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author | David Herrmann <dh.herrmann@gmail.com> | 2013-05-05 23:12:52 +0200 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2013-06-03 11:07:01 +0200 |
commit | 20cef813b4791ba55b2f3c4258414b6ded21e8ff (patch) | |
tree | 029520dd3091490dd6babad91886b0be72f7ae54 /drivers/hid/hid-wiimote-modules.c | |
parent | HID: wiimote: add sub-device module infrastructure (diff) | |
download | linux-20cef813b4791ba55b2f3c4258414b6ded21e8ff.tar.xz linux-20cef813b4791ba55b2f3c4258414b6ded21e8ff.zip |
HID: wiimote: convert KEYS and RUMBLE to modules
This introduces the first sub-device modules by converting the KEYS and
RUMBLE sub-devices into wiimote modules. Both must be converted at once
because they depend on the built-in shared input device.
This mostly moves code from wiimote-core to wiimote-modules and doesn't
change any semantics or ABI.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'drivers/hid/hid-wiimote-modules.c')
-rw-r--r-- | drivers/hid/hid-wiimote-modules.c | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c index 5dcdd234f29c..616f24024f77 100644 --- a/drivers/hid/hid-wiimote-modules.c +++ b/drivers/hid/hid-wiimote-modules.c @@ -39,7 +39,141 @@ #include <linux/spinlock.h> #include "hid-wiimote.h" +/* + * Keys + * The initial Wii Remote provided a bunch of buttons that are reported as + * part of the core protocol. Many later devices dropped these and report + * invalid data in the core button reports. Load this only on devices which + * correctly send button reports. + * It uses the shared input device. + */ + +static const __u16 wiimod_keys_map[] = { + KEY_LEFT, /* WIIPROTO_KEY_LEFT */ + KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */ + KEY_UP, /* WIIPROTO_KEY_UP */ + KEY_DOWN, /* WIIPROTO_KEY_DOWN */ + KEY_NEXT, /* WIIPROTO_KEY_PLUS */ + KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */ + BTN_1, /* WIIPROTO_KEY_ONE */ + BTN_2, /* WIIPROTO_KEY_TWO */ + BTN_A, /* WIIPROTO_KEY_A */ + BTN_B, /* WIIPROTO_KEY_B */ + BTN_MODE, /* WIIPROTO_KEY_HOME */ +}; + +static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys) +{ + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT], + !!(keys[0] & 0x01)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT], + !!(keys[0] & 0x02)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN], + !!(keys[0] & 0x04)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP], + !!(keys[0] & 0x08)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS], + !!(keys[0] & 0x10)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO], + !!(keys[1] & 0x01)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE], + !!(keys[1] & 0x02)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B], + !!(keys[1] & 0x04)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A], + !!(keys[1] & 0x08)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS], + !!(keys[1] & 0x10)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME], + !!(keys[1] & 0x80)); + input_sync(wdata->input); +} + +static int wiimod_keys_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned int i; + + set_bit(EV_KEY, wdata->input->evbit); + for (i = 0; i < WIIPROTO_KEY_COUNT; ++i) + set_bit(wiimod_keys_map[i], wdata->input->keybit); + + return 0; +} + +static const struct wiimod_ops wiimod_keys = { + .flags = WIIMOD_FLAG_INPUT, + .arg = 0, + .probe = wiimod_keys_probe, + .remove = NULL, + .in_keys = wiimod_keys_in_keys, +}; + +/* + * Rumble + * Nearly all devices provide a rumble feature. A small motor for + * force-feedback effects. We provide an FF_RUMBLE memless ff device on the + * shared input device if this module is loaded. + * The rumble motor is controlled via a flag on almost every output report so + * the wiimote core handles the rumble flag. But if a device doesn't provide + * the rumble motor, this flag shouldn't be set. + */ + +static int wiimod_rumble_play(struct input_dev *dev, void *data, + struct ff_effect *eff) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + __u8 value; + unsigned long flags; + + /* + * The wiimote supports only a single rumble motor so if any magnitude + * is set to non-zero then we start the rumble motor. If both are set to + * zero, we stop the rumble motor. + */ + + if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) + value = 1; + else + value = 0; + + spin_lock_irqsave(&wdata->state.lock, flags); + wiiproto_req_rumble(wdata, value); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static int wiimod_rumble_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + set_bit(FF_RUMBLE, wdata->input->ffbit); + if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play)) + return -ENOMEM; + + return 0; +} + +static void wiimod_rumble_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wiiproto_req_rumble(wdata, 0); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static const struct wiimod_ops wiimod_rumble = { + .flags = WIIMOD_FLAG_INPUT, + .arg = 0, + .probe = wiimod_rumble_probe, + .remove = wiimod_rumble_remove, +}; + /* module table */ const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = { + [WIIMOD_KEYS] = &wiimod_keys, + [WIIMOD_RUMBLE] = &wiimod_rumble, }; |