diff options
Diffstat (limited to 'drivers/video/fbdev/skeletonfb.c')
-rw-r--r-- | drivers/video/fbdev/skeletonfb.c | 210 |
1 files changed, 109 insertions, 101 deletions
diff --git a/drivers/video/fbdev/skeletonfb.c b/drivers/video/fbdev/skeletonfb.c index 8ab9a3fbd281..a10f1057293b 100644 --- a/drivers/video/fbdev/skeletonfb.c +++ b/drivers/video/fbdev/skeletonfb.c @@ -10,38 +10,39 @@ * The primary goal is to remove the console code from fbdev and place it * into fbcon.c. This reduces the code and makes writing a new fbdev driver * easy since the author doesn't need to worry about console internals. It - * also allows the ability to run fbdev without a console/tty system on top - * of it. + * also allows the ability to run fbdev without a console/tty system on top + * of it. * * First the roles of struct fb_info and struct display have changed. Struct * display will go away. The way the new framebuffer console code will - * work is that it will act to translate data about the tty/console in + * work is that it will act to translate data about the tty/console in * struct vc_data to data in a device independent way in struct fb_info. Then - * various functions in struct fb_ops will be called to store the device - * dependent state in the par field in struct fb_info and to change the + * various functions in struct fb_ops will be called to store the device + * dependent state in the par field in struct fb_info and to change the * hardware to that state. This allows a very clean separation of the fbdev * layer from the console layer. It also allows one to use fbdev on its own - * which is a bounus for embedded devices. The reason this approach works is + * which is a bounus for embedded devices. The reason this approach works is * for each framebuffer device when used as a tty/console device is allocated - * a set of virtual terminals to it. Only one virtual terminal can be active - * per framebuffer device. We already have all the data we need in struct + * a set of virtual terminals to it. Only one virtual terminal can be active + * per framebuffer device. We already have all the data we need in struct * vc_data so why store a bunch of colormaps and other fbdev specific data - * per virtual terminal. + * per virtual terminal. * * As you can see doing this makes the con parameter pretty much useless - * for struct fb_ops functions, as it should be. