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authorAxel Lin <axel.lin@gmail.com>2012-04-04 08:52:27 +0200
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2012-04-04 18:25:44 +0200
commit98a84131926ebafe868c65631b69d4912922211e (patch)
tree1f14309be518ea679b8c963e689718b21355e466 /drivers/input/joystick/a3d.c
parentInput: gameport - add helper macro for gameport_driver boilerplate (diff)
downloadlinux-98a84131926ebafe868c65631b69d4912922211e.tar.xz
linux-98a84131926ebafe868c65631b69d4912922211e.zip
Input: gameport - use module_gameport_driver
This patch converts the drivers in drivers/input/* to use module_gameport_driver() macro which makes the code smaller and a bit simpler. Signed-off-by: Axel Lin <axel.lin@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/joystick/a3d.c')
-rw-r--r--drivers/input/joystick/a3d.c13
1 files changed, 1 insertions, 12 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index 1639ab2b94b7..85bc8dc07cfc 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -413,15 +413,4 @@ static struct gameport_driver a3d_drv = {
.disconnect = a3d_disconnect,
};
-static int __init a3d_init(void)
-{
- return gameport_register_driver(&a3d_drv);
-}
-
-static void __exit a3d_exit(void)
-{
- gameport_unregister_driver(&a3d_drv);
-}
-
-module_init(a3d_init);
-module_exit(a3d_exit);
+module_gameport_driver(a3d_drv);