diff options
author | Tomi Valkeinen <tomi.valkeinen@ti.com> | 2014-02-13 14:31:38 +0100 |
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committer | Tomi Valkeinen <tomi.valkeinen@ti.com> | 2014-04-17 07:10:19 +0200 |
commit | f7018c21350204c4cf628462f229d44d03545254 (patch) | |
tree | 408787177164cf51cc06f7aabdb04fcff8d2b6aa /drivers/video/nvidia/nv_dma.h | |
parent | video: bf54x-lq043fb: fix build error (diff) | |
download | linux-f7018c21350204c4cf628462f229d44d03545254.tar.xz linux-f7018c21350204c4cf628462f229d44d03545254.zip |
video: move fbdev to drivers/video/fbdev
The drivers/video directory is a mess. It contains generic video related
files, directories for backlight, console, linux logo, lots of fbdev
device drivers, fbdev framework files.
Make some order into the chaos by creating drivers/video/fbdev
directory, and move all fbdev related files there.
No functionality is changed, although I guess it is possible that some
subtle Makefile build order related issue could be created by this
patch.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Geert Uytterhoeven <geert@linux-m68k.org>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Jingoo Han <jg1.han@samsung.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/video/nvidia/nv_dma.h')
-rw-r--r-- | drivers/video/nvidia/nv_dma.h | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/drivers/video/nvidia/nv_dma.h b/drivers/video/nvidia/nv_dma.h deleted file mode 100644 index a7ed1c0acbbb..000000000000 --- a/drivers/video/nvidia/nv_dma.h +++ /dev/null @@ -1,188 +0,0 @@ - - /***************************************************************************\ -|* *| -|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| -|* *| -|* NOTICE TO USER: The source code is copyrighted under U.S. and *| -|* international laws. Users and possessors of this source code are *| -|* hereby granted a nonexclusive, royalty-free copyright license to *| -|* use this code in individual and commercial software. *| -|* *| -|* Any use of this source code must include, in the user documenta- *| -|* tion and internal comments to the code, notices to the end user *| -|* as follows: *| -|* *| -|* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| -|* *| -|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| -|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| -|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| -|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| -|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| -|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| -|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| -|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| -|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| -|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| -|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| -|* *| -|* U.S. Government End Users. This source code is a "commercial *| -|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| -|* consisting of "commercial computer software" and "commercial *| -|* computer software documentation," as such terms are used in *| -|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| -|* ment only as a commercial end item. Consistent with 48 C.F.R. *| -|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| -|* all U.S. Government End Users acquire the source code with only *| -|* those rights set forth herein. *| -|* *| - \***************************************************************************/ - -/* - * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ - * XFree86 'nv' driver, this source code is provided under MIT-style licensing - * where the source code is provided "as is" without warranty of any kind. - * The only usage restriction is for the copyright notices to be retained - * whenever code is used. - * - * Antonino Daplas <adaplas@pol.net> 2005-03-11 - */ - -#define SURFACE_FORMAT 0x00000300 -#define SURFACE_FORMAT_DEPTH8 0x00000001 -#define SURFACE_FORMAT_DEPTH15 0x00000002 -#define SURFACE_FORMAT_DEPTH16 0x00000004 -#define SURFACE_FORMAT_DEPTH24 0x00000006 -#define SURFACE_PITCH 0x00000304 -#define SURFACE_PITCH_SRC 15:0 -#define SURFACE_PITCH_DST 31:16 -#define SURFACE_OFFSET_SRC 0x00000308 -#define SURFACE_OFFSET_DST 0x0000030C - -#define ROP_SET 0x00002300 - -#define PATTERN_FORMAT 0x00004300 -#define PATTERN_FORMAT_DEPTH8 0x00000003 -#define PATTERN_FORMAT_DEPTH16 0x00000001 -#define PATTERN_FORMAT_DEPTH24 0x00000003 -#define PATTERN_COLOR_0 0x00004310 -#define PATTERN_COLOR_1 0x00004314 -#define PATTERN_PATTERN_0 0x00004318 -#define PATTERN_PATTERN_1 0x0000431C - -#define CLIP_POINT 0x00006300 -#define CLIP_POINT_X 15:0 -#define CLIP_POINT_Y 31:16 -#define CLIP_SIZE 