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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c197
1 files changed, 168 insertions, 29 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
index 9441825c7860..352224b9d667 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -235,8 +235,12 @@ static void vmw_resource_relocations_apply(uint32_t *cb,
{
struct vmw_resource_relocation *rel;
- list_for_each_entry(rel, list, head)
- cb[rel->offset] = rel->res->id;
+ list_for_each_entry(rel, list, head) {
+ if (likely(rel->res != NULL))
+ cb[rel->offset] = rel->res->id;
+ else
+ cb[rel->offset] = SVGA_3D_CMD_NOP;
+ }
}
static int vmw_cmd_invalid(struct vmw_private *dev_priv,
@@ -381,22 +385,27 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
}
/**
- * vmw_cmd_res_check - Check that a resource is present and if so, put it
+ * vmw_cmd_compat_res_check - Check that a resource is present and if so, put it
* on the resource validate list unless it's already there.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @converter: User-space visisble type specific information.
- * @id: Pointer to the location in the command buffer currently being
+ * @id: user-space resource id handle.
+ * @id_loc: Pointer to the location in the command buffer currently being
* parsed from where the user-space resource id handle is located.
+ * @p_val: Pointer to pointer to resource validalidation node. Populated
+ * on exit.
*/
-static int vmw_cmd_res_check(struct vmw_private *dev_priv,
- struct vmw_sw_context *sw_context,
- enum vmw_res_type res_type,
- const struct vmw_user_resource_conv *converter,
- uint32_t *id,
- struct vmw_resource_val_node **p_val)
+static int
+vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ enum vmw_res_type res_type,
+ const struct vmw_user_resource_conv *converter,
+ uint32_t id,
+ uint32_t *id_loc,
+ struct vmw_resource_val_node **p_val)
{
struct vmw_res_cache_entry *rcache =
&sw_context->res_cache[res_type];
@@ -404,7 +413,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
struct vmw_resource_val_node *node;
int ret;
- if (*id == SVGA3D_INVALID_ID) {
+ if (id == SVGA3D_INVALID_ID) {
if (p_val)
*p_val = NULL;
if (res_type == vmw_res_context) {
@@ -419,7 +428,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
* resource
*/
- if (likely(rcache->valid && *id == rcache->handle)) {
+ if (likely(rcache->valid && id == rcache->handle)) {
const struct vmw_resource *res = rcache->res;
rcache->node->first_usage = false;
@@ -428,28 +437,28 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
return vmw_resource_relocation_add
(&sw_context->res_relocations, res,
- id - sw_context->buf_start);
+ id_loc - sw_context->buf_start);
}
ret = vmw_user_resource_lookup_handle(dev_priv,
- sw_context->tfile,
- *id,
+ sw_context->fp->tfile,
+ id,
converter,
&res);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use resource 0x%08x.\n",
- (unsigned) *id);
+ (unsigned) id);
dump_stack();
return ret;
}
rcache->valid = true;
rcache->res = res;
- rcache->handle = *id;
+ rcache->handle = id;
ret = vmw_resource_relocation_add(&sw_context->res_relocations,
res,
- id - sw_context->buf_start);
+ id_loc - sw_context->buf_start);
if (unlikely(ret != 0))
goto out_no_reloc;
@@ -483,6 +492,31 @@ out_no_reloc:
}
/**
+ * vmw_cmd_res_check - Check that a resource is present and if so, put it
+ * on the resource validate list unless it's already there.
+ *
+ * @dev_priv: Pointer to a device private structure.
+ * @sw_context: Pointer to the software context.
+ * @res_type: Resource type.
+ * @converter: User-space visisble type specific information.
+ * @id_loc: Pointer to the location in the command buffer currently being
+ * parsed from where the user-space resource id handle is located.
+ * @p_val: Pointer to pointer to resource validalidation node. Populated
+ * on exit.
+ */
+static int
+vmw_cmd_res_check(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ enum vmw_res_type res_type,
+ const struct vmw_user_resource_conv *converter,
+ uint32_t *id_loc,
+ struct vmw_resource_val_node **p_val)
+{
+ return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type,
+ converter, *id_loc, id_loc, p_val);
+}
+
+/**
* vmw_cmd_cid_check - Check a command header for valid context information.
*
* @dev_priv: Pointer to a device private structure.
@@ -769,7 +803,7 @@ static int vmw_translate_mob_ptr(struct vmw_private *dev_priv,
struct vmw_relocation *reloc;
int ret;
- ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo);
+ ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use MOB buffer.\n");
return -EINVAL;
@@ -830,7 +864,7 @@ static int vmw_translate_guest_ptr(struct vmw_private *dev_priv,
struct vmw_relocation *reloc;
int ret;
- ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo);
+ ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use GMR region.\n");
return -EINVAL;
@@ -1129,7 +1163,8 @@ static int vmw_cmd_dma(struct vmw_private *dev_priv,
srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res);
- vmw_kms_cursor_snoop(srf, sw_context->tfile, &vmw_bo->base, header);
+ vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base,
+ header);
out_no_surface:
vmw_dmabuf_unreference(&vmw_bo);
@@ -1480,6 +1515,98 @@ static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv,
&cmd->body.sid, NULL);
}
+
+/**
+ * vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE
+ * command
+ *
+ * @dev_priv: Pointer to a device private struct.
