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-rw-r--r--sound/pci/hda/patch_ca0132.c19
1 files changed, 14 insertions, 5 deletions
diff --git a/sound/pci/hda/patch_ca0132.c b/sound/pci/hda/patch_ca0132.c
index aebc592d9ead..5a3fb56404db 100644
--- a/sound/pci/hda/patch_ca0132.c
+++ b/sound/pci/hda/patch_ca0132.c
@@ -4125,6 +4125,7 @@ exit:
}
static int ae5_headphone_gain_set(struct hda_codec *codec, long val);
+static int ca0132_effects_set(struct hda_codec *codec, hda_nid_t nid, long val);
static void ae5_mmio_select_out(struct hda_codec *codec)
{
@@ -4365,12 +4366,19 @@ static int ca0132_alt_select_out(struct hda_codec *codec)
snd_hda_set_pin_ctl(codec, spec->out_pins[3],
pin_ctl | PIN_OUT);
- if (spec->effects_switch[PLAY_ENHANCEMENT - EFFECT_START_NID])
- dspio_set_uint_param(codec, 0x80, 0x04, FLOAT_ONE);
- else
- dspio_set_uint_param(codec, 0x80, 0x04, FLOAT_EIGHT);
+ dspio_set_uint_param(codec, 0x80, 0x04, FLOAT_EIGHT);
break;
}
+ /*
+ * Surround always sets it's scp command to req 0x04 to FLOAT_EIGHT.
+ * With this set though, X_BASS cannot be enabled. So, if we have OutFX
+ * enabled, we need to make sure X_BASS is off, otherwise everything
+ * sounds all muffled. Running ca0132_effects_set with X_BASS as the
+ * effect should sort this out.
+ */
+ if (spec->effects_switch[PLAY_ENHANCEMENT - EFFECT_START_NID])
+ ca0132_effects_set(codec, X_BASS,
+ spec->effects_switch[X_BASS - EFFECT_START_NID]);
/* run through the output dsp commands for the selected output. */
for (i = 0; i < alt_out_presets[spec->cur_out_type].commands; i++) {
@@ -4409,7 +4417,6 @@ static void ca0132_unsol_hp_delayed(struct work_struct *work)
static void ca0132_set_dmic(struct hda_codec *codec, int enable);
static int ca0132_mic_boost_set(struct hda_codec *codec, long val);
-static int ca0132_effects_set(struct hda_codec *codec, hda_nid_t nid, long val);
static void resume_mic1(struct hda_codec *codec, unsigned int oldval);
static int stop_mic1(struct hda_codec *codec);
static int ca0132_cvoice_switch_set(struct hda_codec *codec);
@@ -4787,6 +4794,8 @@ static int ca0132_effects_set(struct hda_codec *codec, hda_nid_t nid, long val)
/* if PE if off, turn off out effects. */
if (!spec->effects_switch[PLAY_ENHANCEMENT - EFFECT_START_NID])
val = 0;
+ if (spec->cur_out_type == SURROUND_OUT && nid == X_BASS)
+ val = 0;
}
/* for in effect, qualify with CrystalVoice */