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author | Dmitry Torokhov <dtor_core@ameritech.net> | 2006-01-30 03:52:39 +0100 |
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committer | Dmitry Torokhov <dtor_core@ameritech.net> | 2006-01-30 03:52:39 +0100 |
commit | 275c6ce25d679a4c0981a9a259e60e732a123cc6 (patch) | |
tree | 48a009182a2959136d1991f051806ddeb26cbe2d /drivers/input/joystick | |
parent | Input: tmdc - handle errors from input_register_device() (diff) | |
download | linux-275c6ce25d679a4c0981a9a259e60e732a123cc6.tar.xz linux-275c6ce25d679a4c0981a9a259e60e732a123cc6.zip |
Input: a3d - convert to dynamic input_dev allocation
Also set .owner in driver structure so we'll have a link between
module and driver in sysfs.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/joystick')
-rw-r--r-- | drivers/input/joystick/a3d.c | 88 |
1 files changed, 46 insertions, 42 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c index 4571ea3a4b92..4612d13ea756 100644 --- a/drivers/input/joystick/a3d.c +++ b/drivers/input/joystick/a3d.c @@ -57,7 +57,7 @@ static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", " struct a3d { struct gameport *gameport; struct gameport *adc; - struct input_dev dev; + struct input_dev *dev; int axes[4]; int buttons; int mode; @@ -115,7 +115,7 @@ static int a3d_csum(char *data, int count) static void a3d_read(struct a3d *a3d, unsigned char *data) { - struct input_dev *dev = &a3d->dev; + struct input_dev *dev = a3d->dev; switch (a3d->mode) { @@ -265,14 +265,20 @@ static void a3d_close(struct input_dev *dev) static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) { struct a3d *a3d; + struct input_dev *input_dev; struct gameport *adc; unsigned char data[A3D_MAX_LENGTH]; int i; int err; - if (!(a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL))) - return -ENOMEM; + a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL); + input_dev = input_allocate_device(); + if (!a3d || !input_dev) { + err = -ENOMEM; + goto fail1; + } + a3d->dev = input_dev; a3d->gameport = gameport; gameport_set_drvdata(gameport, a3d); @@ -302,42 +308,48 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) sprintf(a3d->phys, "%s/input0", gameport->phys); + input_dev->name = a3d_names[a3d->mode]; + input_dev->phys = a3d->phys; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; + input_dev->id.product = a3d->mode; + input_dev->id.version = 0x0100; + input_dev->cdev.dev = &gameport->dev; + input_dev->private = a3d; + input_dev->open = a3d_open; + input_dev->close = a3d_close; + if (a3d->mode == A3D_MODE_PXL) { int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; a3d->length = 33; - init_input_dev(&a3d->dev); - - a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); - a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); - a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) - | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); - - a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) - | BIT(BTN_SIDE) | BIT(BTN_EXTRA); - - a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE); + input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); + input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); + input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) + | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); + input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) + | BIT(BTN_SIDE) | BIT(BTN_EXTRA); + input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) + | BIT(BTN_PINKIE); a3d_read(a3d, data); for (i = 0; i < 4; i++) { if (i < 2) - input_set_abs_params(&a3d->dev, axes[i], 48, a3d->dev.abs[axes[i]] * 2 - 48, 0, 8); + input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8); else - input_set_abs_params(&a3d->dev, axes[i], 2, 253, 0, 0); - input_set_abs_params(&a3d->dev, ABS_HAT0X + i, -1, 1, 0, 0); + input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0); + input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); } } else { a3d->length = 29; - init_input_dev(&a3d->dev); - - a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); - a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y); - a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); + input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); + input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); + input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); a3d_read(a3d, data); @@ -358,24 +370,17 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) } } - a3d->dev.private = a3d; - a3d->dev.open = a3d_open; - a3d->dev.close = a3d_close; - - a3d->dev.name = a3d_names[a3d->mode]; - a3d->dev.phys = a3d->phys; - a3d->dev.id.bustype = BUS_GAMEPORT; - a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; - a3d->dev.id.product = a3d->mode; - a3d->dev.id.version = 0x0100; - - input_register_device(&a3d->dev); - printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys); + err = input_register_device(a3d->dev); + if (err) + goto fail3; return 0; -fail2: gameport_close(gameport); -fail1: gameport_set_drvdata(gameport, NULL); + fail3: if (a3d->adc) + gameport_unregister_port(a3d->adc); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); + input_free_device(input_dev); kfree(a3d); return err; } @@ -384,11 +389,9 @@ static void a3d_disconnect(struct gameport *gameport) { struct a3d *a3d = gameport_get_drvdata(gameport); - input_unregister_device(&a3d->dev); - if (a3d->adc) { + input_unregister_device(a3d->dev); + if (a3d->adc) gameport_unregister_port(a3d->adc); - a3d->adc = NULL; - } gameport_close(gameport); gameport_set_drvdata(gameport, NULL); kfree(a3d); @@ -397,6 +400,7 @@ static void a3d_disconnect(struct gameport *gameport) static struct gameport_driver a3d_drv = { .driver = { .name = "adc", + .owner = THIS_MODULE, }, .description = DRIVER_DESC, .connect = a3d_connect, |