0x00006304 -#define CLIP_SIZE_WIDTH 15:0 -#define CLIP_SIZE_HEIGHT 31:16 - -#define LINE_FORMAT 0x00008300 -#define LINE_FORMAT_DEPTH8 0x00000003 -#define LINE_FORMAT_DEPTH16 0x00000001 -#define LINE_FORMAT_DEPTH24 0x00000003 -#define LINE_COLOR 0x00008304 -#define LINE_MAX_LINES 16 -#define LINE_LINES(i) 0x00008400\ - +(i)*8 -#define LINE_LINES_POINT0_X 15:0 -#define LINE_LINES_POINT0_Y 31:16 -#define LINE_LINES_POINT1_X 47:32 -#define LINE_LINES_POINT1_Y 63:48 - -#define BLIT_POINT_SRC 0x0000A300 -#define BLIT_POINT_SRC_X 15:0 -#define BLIT_POINT_SRC_Y 31:16 -#define BLIT_POINT_DST 0x0000A304 -#define BLIT_POINT_DST_X 15:0 -#define BLIT_POINT_DST_Y 31:16 -#define BLIT_SIZE 0x0000A308 -#define BLIT_SIZE_WIDTH 15:0 -#define BLIT_SIZE_HEIGHT 31:16 - -#define RECT_FORMAT 0x0000C300 -#define RECT_FORMAT_DEPTH8 0x00000003 -#define RECT_FORMAT_DEPTH16 0x00000001 -#define RECT_FORMAT_DEPTH24 0x00000003 -#define RECT_SOLID_COLOR 0x0000C3FC -#define RECT_SOLID_RECTS_MAX_RECTS 32 -#define RECT_SOLID_RECTS(i) 0x0000C400\ - +(i)*8 -#define RECT_SOLID_RECTS_Y 15:0 -#define RECT_SOLID_RECTS_X 31:16 -#define RECT_SOLID_RECTS_HEIGHT 47:32 -#define RECT_SOLID_RECTS_WIDTH 63:48 - -#define RECT_EXPAND_ONE_COLOR_CLIP 0x0000C7EC -#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X 15:0 -#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y 31:16 -#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X 47:32 -#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y 63:48 -#define RECT_EXPAND_ONE_COLOR_COLOR 0x0000C7F4 -#define RECT_EXPAND_ONE_COLOR_SIZE 0x0000C7F8 -#define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH 15:0 -#define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT 31:16 -#define RECT_EXPAND_ONE_COLOR_POINT 0x0000C7FC -#define RECT_EXPAND_ONE_COLOR_POINT_X 15:0 -#define RECT_EXPAND_ONE_COLOR_POINT_Y 31:16 -#define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS 128 -#define RECT_EXPAND_ONE_COLOR_DATA(i) 0x0000C800\ - +(i)*4 - -#define RECT_EXPAND_TWO_COLOR_CLIP 0x0000CBE4 -#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X 15:0 -#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y 31:16 -#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X 47:32 -#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y 63:48 -#define RECT_EXPAND_TWO_COLOR_COLOR_0 0x0000CBEC -#define RECT_EXPAND_TWO_COLOR_COLOR_1 0x0000CBF0 -#define RECT_EXPAND_TWO_COLOR_SIZE_IN 0x0000CBF4 -#define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH 15:0 -#define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT 31:16 -#define RECT_EXPAND_TWO_COLOR_SIZE_OUT 0x0000CBF8 -#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH 15:0 -#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT 31:16 -#define RECT_EXPAND_TWO_COLOR_POINT 0x0000CBFC -#define RECT_EXPAND_TWO_COLOR_POINT_X 15:0 -#define RECT_EXPAND_TWO_COLOR_POINT_Y 31:16 -#define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS 128 -#define RECT_EXPAND_TWO_COLOR_DATA(i) 0x0000CC00\ - +(i)*4 - -#define STRETCH_BLIT_FORMAT 0x0000E300 -#define STRETCH_BLIT_FORMAT_DEPTH8 0x00000004 -#define STRETCH_BLIT_FORMAT_DEPTH16 0x00000007 -#define STRETCH_BLIT_FORMAT_DEPTH24 0x00000004 -#define STRETCH_BLIT_FORMAT_X8R8G8B8 0x00000004 -#define STRETCH_BLIT_FORMAT_YUYV 0x00000005 -#define STRETCH_BLIT_FORMAT_UYVY 0x00000006 -#define STRETCH_BLIT_CLIP_POINT 0x0000E308 -#define STRETCH_BLIT_CLIP_POINT_X 15:0 -#define STRETCH_BLIT_CLIP_POINT_Y 31:16 -#define STRETCH_BLIT_CLIP_POINT 0x0000E308 -#define STRETCH_BLIT_CLIP_SIZE 0x0000E30C -#define STRETCH_BLIT_CLIP_SIZE_WIDTH 15:0 -#define STRETCH_BLIT_CLIP_SIZE_HEIGHT 31:16 -#define STRETCH_BLIT_DST_POINT 0x0000E310 -#define STRETCH_BLIT_DST_POINT_X 15:0 -#define STRETCH_BLIT_DST_POINT_Y 31:16 -#define STRETCH_BLIT_DST_SIZE 0x0000E314 -#define STRETCH_BLIT_DST_SIZE_WIDTH 15:0 -#define STRETCH_BLIT_DST_SIZE_HEIGHT 31:16 -#define STRETCH_BLIT_DU_DX 0x0000E318 -#define STRETCH_BLIT_DV_DY 0x0000E31C -#define STRETCH_BLIT_SRC_SIZE 0x0000E400 -#define STRETCH_BLIT_SRC_SIZE_WIDTH 15:0 -#define STRETCH_BLIT_SRC_SIZE_HEIGHT 31:16 -#define STRETCH_BLIT_SRC_FORMAT 0x0000E404 -#define STRETCH_BLIT_SRC_FORMAT_PITCH 15:0 -#define STRETCH_BLIT_SRC_FORMAT_ORIGIN 23:16 -#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER 0x00000001 -#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER 0x00000002 -#define STRETCH_BLIT_SRC_FORMAT_FILTER 31:24 -#define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE 0x00000000 -#define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR 0x00000001 -#define STRETCH_BLIT_SRC_OFFSET 0x0000E408 -#define STRETCH_BLIT_SRC_POINT 0x0000E40C -#define STRETCH_BLIT_SRC_POINT_U 15:0 -#define STRETCH_BLIT_SRC_POINT_V 31:16 |