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author | Jonathan Neuschäfer <j.neuschaefer@gmx.net> | 2018-02-09 13:07:29 +0100 |
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committer | Linus Walleij <linus.walleij@linaro.org> | 2018-02-22 13:54:35 +0100 |
commit | 8f55fed3c98ced66fff21a41e57fd1784f4fd723 (patch) | |
tree | d76e4cb83f914c10ceccc2d37b81f2f03c0290c8 /drivers/gpio/gpio-hlwd.c | |
parent | gpio: raspberrypi-exp: Driver for RPi3 GPIO expander via mailbox service (diff) | |
download | linux-8f55fed3c98ced66fff21a41e57fd1784f4fd723.tar.xz linux-8f55fed3c98ced66fff21a41e57fd1784f4fd723.zip |
gpio: Add GPIO driver for Nintendo Wii
The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
that supports a configurable number of pins (up to 32), interrupts, and
some special mechanisms to share the controller between the system's
security processor (an ARM926) and the PowerPC CPU. Pin multiplexing is
not supported.
This patch adds a basic driver for this GPIO controller. Interrupt
support will come in a later patch.
This patch is based on code developed by Albert Herranz and the GameCube
Linux Team, file arch/powerpc/platforms/embedded6xx/hlwd-gpio.c,
available at https://github.com/DeltaResero/GC-Wii-Linux-Kernels, but
has grown quite dissimilar.
v3:
- Do some style cleanups, as suggest by Andy Shevchenko
v2:
- Change hlwd_gpio_driver.driver.name to "gpio-hlwd" to match the
filename (was "hlwd_gpio")
- Remove unnecessary include of linux/of_gpio.h, as suggested by Linus
Walleij.
- Add struct device pointer to context struct to make it possible to use
dev_info(hlwd->dev, "..."), as suggested by Linus Walleij
- Use the GPIO_GENERIC library to reduce code size, as suggested by
Linus Walleij
- Use iowrite32be instead of __raw_writel for big-endian MMIO access, as
suggested by Linus Walleij
- Remove commit message paragraph suggesting to diff against the
original driver, because it's so different now
Signed-off-by: Jonathan Neuschäfer <j.neuschaefer@gmx.net>
Cc: Albert Herranz <albert_herranz@yahoo.es>
Reviewed-by: Segher Boessenkool <segher@kernel.crashing.org>
Reviewed-by: Andy Shevchenko <andy.shevchenko@gmail.com>
Signed-off-by: Linus Walleij <linus.walleij@linaro.org>
Diffstat (limited to 'drivers/gpio/gpio-hlwd.c')
-rw-r--r-- | drivers/gpio/gpio-hlwd.c | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/drivers/gpio/gpio-hlwd.c b/drivers/gpio/gpio-hlwd.c new file mode 100644 index 000000000000..a63136a68ba3 --- /dev/null +++ b/drivers/gpio/gpio-hlwd.c @@ -0,0 +1,115 @@ +// SPDX-License-Identifier: GPL-2.0+ +// Copyright (C) 2008-2009 The GameCube Linux Team +// Copyright (C) 2008,2009 Albert Herranz +// Copyright (C) 2017-2018 Jonathan Neuschäfer +// +// Nintendo Wii (Hollywood) GPIO driver + +#include <linux/gpio/driver.h> +#include <linux/io.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/of.h> +#include <linux/of_platform.h> +#include <linux/slab.h> + +/* + * Register names and offsets courtesy of WiiBrew: + * https://wiibrew.org/wiki/Hardware/Hollywood_GPIOs + * + * Note that for most registers, there are two versions: + * - HW_GPIOB_* Is always accessible by the Broadway PowerPC core, but does + * always give access to all GPIO lines + * - HW_GPIO_* Is only accessible by the Broadway PowerPC code if the memory + * firewall (AHBPROT) in the Hollywood chipset has been configured to allow + * such access. + * + * The ownership of each GPIO line can be configured in the HW_GPIO_OWNER + * register: A one bit configures the line for access via the HW_GPIOB_* + * registers, a zero bit indicates access via HW_GPIO_*. This driver uses + * HW_GPIOB_*. + */ +#define HW_GPIOB_OUT 0x00 +#define HW_GPIOB_DIR 0x04 +#define HW_GPIOB_IN 0x08 +#define HW_GPIOB_INTLVL 0x0c +#define HW_GPIOB_INTFLAG 0x10 +#define HW_GPIOB_INTMASK 0x14 +#define HW_GPIOB_INMIR 0x18 +#define HW_GPIO_ENABLE 0x1c +#define HW_GPIO_OUT 0x20 +#define HW_GPIO_DIR 0x24 +#define HW_GPIO_IN 0x28 +#define HW_GPIO_INTLVL 0x2c +#define HW_GPIO_INTFLAG 0x30 +#define HW_GPIO_INTMASK 0x34 +#define HW_GPIO_INMIR 0x38 +#define HW_GPIO_OWNER 0x3c + +struct hlwd_gpio { + struct gpio_chip gpioc; + void __iomem *regs; +}; + +static int hlwd_gpio_probe(struct platform_device *pdev) +{ + struct hlwd_gpio *hlwd; + struct resource *regs_resource; + u32 ngpios; + int res; + + hlwd = devm_kzalloc(&pdev->dev, sizeof(*hlwd), GFP_KERNEL); + if (!hlwd) + return -ENOMEM; + + regs_resource = platform_get_resource(pdev, IORESOURCE_MEM, 0); + hlwd->regs = devm_ioremap_resource(&pdev->dev, regs_resource); + if (IS_ERR(hlwd->regs)) + return PTR_ERR(hlwd->regs); + + /* + * Claim all GPIOs using the OWNER register. This will not work on + * systems where the AHBPROT memory firewall hasn't been configured to + * permit PPC access to HW_GPIO_*. + * + * Note that this has to happen before bgpio_init reads the + * HW_GPIOB_OUT and HW_GPIOB_DIR, because otherwise it reads the wrong + * values. + */ + iowrite32be(0xffffffff, hlwd->regs + HW_GPIO_OWNER); + + res = bgpio_init(&hlwd->gpioc, &pdev->dev, 4, + hlwd->regs + HW_GPIOB_IN, hlwd->regs + HW_GPIOB_OUT, + NULL, hlwd->regs + HW_GPIOB_DIR, NULL, + BGPIOF_BIG_ENDIAN_BYTE_ORDER); + if (res < 0) { + dev_warn(&pdev->dev, "bgpio_init failed: %d\n", res); + return res; + } + + res = of_property_read_u32(pdev->dev.of_node, "ngpios", &ngpios); + if (res) + ngpios = 32; + hlwd->gpioc.ngpio = ngpios; + + return devm_gpiochip_add_data(&pdev->dev, &hlwd->gpioc, hlwd); +} + +static const struct of_device_id hlwd_gpio_match[] = { + { .compatible = "nintendo,hollywood-gpio", }, + {}, +}; +MODULE_DEVICE_TABLE(of, hlwd_gpio_match); + +static struct platform_driver hlwd_gpio_driver = { + .driver = { + .name = "gpio-hlwd", + .of_match_table = hlwd_gpio_match, + }, + .probe = hlwd_gpio_probe, +}; +module_platform_driver(hlwd_gpio_driver); + +MODULE_AUTHOR("Jonathan Neuschäfer <j.neuschaefer@gmx.net>"); +MODULE_DESCRIPTION("Nintendo Wii GPIO driver"); +MODULE_LICENSE("GPL"); |