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-rw-r--r--drivers/hid/hid-wiimote-modules.c134
1 files changed, 134 insertions, 0 deletions
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c
index 5dcdd234f29c..616f24024f77 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -39,7 +39,141 @@
#include <linux/spinlock.h>
#include "hid-wiimote.h"
+/*
+ * Keys
+ * The initial Wii Remote provided a bunch of buttons that are reported as
+ * part of the core protocol. Many later devices dropped these and report
+ * invalid data in the core button reports. Load this only on devices which
+ * correctly send button reports.
+ * It uses the shared input device.
+ */
+
+static const __u16 wiimod_keys_map[] = {
+ KEY_LEFT, /* WIIPROTO_KEY_LEFT */
+ KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */
+ KEY_UP, /* WIIPROTO_KEY_UP */
+ KEY_DOWN, /* WIIPROTO_KEY_DOWN */
+ KEY_NEXT, /* WIIPROTO_KEY_PLUS */
+ KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */
+ BTN_1, /* WIIPROTO_KEY_ONE */
+ BTN_2, /* WIIPROTO_KEY_TWO */
+ BTN_A, /* WIIPROTO_KEY_A */
+ BTN_B, /* WIIPROTO_KEY_B */
+ BTN_MODE, /* WIIPROTO_KEY_HOME */
+};
+
+static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys)
+{
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT],
+ !!(keys[0] & 0x01));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT],
+ !!(keys[0] & 0x02));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN],
+ !!(keys[0] & 0x04));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP],
+ !!(keys[0] & 0x08));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS],
+ !!(keys[0] & 0x10));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO],
+ !!(keys[1] & 0x01));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE],
+ !!(keys[1] & 0x02));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B],
+ !!(keys[1] & 0x04));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A],
+ !!(keys[1] & 0x08));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS],
+ !!(keys[1] & 0x10));
+ input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME],
+ !!(keys[1] & 0x80));
+ input_sync(wdata->input);
+}
+
+static int wiimod_keys_probe(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ unsigned int i;
+
+ set_bit(EV_KEY, wdata->input->evbit);
+ for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
+ set_bit(wiimod_keys_map[i], wdata->input->keybit);
+
+ return 0;
+}
+
+static const struct wiimod_ops wiimod_keys = {
+ .flags = WIIMOD_FLAG_INPUT,
+ .arg = 0,
+ .probe = wiimod_keys_probe,
+ .remove = NULL,
+ .in_keys = wiimod_keys_in_keys,
+};
+
+/*
+ * Rumble
+ * Nearly all devices provide a rumble feature. A small motor for
+ * force-feedback effects. We provide an FF_RUMBLE memless ff device on the
+ * shared input device if this module is loaded.
+ * The rumble motor is controlled via a flag on almost every output report so
+ * the wiimote core handles the rumble flag. But if a device doesn't provide
+ * the rumble motor, this flag shouldn't be set.
+ */
+
+static int wiimod_rumble_play(struct input_dev *dev, void *data,
+ struct ff_effect *eff)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ __u8 value;
+ unsigned long flags;
+
+ /*
+ * The wiimote supports only a single rumble motor so if any magnitude
+ * is set to non-zero then we start the rumble motor. If both are set to
+ * zero, we stop the rumble motor.
+ */
+
+ if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
+ value = 1;
+ else
+ value = 0;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wiiproto_req_rumble(wdata, value);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+ return 0;
+}
+
+static int wiimod_rumble_probe(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ set_bit(FF_RUMBLE, wdata->input->ffbit);
+ if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
+ return -ENOMEM;
+
+ return 0;
+}
+
+static void wiimod_rumble_remove(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wiiproto_req_rumble(wdata, 0);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static const struct wiimod_ops wiimod_rumble = {
+ .flags = WIIMOD_FLAG_INPUT,
+ .arg = 0,
+ .probe = wiimod_rumble_probe,
+ .remove = wiimod_rumble_remove,
+};
+
/* module table */
const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
+ [WIIMOD_KEYS] = &wiimod_keys,
+ [WIIMOD_RUMBLE] = &wiimod_rumble,
};