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authorDave Martin <Dave.Martin@arm.com>2017-10-31 16:51:07 +0100
committerWill Deacon <will.deacon@arm.com>2017-11-03 16:24:16 +0100
commit8cd969d28fd2848dbfd86f6954dbd71f394f55f3 (patch)
tree4beac0c71d712317b6ca8f2edc9926100af14ad8 /arch/arm64/kernel/fpsimd.c
parentarm64/sve: Support vector length resetting for new processes (diff)
downloadlinux-8cd969d28fd2848dbfd86f6954dbd71f394f55f3.tar.xz
linux-8cd969d28fd2848dbfd86f6954dbd71f394f55f3.zip
arm64/sve: Signal handling support
This patch implements support for saving and restoring the SVE registers around signals. A fixed-size header struct sve_context is always included in the signal frame encoding the thread's vector length at the time of signal delivery, optionally followed by a variable-layout structure encoding the SVE registers. Because of the need to preserve backwards compatibility, the FPSIMD view of the SVE registers is always dumped as a struct fpsimd_context in the usual way, in addition to any sve_context. The SVE vector registers are dumped in full, including bits 127:0 of each register which alias the corresponding FPSIMD vector registers in the hardware. To avoid any ambiguity about which alias to restore during sigreturn, the kernel always restores bits 127:0 of each SVE vector register from the fpsimd_context in the signal frame (which must be present): userspace needs to take this into account if it wants to modify the SVE vector register contents on return from a signal. FPSR and FPCR, which are used by both FPSIMD and SVE, are not included in sve_context because they are always present in fpsimd_context anyway. For signal delivery, a new helper fpsimd_signal_preserve_current_state() is added to update _both_ the FPSIMD and SVE views in the task struct, to make it easier to populate this information into the signal frame. Because of the redundancy between the two views of the state, only one is updated otherwise. Reviewed-by: Catalin Marinas <catalin.marinas@arm.com> Signed-off-by: Dave Martin <Dave.Martin@arm.com> Cc: Alex Bennée <alex.bennee@linaro.org> Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org> Cc: Will Deacon <will.deacon@arm.com> Signed-off-by: Will Deacon <will.deacon@arm.com>
Diffstat (limited to 'arch/arm64/kernel/fpsimd.c')
-rw-r--r--arch/arm64/kernel/fpsimd.c55
1 files changed, 45 insertions, 10 deletions
diff --git a/arch/arm64/kernel/fpsimd.c b/arch/arm64/kernel/fpsimd.c
index c7531b85b303..e7733fb19388 100644
--- a/arch/arm64/kernel/fpsimd.c
+++ b/arch/arm64/kernel/fpsimd.c
@@ -300,6 +300,32 @@ static void fpsimd_to_sve(struct task_struct *task)
sizeof(fst->vregs[i]));
}
+/*
+ * Transfer the SVE state in task->thread.sve_state to
+ * task->thread.fpsimd_state.
+ *
+ * Task can be a non-runnable task, or current. In the latter case,
+ * softirqs (and preemption) must be disabled.
+ * task->thread.sve_state must point to at least sve_state_size(task)
+ * bytes of allocated kernel memory.
+ * task->thread.sve_state must be up to date before calling this function.
+ */
+static void sve_to_fpsimd(struct task_struct *task)
+{
+ unsigned int vq;
+ void const *sst = task->thread.sve_state;
+ struct fpsimd_state *fst = &task->thread.fpsimd_state;
+ unsigned int i;
+
+ if (!system_supports_sve())
+ return;
+
+ vq = sve_vq_from_vl(task->thread.sve_vl);
+ for (i = 0; i < 32; ++i)
+ memcpy(&fst->vregs[i], ZREG(sst, vq, i),
+ sizeof(fst->vregs[i]));
+}
+
#ifdef CONFIG_ARM64_SVE
/*
@@ -501,9 +527,6 @@ void fpsimd_flush_thread(void)
/*
* Save the userland FPSIMD state of 'current' to memory, but only if the state
* currently held in the registers does in fact belong to 'current'
- *
- * Currently, SVE tasks can't exist, so just WARN in that case.
- * Subsequent patches will add full SVE support here.
*/
void fpsimd_preserve_current_state(void)
{
@@ -511,16 +534,23 @@ void fpsimd_preserve_current_state(void)
return;
local_bh_disable();
-
- if (!test_thread_flag(TIF_FOREIGN_FPSTATE))
- fpsimd_save_state(&current->thread.fpsimd_state);
-
- WARN_ON_ONCE(test_and_clear_thread_flag(TIF_SVE));
-
+ task_fpsimd_save();
local_bh_enable();
}
/*
+ * Like fpsimd_preserve_current_state(), but ensure that
+ * current->thread.fpsimd_state is updated so that it can be copied to
+ * the signal frame.
+ */
+void fpsimd_signal_preserve_current_state(void)
+{
+ fpsimd_preserve_current_state();
+ if (system_supports_sve() && test_thread_flag(TIF_SVE))
+ sve_to_fpsimd(current);
+}
+
+/*
* Load the userland FPSIMD state of 'current' from memory, but only if the
* FPSIMD state already held in the registers is /not/ the most recent FPSIMD
* state of 'current'
@@ -555,7 +585,12 @@ void fpsimd_update_current_state(struct fpsimd_state *state)
local_bh_disable();
- fpsimd_load_state(state);
+ if (system_supports_sve() && test_thread_flag(TIF_SVE)) {
+ current->thread.fpsimd_state = *state;
+ fpsimd_to_sve(current);
+ }
+ task_fpsimd_load();
+
if (test_and_clear_thread_flag(TIF_FOREIGN_FPSTATE)) {
struct fpsimd_state *st = &current->thread.fpsimd_state;