only a part of the response has been
// received, schedule another receive to get more data.
if (feed_->needData()) {
doReceive(handler);
} else {
// We have received the entire response, let's call the handler
// and indicate success.
terminate(ec, handler);
}
}
});
}
void
ClientConnectionImpl::terminate(const boost::system::error_code& ec,
ClientConnection::Handler handler) {
try {
timer_.cancel();
socket_.close();
current_command_.clear();
handler(ec, feed_);
} catch (...) {
// None of these operations should throw. In particular, the handler
// should not throw but if it has been misimplemented, we want to make
// sure we don't emit any exceptions from here.
}
}
void
ClientConnectionImpl::timeoutCallback(ClientConnection::Handler handler) {
// Timeout has occurred. The remote server didn't provide the entire
// response within the given time frame. Let's close the connection
// and signal the timeout.
terminate(boost::asio::error::timed_out, handler);
}
ClientConnection::ClientConnection(const IOServicePtr& io_service)
: impl_(new ClientConnectionImpl(io_service)) {
}
void
ClientConnection::start(const ClientConnection::SocketPath& socket_path,
const ClientConnection::ControlCommand& command,
ClientConnection::Handler handler,
const ClientConnection::Timeout& timeout) {
impl_->start(socket_path, command, handler, timeout);
}
} // end of namespace config
} // end of namespace isc
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