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authorTomi Valkeinen <tomi.valkeinen@ti.com>2014-02-13 14:31:38 +0100
committerTomi Valkeinen <tomi.valkeinen@ti.com>2014-04-17 07:10:19 +0200
commitf7018c21350204c4cf628462f229d44d03545254 (patch)
tree408787177164cf51cc06f7aabdb04fcff8d2b6aa /drivers/video/nvidia/nv_dma.h
parentvideo: bf54x-lq043fb: fix build error (diff)
downloadlinux-f7018c21350204c4cf628462f229d44d03545254.tar.xz
linux-f7018c21350204c4cf628462f229d44d03545254.zip
video: move fbdev to drivers/video/fbdev
The drivers/video directory is a mess. It contains generic video related files, directories for backlight, console, linux logo, lots of fbdev device drivers, fbdev framework files. Make some order into the chaos by creating drivers/video/fbdev directory, and move all fbdev related files there. No functionality is changed, although I guess it is possible that some subtle Makefile build order related issue could be created by this patch. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Jingoo Han <jg1.han@samsung.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/video/nvidia/nv_dma.h')
-rw-r--r--drivers/video/nvidia/nv_dma.h188
1 files changed, 0 insertions, 188 deletions
diff --git a/drivers/video/nvidia/nv_dma.h b/drivers/video/nvidia/nv_dma.h
deleted file mode 100644
index a7ed1c0acbbb..000000000000
--- a/drivers/video/nvidia/nv_dma.h
+++ /dev/null
@@ -1,188 +0,0 @@
-
- /***************************************************************************\
-|* *|
-|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *|
-|* *|
-|* NOTICE TO USER: The source code is copyrighted under U.S. and *|
-|* international laws. Users and possessors of this source code are *|
-|* hereby granted a nonexclusive, royalty-free copyright license to *|
-|* use this code in individual and commercial software. *|
-|* *|
-|* Any use of this source code must include, in the user documenta- *|
-|* tion and internal comments to the code, notices to the end user *|
-|* as follows: *|
-|* *|
-|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *|
-|* *|
-|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
-|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
-|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
-|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
-|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
-|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
-|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
-|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
-|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
-|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
-|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
-|* *|
-|* U.S. Government End Users. This source code is a "commercial *|
-|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
-|* consisting of "commercial computer software" and "commercial *|
-|* computer software documentation," as such terms are used in *|
-|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
-|* ment only as a commercial end item. Consistent with 48 C.F.R. *|
-|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
-|* all U.S. Government End Users acquire the source code with only *|
-|* those rights set forth herein. *|
-|* *|
- \***************************************************************************/
-
-/*
- * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
- * XFree86 'nv' driver, this source code is provided under MIT-style licensing
- * where the source code is provided "as is" without warranty of any kind.
- * The only usage restriction is for the copyright notices to be retained
- * whenever code is used.
- *
- * Antonino Daplas <adaplas@pol.net> 2005-03-11
- */
-
-#define SURFACE_FORMAT 0x00000300
-#define SURFACE_FORMAT_DEPTH8 0x00000001
-#define SURFACE_FORMAT_DEPTH15 0x00000002
-#define SURFACE_FORMAT_DEPTH16 0x00000004
-#define SURFACE_FORMAT_DEPTH24 0x00000006
-#define SURFACE_PITCH 0x00000304
-#define SURFACE_PITCH_SRC 15:0
-#define SURFACE_PITCH_DST 31:16
-#define SURFACE_OFFSET_SRC 0x00000308
-#define SURFACE_OFFSET_DST 0x0000030C
-
-#define ROP_SET 0x00002300
-
-#define PATTERN_FORMAT 0x00004300
-#define PATTERN_FORMAT_DEPTH8 0x00000003
-#define PATTERN_FORMAT_DEPTH16 0x00000001
-#define PATTERN_FORMAT_DEPTH24 0x00000003
-#define PATTERN_COLOR_0 0x00004310
-#define PATTERN_COLOR_1 0x00004314
-#define PATTERN_PATTERN_0 0x00004318
-#define PATTERN_PATTERN_1 0x0000431C
-
-#define CLIP_POINT 0x00006300
-#define CLIP_POINT_X 15:0
-#define CLIP_POINT_Y 31:16
-#define CLIP_SIZE 0x00006304
-#define CLIP_SIZE_WIDTH 15:0
-#define CLIP_SIZE_HEIGHT 31:16
-
