diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 197 |
1 files changed, 168 insertions, 29 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index 9441825c7860..352224b9d667 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -235,8 +235,12 @@ static void vmw_resource_relocations_apply(uint32_t *cb, { struct vmw_resource_relocation *rel; - list_for_each_entry(rel, list, head) - cb[rel->offset] = rel->res->id; + list_for_each_entry(rel, list, head) { + if (likely(rel->res != NULL)) + cb[rel->offset] = rel->res->id; + else + cb[rel->offset] = SVGA_3D_CMD_NOP; + } } static int vmw_cmd_invalid(struct vmw_private *dev_priv, @@ -381,22 +385,27 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context) } /** - * vmw_cmd_res_check - Check that a resource is present and if so, put it + * vmw_cmd_compat_res_check - Check that a resource is present and if so, put it * on the resource validate list unless it's already there. * * @dev_priv: Pointer to a device private structure. * @sw_context: Pointer to the software context. * @res_type: Resource type. * @converter: User-space visisble type specific information. - * @id: Pointer to the location in the command buffer currently being + * @id: user-space resource id handle. + * @id_loc: Pointer to the location in the command buffer currently being * parsed from where the user-space resource id handle is located. + * @p_val: Pointer to pointer to resource validalidation node. Populated + * on exit. */ -static int vmw_cmd_res_check(struct vmw_private *dev_priv, - struct vmw_sw_context *sw_context, - enum vmw_res_type res_type, - const struct vmw_user_resource_conv *converter, - uint32_t *id, - struct vmw_resource_val_node **p_val) +static int +vmw_cmd_compat_res_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + const struct vmw_user_resource_conv *converter, + uint32_t id, + uint32_t *id_loc, + struct vmw_resource_val_node **p_val) { struct vmw_res_cache_entry *rcache = &sw_context->res_cache[res_type]; @@ -404,7 +413,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, struct vmw_resource_val_node *node; int ret; - if (*id == SVGA3D_INVALID_ID) { + if (id == SVGA3D_INVALID_ID) { if (p_val) *p_val = NULL; if (res_type == vmw_res_context) { @@ -419,7 +428,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, * resource */ - if (likely(rcache->valid && *id == rcache->handle)) { + if (likely(rcache->valid && id == rcache->handle)) { const struct vmw_resource *res = rcache->res; rcache->node->first_usage = false; @@ -428,28 +437,28 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv, return vmw_resource_relocation_add (&sw_context->res_relocations, res, - id - sw_context->buf_start); + id_loc - sw_context->buf_start); } ret = vmw_user_resource_lookup_handle(dev_priv, - sw_context->tfile, - *id, + sw_context->fp->tfile, + id, converter, &res); if (unlikely(ret != 0)) { DRM_ERROR("Could not find or use resource 0x%08x.\n", - (unsigned) *id); + (unsigned) id); dump_stack(); return ret; } rcache->valid = true; rcache->res = res; - rcache->handle = *id; + rcache->handle = id; ret = vmw_resource_relocation_add(&sw_context->res_relocations, res, - id - sw_context->buf_start); + id_loc - sw_context->buf_start); if (unlikely(ret != 0)) goto out_no_reloc; @@ -483,6 +492,31 @@ out_no_reloc: } /** + * vmw_cmd_res_check - Check that a resource is present and if so, put it + * on the resource validate list unless it's already there. + * + * @dev_priv: Pointer to a device private structure. + * @sw_context: Pointer to the software context. + * @res_type: Resource type. + * @converter: User-space visisble type specific information. + * @id_loc: Pointer to the location in the command buffer currently being + * parsed from where the user-space resource id handle is located. + * @p_val: Pointer to pointer to resource validalidation node. Populated + * on exit. + */ +static int +vmw_cmd_res_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + const struct vmw_user_resource_conv *converter, + uint32_t *id_loc, + struct vmw_resource_val_node **p_val) +{ + return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type, + converter, *id_loc, id_loc, p_val); +} + +/** * vmw_cmd_cid_check - Check a command header for valid context information. * * @dev_priv: Pointer to a device private structure. @@ -769,7 +803,7 @@ static int vmw_translate_mob_ptr(struct vmw_private *dev_priv, struct vmw_relocation *reloc; int ret; - ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo); + ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo); if (unlikely(ret != 0)) { DRM_ERROR("Could not find or use MOB buffer.