+ * @sw_context: The software context being used for this batch.
+ * @header: Pointer to the command header in the command stream.
+ */
+static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ SVGA3dCmdHeader *header)
+{
+ struct vmw_shader_define_cmd {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDefineShader body;
+ } *cmd;
+ int ret;
+ size_t size;
+
+ cmd = container_of(header, struct vmw_shader_define_cmd,
+ header);
+
+ ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
+ user_context_converter, &cmd->body.cid,
+ NULL);
+ if (unlikely(ret != 0))
+ return ret;
+
+ if (unlikely(!dev_priv->has_mob))
+ return 0;
+
+ size = cmd->header.size - sizeof(cmd->body);
+ ret = vmw_compat_shader_add(sw_context->fp->shman,
+ cmd->body.shid, cmd + 1,
+ cmd->body.type, size,
+ sw_context->fp->tfile,
+ &sw_context->staged_shaders);
+ if (unlikely(ret != 0))
+ return ret;
+
+ return vmw_resource_relocation_add(&sw_context->res_relocations,
+ NULL, &cmd->header.id -
+ sw_context->buf_start);
+
+ return 0;
+}
+
+/**
+ * vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY
+ * command
+ *
+ * @dev_priv: Pointer to a device private struct.
+ * @sw_context: The software context being used for this batch.
+ * @header: Pointer to the command header in the command stream.
+ */
+static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ SVGA3dCmdHeader *header)
+{
+ struct vmw_shader_destroy_cmd {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDestroyShader body;
+ } *cmd;
+ int ret;
+
+ cmd = container_of(header, struct vmw_shader_destroy_cmd,
+ header);
+
+ ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
+ user_context_converter, &cmd->body.cid,
+ NULL);
+ if (unlikely(ret != 0))
+ return ret;
+
+ if (unlikely(!dev_priv->has_mob))
+ return 0;
+
+ ret = vmw_compat_shader_remove(sw_context->fp->shman,
+ cmd->body.shid,
+ cmd->body.type,
+ &sw_context->staged_shaders);
+ if (unlikely(ret != 0))
+ return ret;
+
+ return vmw_resource_relocation_add(&sw_context->res_relocations,
+ NULL, &cmd->header.id -
+ sw_context->buf_start);
+
+ return 0;
+}
+
/**
* vmw_cmd_set_shader - Validate an SVGA_3D_CMD_SET_SHADER
* command
@@ -1511,10 +1638,17 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo bi;
struct vmw_resource_val_node *res_node;
+ u32 shid = cmd->body.shid;
+
+ (void) vmw_compat_shader_lookup(sw_context->fp->shman,
+ cmd->body.type,
+ &shid);
- ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
- user_shader_converter,
- &cmd->body.shid, &res_node);
+ ret = vmw_cmd_compat_res_check(dev_priv, sw_context,
+ vmw_res_shader,
+ user_shader_converter,
+ shid,
+ &cmd->body.shid, &res_node);
if (unlikely(ret != 0))
return ret;
@@ -1669,10 +1803,10 @@ static const struct vmw_cmd_entry const vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check,
false, false, false),
- VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_cid_check,
- true, true, false),
- VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_cid_check,
- true, true, false),
+ VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define,
+ true, false, false),
+ VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy,
+ true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const,
@@ -2206,7 +2340,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
} else
sw_context->kernel = true;
- sw_context->tfile = vmw_fpriv(file_priv)->tfile;
+ sw_context->fp = vmw_fpriv(file_priv);
sw_context->cur_reloc = 0;
sw_context->cur_val_buf = 0;
sw_context->fence_flags = 0;
@@ -2223,6 +2357,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
goto out_unlock;
sw_context->res_ht_initialized = true;
}
+ INIT_LIST_HEAD(&sw_context->staged_shaders);
INIT_LIST_HEAD(&resource_list);
ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
@@ -2311,6 +2446,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
}
list_splice_init(&sw_context->resource_list, &resource_list);
+ vmw_compat_shaders_commit(sw_context->fp->shman,
+ &sw_context->staged_shaders);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
@@ -2337,6 +2474,8 @@ out_unlock:
list_splice_init(&sw_context->resource_list, &resource_list);
error_resource = sw_context->error_resource;
sw_context->error_resource = NULL;
+ vmw_compat_shaders_revert(sw_context->fp->shman,
+ &sw_context->staged_shaders);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*