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-rw-r--r--drivers/input/gameport/gameport.c22
-rw-r--r--include/linux/gameport.h1
2 files changed, 0 insertions, 23 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index c5600ac5feb3..078e4eed0894 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver);
EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
-EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
@@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
*/
enum gameport_event_type {
- GAMEPORT_RESCAN,
- GAMEPORT_RECONNECT,
GAMEPORT_REGISTER_PORT,
GAMEPORT_REGISTER_DRIVER,
};
@@ -365,15 +362,6 @@ static void gameport_handle_event(void)
gameport_add_port(event->object);
break;
- case GAMEPORT_RECONNECT:
- gameport_reconnect_port(event->object);
- break;
-
- case GAMEPORT_RESCAN:
- gameport_disconnect_port(event->object);
- gameport_find_driver(event->object);
- break;
-
case GAMEPORT_REGISTER_DRIVER:
gameport_add_driver(event->object);
break;
@@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport)
device_release_driver(&gameport->dev);
}
-void gameport_rescan(struct gameport *gameport)
-{
- gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
-}
-
-void gameport_reconnect(struct gameport *gameport)
-{
- gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
-}
-
/*
* Submits register request to kgameportd for subsequent execution.
* Note that port registration is always asynchronous.
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index afad95272841..f64e29c0ef3f 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -68,7 +68,6 @@ struct gameport_driver {
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))