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authorMac Chiang <mac.chiang@intel.com>2019-05-02 08:12:04 +0200
committerMark Brown <broonie@kernel.org>2019-05-03 08:37:09 +0200
commit16ec5dfe0327ddcf279957bffe4c8fe527088c63 (patch)
tree9fed35b19ca033655f7b3b2d49adde9db1ffd8a2 /sound/soc
parentASoC: Intel: add sof-rt5682 machine driver (diff)
downloadlinux-16ec5dfe0327ddcf279957bffe4c8fe527088c63.tar.xz
linux-16ec5dfe0327ddcf279957bffe4c8fe527088c63.zip
ASoC: Intel: kbl_da7219_max98357a: Map BTN_0 to KEY_PLAYPAUSE
On kbl_rt5663_max98927, commit 38a5882e4292 ("ASoC: Intel: kbl_rt5663_max98927: Map BTN_0 to KEY_PLAYPAUSE") This key pair mapping to play/pause when playing Youtube The Android 3.5mm Headset jack specification mentions that BTN_0 should be mapped to KEY_MEDIA, but this is less logical than KEY_PLAYPAUSE, which has much broader userspace support. For example, the Chrome OS userspace now supports KEY_PLAYPAUSE to toggle play/pause of videos and audio, but does not handle KEY_MEDIA. Furthermore, Android itself now supports KEY_PLAYPAUSE equivalently, as the new USB headset spec requires KEY_PLAYPAUSE for BTN_0. https://source.android.com/devices/accessories/headset/usb-headset-spec The same fix is required on Chrome kbl_da7219_max98357a. Signed-off-by: Mac Chiang <mac.chiang@intel.com> Reviewed-by: Benson Leung <bleung@chromium.org> Acked-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com> Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'sound/soc')
-rw-r--r--sound/soc/intel/boards/kbl_da7219_max98357a.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/soc/intel/boards/kbl_da7219_max98357a.c b/sound/soc/intel/boards/kbl_da7219_max98357a.c
index 38f6ab74709d..07491a0f8fb8 100644
--- a/sound/soc/intel/boards/kbl_da7219_max98357a.c
+++ b/sound/soc/intel/boards/kbl_da7219_max98357a.c
@@ -188,7 +188,7 @@ static int kabylake_da7219_codec_init(struct snd_soc_pcm_runtime *rtd)
jack = &ctx->kabylake_headset;
- snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_MEDIA);
+ snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_PLAYPAUSE);
snd_jack_set_key(jack->jack, SND_JACK_BTN_1, KEY_VOLUMEUP);
snd_jack_set_key(jack->jack, SND_JACK_BTN_2, KEY_VOLUMEDOWN);
snd_jack_set_key(jack->jack, SND_JACK_BTN_3, KEY_VOICECOMMAND);