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author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-17 00:20:36 +0200 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-17 00:20:36 +0200 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/video/aty/mach64_accel.c | |
download | linux-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.xz linux-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.zip |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/video/aty/mach64_accel.c')
-rw-r--r-- | drivers/video/aty/mach64_accel.c | 433 |
1 files changed, 433 insertions, 0 deletions
diff --git a/drivers/video/aty/mach64_accel.c b/drivers/video/aty/mach64_accel.c new file mode 100644 index 000000000000..c98f4a442134 --- /dev/null +++ b/drivers/video/aty/mach64_accel.c @@ -0,0 +1,433 @@ + +/* + * ATI Mach64 Hardware Acceleration + */ + +#include <linux/sched.h> +#include <linux/delay.h> +#include <linux/fb.h> +#include <video/mach64.h> +#include "atyfb.h" + + /* + * Generic Mach64 routines + */ + +/* this is for DMA GUI engine! work in progress */ +typedef struct { + u32 frame_buf_offset; + u32 system_mem_addr; + u32 command; + u32 reserved; +} BM_DESCRIPTOR_ENTRY; + +#define LAST_DESCRIPTOR (1 << 31) +#define SYSTEM_TO_FRAME_BUFFER 0 + +static u32 rotation24bpp(u32 dx, u32 direction) +{ + u32 rotation; + if (direction & DST_X_LEFT_TO_RIGHT) { + rotation = (dx / 4) % 6; + } else { + rotation = ((dx + 2) / 4) % 6; + } + + return ((rotation << 8) | DST_24_ROTATION_ENABLE); +} + +void aty_reset_engine(const struct atyfb_par *par) +{ + /* reset engine */ + aty_st_le32(GEN_TEST_CNTL, + aty_ld_le32(GEN_TEST_CNTL, par) & ~GUI_ENGINE_ENABLE, par); + /* enable engine */ + aty_st_le32(GEN_TEST_CNTL, + aty_ld_le32(GEN_TEST_CNTL, par) | GUI_ENGINE_ENABLE, par); + /* ensure engine is not locked up by clearing any FIFO or */ + /* HOST errors */ + aty_st_le32(BUS_CNTL, + aty_ld_le32(BUS_CNTL, par) | BUS_HOST_ERR_ACK | BUS_FIFO_ERR_ACK, par); +} + +static void reset_GTC_3D_engine(const struct atyfb_par *par) +{ + aty_st_le32(SCALE_3D_CNTL, 0xc0, par); + mdelay(GTC_3D_RESET_DELAY); + aty_st_le32(SETUP_CNTL, 0x00, par); + mdelay(GTC_3D_RESET_DELAY); + aty_st_le32(SCALE_3D_CNTL, 0x00, par); + mdelay(GTC_3D_RESET_DELAY); +} + +void aty_init_engine(struct atyfb_par *par, struct fb_info *info) +{ + u32 pitch_value; + + /* determine modal information from global mode structure */ + pitch_value = info->var.xres_virtual; + + if (info->var.bits_per_pixel == 24) { + /* In 24 bpp, the engine is in 8 bpp - this requires that all */ + /* horizontal coordinates and widths must be adjusted */ + pitch_value *= 3; + } + + /* On GTC (RagePro), we need to reset the 3D engine before */ + if (M64_HAS(RESET_3D)) + reset_GTC_3D_engine(par); + + /* Reset engine, enable, and clear any engine errors */ + aty_reset_engine(par); + /* Ensure that vga page pointers are set to zero - the upper */ + /* page pointers are set to 1 to handle overflows in the */ + /* lower page */ + aty_st_le32(MEM_VGA_WP_SEL, 0x00010000, par); + aty_st_le32(MEM_VGA_RP_SEL, 0x00010000, par); + + /* ---- Setup standard engine context ---- */ + + /* All GUI registers here are FIFOed - therefore, wait for */ + /* the