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authorCharles Keepax <ckeepax@opensource.wolfsonmicro.com>2015-04-13 14:27:54 +0200
committerMark Brown <broonie@kernel.org>2015-04-27 16:38:23 +0200
commit3809f00159d31a6c92b557e09c7ca8e22b62ae7c (patch)
tree8d1337d566bc08d7ec5bc52e588d0d375416761b /sound/soc/codecs/wmfw.h
parentASoC: wm_adsp: Split out adsp1 & 2 setup algorithms (diff)
downloadlinux-3809f00159d31a6c92b557e09c7ca8e22b62ae7c.tar.xz
linux-3809f00159d31a6c92b557e09c7ca8e22b62ae7c.zip
ASoC: wm_adsp: Improve variable naming
We have wm_adsp_region, wm_adsp_alg_region, and wmfw_region, the variables for which are all frequently called region, this can get quite confusing when reviewing the code especially given some functions are quite long. Consistently use mem for wm_adsp_regions, alg_region for wm_adsp_alg_region and region for wmfw_region. Additionally, we use a mix of adsp and dsp for pointers to the wm_adsp structure standardise this on dsp. Finally, we use algs to refer to the number of algorithms quite frequently, change this to the more descriptive n_algs. Signed-off-by: Charles Keepax <ckeepax@opensource.wolfsonmicro.com> Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'sound/soc/codecs/wmfw.h')
-rw-r--r--sound/soc/codecs/wmfw.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/soc/codecs/wmfw.h b/sound/soc/codecs/wmfw.h
index ef163360a745..34c14b5916c0 100644
--- a/sound/soc/codecs/wmfw.h
+++ b/sound/soc/codecs/wmfw.h
@@ -61,7 +61,7 @@ struct wmfw_adsp1_id_hdr {
struct wmfw_id_hdr fw;
__be32 zm;
__be32 dm;
- __be32 algs;
+ __be32 n_algs;
} __packed;
struct wmfw_adsp2_id_hdr {
@@ -69,7 +69,7 @@ struct wmfw_adsp2_id_hdr {
__be32 zm;
__be32 xm;
__be32 ym;
- __be32 algs;
+ __be32 n_algs;
} __packed;
struct wmfw_alg_hdr {