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authorGeoff Levand <geoff@infradead.org>2011-07-15 01:03:29 +0200
committerDavid S. Miller <davem@davemloft.net>2011-07-15 01:03:29 +0200
commitecae42d37045ec71831d0e0e493e00b0e0732edd (patch)
tree5f02677e563e83f2296ebb8632f7eecb57e15fea /drivers/net/e1000e/ethtool.c
parentbnx2x: Multiple concurrent l2 traffic classes (diff)
downloadlinux-ecae42d37045ec71831d0e0e493e00b0e0732edd.tar.xz
linux-ecae42d37045ec71831d0e0e493e00b0e0732edd.zip
net/ps3: Fix gelic RX DMA restart
Fix the condition where PS3 network RX hangs when no network TX is occurring by calling gelic_card_enable_rxdmac() during RX_DMA_CHAIN_END event processing. The gelic hardware automatically clears its RX_DMA_EN flag when it detects an RX_DMA_CHAIN_END event. In its processing of RX_DMA_CHAIN_END the gelic driver is required to set RX_DMA_EN (with a call to gelic_card_enable_rxdmac()) to restart RX DMA transfers. The existing gelic driver code does not set RX_DMA_EN directly in its processing of the RX_DMA_CHAIN_END event, but uses a flag variable card->rx_dma_restart_required to schedule the setting of RX_DMA_EN until next inside the interrupt handler. It seems this delayed setting of RX_DMA_EN causes the hang since the next RX interrupt after the RX_DMA_CHAIN_END event where RX_DMA_EN is scheduled to be set will not occur since RX_DMA_EN was not set. In the case were network TX is occuring, RX_DMA_EN is set in the next TX interrupt and RX processing continues. Signed-off-by: Geoff Levand <geoff@infradead.org> Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'drivers/net/e1000e/ethtool.c')
0 files changed, 0 insertions, 0 deletions