appropriate number of empty FIFO entries */ + wait_for_fifo(14, par); + + /* enable all registers to be loaded for context loads */ + aty_st_le32(CONTEXT_MASK, 0xFFFFFFFF, par); + + /* set destination pitch to modal pitch, set offset to zero */ + aty_st_le32(DST_OFF_PITCH, (pitch_value / 8) << 22, par); + + /* zero these registers (set them to a known state) */ + aty_st_le32(DST_Y_X, 0, par); + aty_st_le32(DST_HEIGHT, 0, par); + aty_st_le32(DST_BRES_ERR, 0, par); + aty_st_le32(DST_BRES_INC, 0, par); + aty_st_le32(DST_BRES_DEC, 0, par); + + /* set destination drawing attributes */ + aty_st_le32(DST_CNTL, DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM | + DST_X_LEFT_TO_RIGHT, par); + + /* set source pitch to modal pitch, set offset to zero */ + aty_st_le32(SRC_OFF_PITCH, (pitch_value / 8) << 22, par); + + /* set these registers to a known state */ + aty_st_le32(SRC_Y_X, 0, par); + aty_st_le32(SRC_HEIGHT1_WIDTH1, 1, par); + aty_st_le32(SRC_Y_X_START, 0, par); + aty_st_le32(SRC_HEIGHT2_WIDTH2, 1, par); + + /* set source pixel retrieving attributes */ + aty_st_le32(SRC_CNTL, SRC_LINE_X_LEFT_TO_RIGHT, par); + + /* set host attributes */ + wait_for_fifo(13, par); + aty_st_le32(HOST_CNTL, 0, par); + + /* set pattern attributes */ + aty_st_le32(PAT_REG0, 0, par); + aty_st_le32(PAT_REG1, 0, par); + aty_st_le32(PAT_CNTL, 0, par); + + /* set scissors to modal size */ + aty_st_le32(SC_LEFT, 0, par); + aty_st_le32(SC_TOP, 0, par); + aty_st_le32(SC_BOTTOM, par->crtc.vyres - 1, par); + aty_st_le32(SC_RIGHT, pitch_value - 1, par); + + /* set background color to minimum value (usually BLACK) */ + aty_st_le32(DP_BKGD_CLR, 0, par); + + /* set foreground color to maximum value (usually WHITE) */ + aty_st_le32(DP_FRGD_CLR, 0xFFFFFFFF, par); + + /* set write mask to effect all pixel bits */ + aty_st_le32(DP_WRITE_MASK, 0xFFFFFFFF, par); + + /* set foreground mix to overpaint and background mix to */ + /* no-effect */ + aty_st_le32(DP_MIX, FRGD_MIX_S | BKGD_MIX_D, par); + + /* set primary source pixel channel to foreground color */ + /* register */ + aty_st_le32(DP_SRC, FRGD_SRC_FRGD_CLR, par); + + /* set compare functionality to false (no-effect on */ + /* destination) */ + wait_for_fifo(3, par); + aty_st_le32(CLR_CMP_CLR, 0, par); + aty_st_le32(CLR_CMP_MASK, 0xFFFFFFFF, par); + aty_st_le32(CLR_CMP_CNTL, 0, par); + + /* set pixel depth */ + wait_for_fifo(2, par); + aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par); + aty_st_le32(DP_CHAIN_MASK, par->crtc.dp_chain_mask, par); + + wait_for_fifo(5, par); + aty_st_le32(SCALE_3D_CNTL, 0, par); + aty_st_le32(Z_CNTL, 0, par); + aty_st_le32(CRTC_INT_CNTL, aty_ld_le32(CRTC_INT_CNTL, par) & ~0x20, + par); + aty_st_le32(GUI_TRAJ_CNTL, 0x100023, par); + + /* insure engine is idle before leaving */ + wait_for_idle(par); +} + + /* + * Accelerated functions + */ + +static inline void draw_rect(s16 x, s16 y, u16 width, u16 height, + struct atyfb_par *par) +{ + /* perform rectangle fill */ + wait_for_fifo(2, par); + aty_st_le32(DST_Y_X, (x << 16) | y, par); + aty_st_le32(DST_HEIGHT_WIDTH, (width << 16) | height, par); + par->blitter_may_be_busy = 1; +} + +void atyfb_copyarea(struct fb_info *info, const struct fb_copyarea *area) +{ + struct