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author | Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com> | 2018-06-20 12:55:15 +0200 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2018-06-25 15:26:06 +0200 |
commit | d4bdf2d2ba737c2c02ec014bdc2db40a030595d0 (patch) | |
tree | d18fa5634b270af13f021472874c55f37bd42f19 /drivers/hid/hid-wiimote.h | |
parent | Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/jik... (diff) | |
download | linux-d4bdf2d2ba737c2c02ec014bdc2db40a030595d0.tar.xz linux-d4bdf2d2ba737c2c02ec014bdc2db40a030595d0.zip |
HID: wiimote: add support for Guitar-Hero devices
This adds the drums and guitar extensions for Wiimote devices.
Devices are reported as "Nintendo Wii Remote Guitar/Drums". If I ever
get my hands on "RockBand" guitars, I will try to report them via the
same interface so user-space does not have to bother which device it
deals with.
This is a rebase of the original commits 8e22ecb603c8 and 73f8645db191.
They were reverted several years ago, since they were dependent on the
ABS_* rework of the input core. Sadly, this never worked out so these
commits were never pushed into a release. This rebase now uses the
ABS_HAT* event codes to report all pressure information.
Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(Original commits by Nicolas, adapted to v4.18 by David)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'drivers/hid/hid-wiimote.h')
-rw-r--r-- | drivers/hid/hid-wiimote.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h index 510ca77fe14e..3bf3d3cc1c38 100644 --- a/drivers/hid/hid-wiimote.h +++ b/drivers/hid/hid-wiimote.h @@ -89,6 +89,8 @@ enum wiimote_exttype { WIIMOTE_EXT_CLASSIC_CONTROLLER, WIIMOTE_EXT_BALANCE_BOARD, WIIMOTE_EXT_PRO_CONTROLLER, + WIIMOTE_EXT_DRUMS, + WIIMOTE_EXT_GUITAR, WIIMOTE_EXT_NUM, }; @@ -137,6 +139,7 @@ struct wiimote_state { /* calibration/cache data */ __u16 calib_bboard[4][3]; __s16 calib_pro_sticks[4]; + __u8 pressure_drums[7]; __u8 cache_rumble; }; |