-#define LINE_FORMAT 0x00008300
-#define LINE_FORMAT_DEPTH8 0x00000003
-#define LINE_FORMAT_DEPTH16 0x00000001
-#define LINE_FORMAT_DEPTH24 0x00000003
-#define LINE_COLOR 0x00008304
-#define LINE_MAX_LINES 16
-#define LINE_LINES(i) 0x00008400\
- +(i)*8
-#define LINE_LINES_POINT0_X 15:0
-#define LINE_LINES_POINT0_Y 31:16
-#define LINE_LINES_POINT1_X 47:32
-#define LINE_LINES_POINT1_Y 63:48
-
-#define BLIT_POINT_SRC 0x0000A300
-#define BLIT_POINT_SRC_X 15:0
-#define BLIT_POINT_SRC_Y 31:16
-#define BLIT_POINT_DST 0x0000A304
-#define BLIT_POINT_DST_X 15:0
-#define BLIT_POINT_DST_Y 31:16
-#define BLIT_SIZE 0x0000A308
-#define BLIT_SIZE_WIDTH 15:0
-#define BLIT_SIZE_HEIGHT 31:16
-
-#define RECT_FORMAT 0x0000C300
-#define RECT_FORMAT_DEPTH8 0x00000003
-#define RECT_FORMAT_DEPTH16 0x00000001
-#define RECT_FORMAT_DEPTH24 0x00000003
-#define RECT_SOLID_COLOR 0x0000C3FC
-#define RECT_SOLID_RECTS_MAX_RECTS 32
-#define RECT_SOLID_RECTS(i) 0x0000C400\
- +(i)*8
-#define RECT_SOLID_RECTS_Y 15:0
-#define RECT_SOLID_RECTS_X 31:16
-#define RECT_SOLID_RECTS_HEIGHT 47:32
-#define RECT_SOLID_RECTS_WIDTH 63:48
-
-#define RECT_EXPAND_ONE_COLOR_CLIP 0x0000C7EC
-#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X 15:0
-#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y 31:16
-#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X 47:32
-#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y 63:48
-#define RECT_EXPAND_ONE_COLOR_COLOR 0x0000C7F4
-#define RECT_EXPAND_ONE_COLOR_SIZE 0x0000C7F8
-#define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH 15:0
-#define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT 31:16
-#define RECT_EXPAND_ONE_COLOR_POINT 0x0000C7FC
-#define RECT_EXPAND_ONE_COLOR_POINT_X 15:0
-#define RECT_EXPAND_ONE_COLOR_POINT_Y 31:16
-#define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS 128
-#define RECT_EXPAND_ONE_COLOR_DATA(i) 0x0000C800\
- +(i)*4
-
-#define RECT_EXPAND_TWO_COLOR_CLIP 0x0000CBE4
-#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X 15:0
-#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y 31:16
-#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X 47:32
-#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y 63:48
-#define RECT_EXPAND_TWO_COLOR_COLOR_0 0x0000CBEC
-#define RECT_EXPAND_TWO_COLOR_COLOR_1 0x0000CBF0
-#define RECT_EXPAND_TWO_COLOR_SIZE_IN 0x0000CBF4
-#define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH 15:0
-#define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT 31:16
-#define RECT_EXPAND_TWO_COLOR_SIZE_OUT 0x0000CBF8
-#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH 15:0
-#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT 31:16
-#define RECT_EXPAND_TWO_COLOR_POINT 0x0000CBFC
-#define RECT_EXPAND_TWO_COLOR_POINT_X 15:0
-#define RECT_EXPAND_TWO_COLOR_POINT_Y 31:16
-#define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS 128
-#define RECT_EXPAND_TWO_COLOR_DATA(i) 0x0000CC00\
- +(i)*4
-
-#define STRETCH_BLIT_FORMAT 0x0000E300
-#define STRETCH_BLIT_FORMAT_DEPTH8 0x00000004
-#define STRETCH_BLIT_FORMAT_DEPTH16 0x00000007
-#define STRETCH_BLIT_FORMAT_DEPTH24 0x00000004
-#define STRETCH_BLIT_FORMAT_X8R8G8B8 0x00000004
-#define STRETCH_BLIT_FORMAT_YUYV 0x00000005
-#define STRETCH_BLIT_FORMAT_UYVY 0x00000006
-#define STRETCH_BLIT_CLIP_POINT 0x0000E308
-#define STRETCH_BLIT_CLIP_POINT_X 15:0
-#define STRETCH_BLIT_CLIP_POINT_Y 31:16
-#define STRETCH_BLIT_CLIP_POINT 0x0000E308
-#define STRETCH_BLIT_CLIP_SIZE 0x0000E30C
-#define STRETCH_BLIT_CLIP_SIZE_WIDTH 15:0
-#define STRETCH_BLIT_CLIP_SIZE_HEIGHT 31:16
-#define STRETCH_BLIT_DST_POINT 0x0000E310
-#define STRETCH_BLIT_DST_POINT_X 15:0
-#define STRETCH_BLIT_DST_POINT_Y 31:16
-#define STRETCH_BLIT_DST_SIZE 0x0000E314
-#define STRETCH_BLIT_DST_SIZE_WIDTH 15:0
-#define STRETCH_BLIT_DST_SIZE_HEIGHT 31:16
-#define STRETCH_BLIT_DU_DX 0x0000E318
-#define STRETCH_BLIT_DV_DY 0x0000E31C
-#define STRETCH_BLIT_SRC_SIZE 0x0000E400
-#define STRETCH_BLIT_SRC_SIZE_WIDTH 15:0
-#define STRETCH_BLIT_SRC_SIZE_HEIGHT 31:16
-#define STRETCH_BLIT_SRC_FORMAT 0x0000E404
-#define STRETCH_BLIT_SRC_FORMAT_PITCH 15:0
-#define STRETCH_BLIT_SRC_FORMAT_ORIGIN 23:16
-#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER 0x00000001
-#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER 0x00000002
-#define STRETCH_BLIT_SRC_FORMAT_FILTER 31:24
-#define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE 0x00000000
-#define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR 0x00000001
-#define STRETCH_BLIT_SRC_OFFSET 0x0000E408
-#define STRETCH_BLIT_SRC_POINT 0x0000E40C
-#define STRETCH_BLIT_SRC_POINT_U 15:0
-#define STRETCH_BLIT_SRC_POINT_V 31:16