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author | Herve Jourdain <herve.jourdain@neuf.fr> | 2016-05-31 20:24:46 +0200 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2016-06-06 22:00:30 +0200 |
commit | b10c22e5f9902a329450c2027e9291b71e9f1602 (patch) | |
tree | 482e93a299aa9652f9890eee9ad11fa423741805 /drivers/gpu/drm/vc4 | |
parent | drm/vc4: Return -EBUSY if there's already a pending flip event. (diff) | |
download | linux-b10c22e5f9902a329450c2027e9291b71e9f1602.tar.xz linux-b10c22e5f9902a329450c2027e9291b71e9f1602.zip |
drm/vc4: Fix ioctl permissions for render nodes.
Contrary to other flags to DRM_IOCTL_DEF_DRV(), which restrict usage,
the flag for render node is an enabler (the IOCTL can't be used from
render node if it's not present). So DRM_RENDER_ALLOW needs to be
added to all the flags that were previously 0.
Signed-off-by: Herve Jourdain <herve.jourdain@neuf.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 0cd3e2747662 ("drm/vc4: Add missing render node support")
Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c index ef7de8eb2b63..250ed7e3754c 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -66,12 +66,12 @@ static const struct file_operations vc4_drm_fops = { }; static const struct drm_ioctl_desc vc4_drm_ioctls[] = { - DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY), }; |