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authorThomas Hellstrom <thellstrom@vmware.com>2018-06-19 15:33:53 +0200
committerThomas Hellstrom <thellstrom@vmware.com>2018-07-03 20:33:46 +0200
commite9431ea5076a913a3b350cf5f89eacf9375126b1 (patch)
treec67c7c3f4ca91e9e2f089da5cfad47eca721e5f3 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
parentdrm/vmwgfx: Replace vmw_dma_buffer with vmw_buffer_object (diff)
downloadlinux-e9431ea5076a913a3b350cf5f89eacf9375126b1.tar.xz
linux-e9431ea5076a913a3b350cf5f89eacf9375126b1.zip
drm/vmwgfx: Move buffer object related code to vmwgfx_bo.c
It makes more sense to have all the buffer object related code in a single file rather than splitting it up between the resource code and buffer object pinning utilities. Place all buffer object related code in vmwgfx_bo.c. Fix up headers and export resource functionality when needed in the buffer object code. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index f6c939f3ff5e..4ec1a91990d9 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -306,7 +306,7 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
- vmw_fence_single_bo(val_buf->bo, fence);
+ vmw_bo_fence_single(val_buf->bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);
@@ -537,7 +537,7 @@ static int vmw_dx_shader_unbind(struct vmw_resource *res,
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
- vmw_fence_single_bo(val_buf->bo, fence);
+ vmw_bo_fence_single(val_buf->bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);