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authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>2009-06-10 06:38:48 +0200
committerBenjamin Herrenschmidt <benh@kernel.crashing.org>2009-06-15 05:26:20 +0200
commitd3352c9f1e8e2f2989d9686c8aa8acb4842fe75e (patch)
treeea8a18d573a45f913d9e0669a17a0b39835e55ff /arch/powerpc
parentps3vram: GPU memory mapping cleanup (diff)
downloadlinux-d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e.tar.xz
linux-d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e.zip
ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Diffstat (limited to 'arch/powerpc')
-rw-r--r--arch/powerpc/include/asm/ps3.h3
-rw-r--r--arch/powerpc/include/asm/ps3gpu.h78
-rw-r--r--arch/powerpc/platforms/ps3/setup.c1
3 files changed, 79 insertions, 3 deletions
diff --git a/arch/powerpc/include/asm/ps3.h b/arch/powerpc/include/asm/ps3.h
index cdb6fd814de8..b9e4987986dd 100644
--- a/arch/powerpc/include/asm/ps3.h
+++ b/arch/powerpc/include/asm/ps3.h
@@ -520,7 +520,4 @@ void ps3_sync_irq(int node);
u32 ps3_get_hw_thread_id(int cpu);
u64 ps3_get_spe_id(void *arg);
-/* mutex synchronizing GPU accesses and video mode changes */
-extern struct mutex ps3_gpu_mutex;
-
#endif
diff --git a/arch/powerpc/include/asm/ps3gpu.h b/arch/powerpc/include/asm/ps3gpu.h
new file mode 100644
index 000000000000..1037efae4a51
--- /dev/null
+++ b/arch/powerpc/include/asm/ps3gpu.h
@@ -0,0 +1,78 @@
+/*
+ * PS3 GPU declarations.
+ *
+ * Copyright 2009 Sony Corporation
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.
+ * If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _ASM_POWERPC_PS3GPU_H
+#define _ASM_POWERPC_PS3GPU_H
+
+#include <linux/mutex.h>
+
+#include <asm/lv1call.h>
+
+
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
+
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
+
+#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
+
+#define L1GPU_DISPLAY_SYNC_HSYNC 1
+#define L1GPU_DISPLAY_SYNC_VSYNC 2
+
+
+/* mutex synchronizing GPU accesses and video mode changes */
+extern struct mutex ps3_gpu_mutex;
+
+
+static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
+ u64 ddr_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
+ head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
+ u64 ddr_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
+ head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
+ u64 xdr_size, u64 ioif_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
+ xdr_lpar, xdr_size, ioif_offset, 0);
+}
+
+static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
+ u64 ioif_offset, u64 sync_width, u64 pitch)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
+ ddr_offset, ioif_offset, sync_width,
+ pitch);
+}
+
+#endif /* _ASM_POWERPC_PS3GPU_H */
diff --git a/arch/powerpc/platforms/ps3/setup.c b/arch/powerpc/platforms/ps3/setup.c
index 1a7b5ae0c83e..149bea2ce583 100644
--- a/arch/powerpc/platforms/ps3/setup.c
+++ b/arch/powerpc/platforms/ps3/setup.c
@@ -32,6 +32,7 @@
#include <asm/udbg.h>
#include <asm/prom.h>
#include <asm/lv1call.h>
+#include <asm/ps3gpu.h>
#include "platform.h"