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author | Dmitry Torokhov <dtor_core@ameritech.net> | 2005-09-15 09:01:52 +0200 |
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committer | Greg Kroah-Hartman <gregkh@suse.de> | 2005-10-28 18:52:53 +0200 |
commit | 17dd3f0f7aa729a042af5d3318ff9b3e7781b45b (patch) | |
tree | 261580f0229e6365f044cd26925dfb2735e0754d /drivers/input/joystick/analog.c | |
parent | [PATCH] Input: convert konicawc to dynamic input_dev allocation (diff) | |
download | linux-17dd3f0f7aa729a042af5d3318ff9b3e7781b45b.tar.xz linux-17dd3f0f7aa729a042af5d3318ff9b3e7781b45b.zip |
[PATCH] drivers/input/joystick: convert to dynamic input_dev allocation
Input: convert drivers/input/joystick to dynamic input_dev allocation
This is required for input_dev sysfs integration
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Diffstat (limited to 'drivers/input/joystick/analog.c')
-rw-r--r-- | drivers/input/joystick/analog.c | 96 |
1 files changed, 43 insertions, 53 deletions
diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c index 64b1313a3c66..c75ac6eb1ffb 100644 --- a/drivers/input/joystick/analog.c +++ b/drivers/input/joystick/analog.c @@ -111,7 +111,7 @@ static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; struct analog { - struct input_dev dev; + struct input_dev *dev; int mask; short *buttons; char name[ANALOG_MAX_NAME_LENGTH]; @@ -182,7 +182,7 @@ static unsigned long analog_faketime = 0; static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) { - struct input_dev *dev = &analog->dev; + struct input_dev *dev = analog->dev; int i, j; if (analog->mask & ANALOG_HAT_FCS) @@ -428,27 +428,30 @@ static void analog_name(struct analog *analog) * analog_init_device() */ -static void analog_init_device(struct analog_port *port, struct analog *analog, int index) +static int analog_init_device(struct analog_port *port, struct analog *analog, int index) { + struct input_dev *input_dev; int i, j, t, v, w, x, y, z; analog_name(analog); sprintf(analog->phys, "%s/input%d", port->gameport->phys, index); analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; - init_input_dev(&analog->dev); + analog->dev = input_dev = input_allocate_device(); + if (!input_dev) + return -ENOMEM; - analog->dev.name = analog->name; - analog->dev.phys = analog->phys; - analog->dev.id.bustype = BUS_GAMEPORT; - analog->dev.id.vendor = GAMEPORT_ID_VENDOR_ANALOG; - analog->dev.id.product = analog->mask >> 4; - analog->dev.id.version = 0x0100; + input_dev->name = analog->name; + input_dev->phys = analog->phys; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG; + input_dev->id.product = analog->mask >> 4; + input_dev->id.version = 0x0100; - analog->dev.open = analog_open; - analog->dev.close = analog_close; - analog->dev.private = port; - analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); + input_dev->open = analog_open; + input_dev->close = analog_close; + input_dev->private = port; + input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); for (i = j = 0; i < 4; i++) if (analog->mask & (1 << i)) { @@ -461,8 +464,6 @@ static void analog_init_device(struct analog_port *port, struct analog *analog, v = (x >> 3); w = (x >> 3); - set_bit(t, analog->dev.absbit); - if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) x = y; @@ -472,11 +473,7 @@ static void analog_init_device(struct analog_port *port, struct analog *analog, w = (x >> 4); } - analog->dev.absmax[t] = (x << 1) - v; - analog->dev.absmin[t] = v; - analog->dev.absfuzz[t] = port->fuzz; - analog->dev.absflat[t] = w; - + input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w); j++; } @@ -484,41 +481,30 @@ static void analog_init_device(struct analog_port *port, struct analog *analog, if (analog->mask & analog_exts[i]) for (x = 0; x < 2; x++) { t = analog_hats[j++]; - set_bit(t, analog->dev.absbit); - analog->dev.absmax[t] = 1; - analog->dev.absmin[t] = -1; + input_set_abs_params(input_dev, t, -1, 1, 0, 0); } for (i = j = 0; i < 4; i++) if (analog->mask & (0x10 << i)) - set_bit(analog->buttons[j++], analog->dev.keybit); + set_bit(analog->buttons[j++], input_dev->keybit); if (analog->mask & ANALOG_BTNS_CHF) for (i = 0; i < 2; i++) - set_bit(analog->buttons[j++], analog->dev.keybit); + set_bit(analog->buttons[j++], input_dev->keybit); if (analog->mask & ANALOG_HBTN_CHF) for (i = 0; i < 4; i++) - set_bit(analog->buttons[j++], analog->dev.keybit); + set_bit(analog->buttons[j++], input_dev->keybit); for (i = 0; i < 4; i++) if (analog->mask & (ANALOG_BTN_TL << i)) - set_bit(analog_pads[i], analog->dev.keybit); + set_bit(analog_pads[i], input_dev->keybit); analog_decode(analog, port->axes, port->initial, port->buttons); - input_register_device(&analog->dev); + input_register_device(analog->dev); - printk(KERN_INFO "input: %s at %s", analog->name, port->gameport->phys); - - if (port->cooked) - printk(" [ADC port]\n"); - else - printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME, - port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed, - port->speed > 10000 ? "M" : "k", - port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000) - : (port->loop * 1000000) / port->speed); + return 0; } /* @@ -659,37 +645,41 @@ static int analog_connect(struct gameport *gameport, struct gameport_driver *drv return - ENOMEM; err = analog_init_port(gameport, drv, port); - if (err) { - kfree(port); - return err; - } + if (err) + goto fail1; err = analog_init_masks(port); - if (err) { - gameport_close(gameport); - gameport_set_drvdata(gameport, NULL); - kfree(port); - return err; - } + if (err) + goto fail2; gameport_set_poll_handler(gameport, analog_poll); gameport_set_poll_interval(gameport, 10); for (i = 0; i < 2; i++) - if (port->analog[i].mask) - analog_init_device(port, port->analog + i, i); + if (port->analog[i].mask) { + err = analog_init_device(port, port->analog + i, i); + if (err) + goto fail3; + } return 0; + + fail3: while (--i >= 0) + input_unregister_device(port->analog[i].dev); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); + kfree(port); + return err; } static void analog_disconnect(struct gameport *gameport) { - int i; struct analog_port *port = gameport_get_drvdata(gameport); + int i; for (i = 0; i < 2; i++) if (port->analog[i].mask) - input_unregister_device(&port->analog[i].dev); + input_unregister_device(port->analog[i].dev); gameport_close(gameport); gameport_set_drvdata(gameport, NULL); printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", |