atyfb_par *par = (struct atyfb_par *) info->par; + u32 dy = area->dy, sy = area->sy, direction = DST_LAST_PEL; + u32 sx = area->sx, dx = area->dx, width = area->width, rotation = 0; + + if (par->asleep) + return; + if (!area->width || !area->height) + return; + if (!par->accel_flags) { + if (par->blitter_may_be_busy) + wait_for_idle(par); + cfb_copyarea(info, area); + return; + } + + if (info->var.bits_per_pixel == 24) { + /* In 24 bpp, the engine is in 8 bpp - this requires that all */ + /* horizontal coordinates and widths must be adjusted */ + sx *= 3; + dx *= 3; + width *= 3; + } + + if (area->sy < area->dy) { + dy += area->height - 1; + sy += area->height - 1; + } else + direction |= DST_Y_TOP_TO_BOTTOM; + + if (sx < dx) { + dx += width - 1; + sx += width - 1; + } else + direction |= DST_X_LEFT_TO_RIGHT; + + if (info->var.bits_per_pixel == 24) { + rotation = rotation24bpp(dx, direction); + } + + wait_for_fifo(4, par); + aty_st_le32(DP_SRC, FRGD_SRC_BLIT, par); + aty_st_le32(SRC_Y_X, (sx << 16) | sy, par); + aty_st_le32(SRC_HEIGHT1_WIDTH1, (width << 16) | area->height, par); + aty_st_le32(DST_CNTL, direction | rotation, par); + draw_rect(dx, dy, width, area->height, par); +} + +void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect) +{ + struct atyfb_par *par = (struct atyfb_par *) info->par; + u32 color = rect->color, dx = rect->dx, width = rect->width, rotation = 0; + + if (par->asleep) + return; + if (!rect->width || !rect->height) + return; + if (!par->accel_flags) { + if (par->blitter_may_be_busy) + wait_for_idle(par); + cfb_fillrect(info, rect); + return; + } + + color |= (rect->color << 8); + color |= (rect->color << 16); + + if (info->var.bits_per_pixel == 24) { + /* In 24 bpp, the engine is in 8 bpp - this requires that all */ + /* horizontal coordinates and widths must be adjusted */ + dx *= 3; + width *= 3; + rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT); + } + + wait_for_fifo(3, par); + aty_st_le32(DP_FRGD_CLR, color, par); + aty_st_le32(DP_SRC, + BKGD_SRC_BKGD_CLR | FRGD_SRC_FRGD_CLR | MONO_SRC_ONE, + par); + aty_st_le32(DST_CNTL, + DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM | + DST_X_LEFT_TO_RIGHT | rotation, par); + draw_rect(dx, rect->dy, width, rect->height, par); +} + +void atyfb_imageblit(struct fb_info *info, const struct fb_image *image) +{ + struct atyfb_par *par = (struct atyfb_par *) info->par; + u32 src_bytes, dx = image->dx, dy = image->dy, width = image->width; + u32 pix_width_save, pix_width, host_cntl, rotation = 0, src, mix; + + if (par->asleep) + return; + if (!image->width || !image->height) + return; + if (!par->accel_flags || + (image->depth != 1 && info->var.bits_per_pixel != image->depth)) { + if (par->blitter_may_be_busy) + wait_for_idle(par); + + cfb_imageblit(info, image); + return; + } + + wait_for_idle(par); + pix_width = pix_width_save = aty_ld_le32(DP_PIX_WIDTH, par); + host_cntl = aty_ld_le32(HOST_CNTL, par) | HOST_BYTE_ALIGN; + + switch (image->depth) { + case 1: + pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK); + pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_1BPP); + break; + case 4: + pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK); + pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_4BPP); + break; + case 