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authorAndreas Gruenbacher <agruenba@redhat.com>2017-08-01 18:49:42 +0200
committerBob Peterson <rpeterso@redhat.com>2017-08-10 17:49:13 +0200
commit6a1c8f6dcf815d96197a2723781cf700925d17ed (patch)
tree27df64a37b4101dd81605f35e387466ffb34071c /fs/gfs2/super.c
parentgfs2: gfs2_evict_inode: Put glocks asynchronously (diff)
downloadlinux-6a1c8f6dcf815d96197a2723781cf700925d17ed.tar.xz
linux-6a1c8f6dcf815d96197a2723781cf700925d17ed.zip
gfs2: Defer deleting inodes under memory pressure
When under memory pressure and an inode's link count has dropped to zero, defer deleting the inode to the delete workqueue. This avoids calling into DLM under memory pressure, which can deadlock. Signed-off-by: Andreas Gruenbacher <agruenba@redhat.com> Signed-off-by: Bob Peterson <rpeterso@redhat.com>
Diffstat (limited to '')
-rw-r--r--fs/gfs2/super.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/fs/gfs2/super.c b/fs/gfs2/super.c
index 4089dbe617a6..a83fe8260d2e 100644
--- a/fs/gfs2/super.c
+++ b/fs/gfs2/super.c
@@ -1318,6 +1318,23 @@ static int gfs2_drop_inode(struct inode *inode)
if (test_bit(GLF_DEMOTE, &gl->gl_flags))
clear_nlink(inode);
}
+
+ /*
+ * When under memory pressure when an inode's link count has dropped to
+ * zero, defer deleting the inode to the delete workqueue. This avoids
+ * calling into DLM under memory pressure, which can deadlock.
+ */
+ if (!inode->i_nlink &&
+ unlikely(current->flags & PF_MEMALLOC) &&
+ gfs2_holder_initialized(&ip->i_iopen_gh)) {
+ struct gfs2_glock *gl = ip->i_iopen_gh.gh_gl;
+
+ gfs2_glock_hold(gl);
+ if (queue_work(gfs2_delete_workqueue, &gl->gl_delete) == 0)
+ gfs2_glock_queue_put(gl);
+ return false;
+ }
+
return generic_drop_inode(inode);
}
@@ -1561,6 +1578,10 @@ static void gfs2_evict_inode(struct inode *inode)
goto alloc_failed;
}
+ /* Deletes should never happen under memory pressure anymore. */
+ if (WARN_ON_ONCE(current->flags & PF_MEMALLOC))
+ goto out;
+
/* Must not read inode block until block type has been verified */
error = gfs2_glock_nq_init(ip->i_gl, LM_ST_EXCLUSIVE, GL_SKIP, &gh);
if (unlikely(error)) {