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path: root/drivers/gpu/vga/vga_switcheroo.c
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Diffstat (limited to 'drivers/gpu/vga/vga_switcheroo.c')
-rw-r--r--drivers/gpu/vga/vga_switcheroo.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/drivers/gpu/vga/vga_switcheroo.c b/drivers/gpu/vga/vga_switcheroo.c
index 41edd5a3f100..665ab9fd0e01 100644
--- a/drivers/gpu/vga/vga_switcheroo.c
+++ b/drivers/gpu/vga/vga_switcheroo.c
@@ -36,6 +36,7 @@
#include <linux/fs.h>
#include <linux/module.h>
#include <linux/pci.h>
+#include <linux/pm_domain.h>
#include <linux/pm_runtime.h>
#include <linux/seq_file.h>
#include <linux/uaccess.h>
@@ -63,7 +64,7 @@
* for the inactive GPU.) Also, muxes are often used to cut power to the
* discrete GPU while it is not used.
*
- * DRM drivers register GPUs with vga_switcheroo, these are heretoforth called
+ * DRM drivers register GPUs with vga_switcheroo, these are henceforth called
* clients. The mux is called the handler. Muxless machines also register a
* handler to control the power state of the discrete GPU, its ->switchto
* callback is a no-op for obvious reasons. The discrete GPU is often equipped
@@ -918,17 +919,17 @@ int vga_switcheroo_init_domain_pm_ops(struct device *dev,
domain->ops.runtime_suspend = vga_switcheroo_runtime_suspend;
domain->ops.runtime_resume = vga_switcheroo_runtime_resume;
- dev->pm_domain = domain;
+ dev_pm_domain_set(dev, domain);
return 0;
}
- dev->pm_domain = NULL;
+ dev_pm_domain_set(dev, NULL);
return -EINVAL;
}
EXPORT_SYMBOL(vga_switcheroo_init_domain_pm_ops);
void vga_switcheroo_fini_domain_pm_ops(struct device *dev)
{
- dev->pm_domain = NULL;
+ dev_pm_domain_set(dev, NULL);
}
EXPORT_SYMBOL(vga_switcheroo_fini_domain_pm_ops);
@@ -989,10 +990,10 @@ vga_switcheroo_init_domain_pm_optimus_hdmi_audio(struct device *dev,
domain->ops.runtime_resume =
vga_switcheroo_runtime_resume_hdmi_audio;
- dev->pm_domain = domain;
+ dev_pm_domain_set(dev, domain);
return 0;
}
- dev->pm_domain = NULL;
+ dev_pm_domain_set(dev, NULL);
return -EINVAL;
}
EXPORT_SYMBOL(vga_switcheroo_init_domain_pm_optimus_hdmi_audio);