8: + pix_width &= ~HOST_MASK; + pix_width |= HOST_8BPP; + break; + case 15: + pix_width &= ~HOST_MASK; + pix_width |= HOST_15BPP; + break; + case 16: + pix_width &= ~HOST_MASK; + pix_width |= HOST_16BPP; + break; + case 24: + pix_width &= ~HOST_MASK; + pix_width |= HOST_24BPP; + break; + case 32: + pix_width &= ~HOST_MASK; + pix_width |= HOST_32BPP; + break; + } + + if (info->var.bits_per_pixel == 24) { + /* In 24 bpp, the engine is in 8 bpp - this requires that all */ + /* horizontal coordinates and widths must be adjusted */ + dx *= 3; + width *= 3; + + rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT); + + pix_width &= ~DST_MASK; + pix_width |= DST_8BPP; + + /* + * since Rage 3D IIc we have DP_HOST_TRIPLE_EN bit + * this hwaccelerated triple has an issue with not aligned data + */ + if (M64_HAS(HW_TRIPLE) && image->width % 8 == 0) + pix_width |= DP_HOST_TRIPLE_EN; + } + + if (image->depth == 1) { + u32 fg, bg; + if (info->fix.visual == FB_VISUAL_TRUECOLOR || + info->fix.visual == FB_VISUAL_DIRECTCOLOR) { + fg = ((u32*)(info->pseudo_palette))[image->fg_color]; + bg = ((u32*)(info->pseudo_palette))[image->bg_color]; + } else { + fg = image->fg_color; + bg = image->bg_color; + } + + wait_for_fifo(2, par); + aty_st_le32(DP_BKGD_CLR, bg, par); + aty_st_le32(DP_FRGD_CLR, fg, par); + src = MONO_SRC_HOST | FRGD_SRC_FRGD_CLR | BKGD_SRC_BKGD_CLR; + mix = FRGD_MIX_S | BKGD_MIX_S; + } else { + src = MONO_SRC_ONE | FRGD_SRC_HOST; + mix = FRGD_MIX_D_XOR_S | BKGD_MIX_D; + } + + wait_for_fifo(6, par); + aty_st_le32(DP_WRITE_MASK, 0xFFFFFFFF, par); + aty_st_le32(DP_PIX_WIDTH, pix_width, par); + aty_st_le32(DP_MIX, mix, par); + aty_st_le32(DP_SRC, src, par); + aty_st_le32(HOST_CNTL, host_cntl, par); + aty_st_le32(DST_CNTL, DST_Y_TOP_TO_BOTTOM | DST_X_LEFT_TO_RIGHT | rotation, par); + + draw_rect(dx, dy, width, image->height, par); + src_bytes = (((image->width * image->depth) + 7) / 8) * image->height; + + /* manual triple each pixel */ + if (info->var.bits_per_pixel == 24 && !(pix_width & DP_HOST_TRIPLE_EN)) { + int inbit, outbit, mult24, byte_id_in_dword, width; + u8 *pbitmapin = (u8*)image->data, *pbitmapout; + u32 hostdword; + + for (width = image->width, inbit = 7, mult24 = 0; src_bytes; ) { + for (hostdword = 0, pbitmapout = (u8*)&hostdword, byte_id_in_dword = 0; + byte_id_in_dword < 4 && src_bytes; + byte_id_in_dword++, pbitmapout++) { + for (outbit = 7; outbit >= 0; outbit--) { + *pbitmapout |= (((*pbitmapin >> inbit) & 1) << outbit); + mult24++; + /* next bit */ + if (mult24 == 3) { + mult24 = 0; + inbit--; + width--; + } + + /* next byte */ + if (inbit < 0 || width == 0) { + src_bytes--; + pbitmapin++; + inbit = 7; + + if (width == 0) { + width = image->width; + outbit = 0; + } + } + } + } + wait_for_fifo(1, par); + aty_st_le32(HOST_DATA0, hostdword, par); + } + } else { + u32 *pbitmap, dwords = (src_bytes + 3) / 4; + for (pbitmap = (u32*)(image->data); dwords; dwords--, pbitmap++) { + wait_for_fifo(1, par); + aty_st_le32(HOST_DATA0, le32_to_cpup(pbitmap), par); + } + } + + wait_for_idle(par); + + /* restore pix_width */ + wait_for_fifo(1, par); + aty_st_le32(DP_PIX_WIDTH, pix_width_save, par); +} |