\n"); return -EINVAL; @@ -830,7 +864,7 @@ static int vmw_translate_guest_ptr(struct vmw_private *dev_priv, struct vmw_relocation *reloc; int ret; - ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo); + ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo); if (unlikely(ret != 0)) { DRM_ERROR("Could not find or use GMR region.\n"); return -EINVAL; @@ -1129,7 +1163,8 @@ static int vmw_cmd_dma(struct vmw_private *dev_priv, srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res); - vmw_kms_cursor_snoop(srf, sw_context->tfile, &vmw_bo->base, header); + vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base, + header); out_no_surface: vmw_dmabuf_unreference(&vmw_bo); @@ -1480,6 +1515,98 @@ static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv, &cmd->body.sid, NULL); } + +/** + * vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_shader_define(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_shader_define_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdDefineShader body; + } *cmd; + int ret; + size_t size; + + cmd = container_of(header, struct vmw_shader_define_cmd, + header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, &cmd->body.cid, + NULL); + if (unlikely(ret != 0)) + return ret; + + if (unlikely(!dev_priv->has_mob)) + return 0; + + size = cmd->header.size - sizeof(cmd->body); + ret = vmw_compat_shader_add(sw_context->fp->shman, + cmd->body.shid, cmd + 1, + cmd->body.type, size, + sw_context->fp->tfile, + &sw_context->staged_shaders); + if (unlikely(ret != 0)) + return ret; + + return vmw_resource_relocation_add(&sw_context->res_relocations, + NULL, &cmd->header.id - + sw_context->buf_start); + + return 0; +} + +/** + * vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_shader_destroy_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdDestroyShader body; + } *cmd; + int ret; + + cmd = container_of(header, struct vmw_shader_destroy_cmd, + header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, &cmd->body.cid, + NULL); + if (unlikely(ret != 0)) + return ret; + + if (unlikely(!dev_priv->has_mob)) + return 0; + + ret = vmw_compat_shader_remove(sw_context->fp->shman, + cmd->body.shid, + cmd->body.type, + &sw_context->staged_shaders); + if (unlikely(ret != 0)) + return ret; + + return vmw_resource_relocation_add(&sw_context->res_relocations, + NULL, &cmd->header.id - + sw_context->buf_start); + + return 0; +} + /** * vmw_cmd_set_shader - Validate an SVGA_3D_CMD_SET_SHADER * command @@ -1511,10 +1638,17 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, if (dev_priv->has_mob) { struct vmw_ctx_bindinfo bi; struct vmw_resource_val_node *res_node; + u32 shid = cmd->body.shid; + + (void) vmw_compat_shader_lookup(sw_context->fp->shman, + cmd->body.type, + &shid); - ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader, - user_shader_converter, - &cmd->body.shid, &res_node); + ret = vmw_cmd_compat_res_check(dev_priv, sw_context, + vmw_res_shader, + user_shader_converter, + shid, + &cmd->body.shid, &res_node); if (unlikely(ret != 0)) return ret; @@ -1669,10 +1803,10 @@ static const struct vmw_cmd_entry const vmw_cmd_entries[SVGA_3D_CMD_MAX] = { true, false, false), VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check, false, false, false), - VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_cid_check, - true, true, false), - VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_cid_check, - true, true, false), + VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy, + true, false, false), VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader, true, false, false), VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const, @@ -2206,7 +2340,7 @@ int vmw_execbuf_process(struct drm_file *file_priv, } else sw_context->kernel = true; - sw_context->tfile = vmw_fpriv(file_priv)->tfile; + sw_context->fp = vmw_fpriv(file_priv); sw_context->cur_reloc = 0; sw_context->cur_val_buf = 0; sw_context->fence_flags = 0; @@ -2223,6 +2357,7 @@ int vmw_execbuf_process(struct drm_file *file_priv, goto out_unlock; sw_context->res_ht_initialized = true; } + INIT_LIST_HEAD(&sw_context->staged_shaders); INIT_LIST_HEAD(&resource_list); ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands, @@ -2311,6 +2446,8 @@ int vmw_execbuf_process(struct drm_file *file_priv, } list_splice_init(&sw_context->resource_list, &resource_list); + vmw_compat_shaders_commit(sw_context->fp->shman, + &sw_context->staged_shaders); mutex_unlock(&dev_priv->cmdbuf_mutex); /* @@ -2337,6 +2474,8 @@ out_unlock: list_splice_init(&sw_context->resource_list, &resource_list); error_resource = sw_context->error_resource; sw_context->error_resource = NULL; + vmw_compat_shaders_revert(sw_context->fp->shman, + &sw_context->staged_shaders); mutex_unlock(&dev_priv->cmdbuf_mutex); /* |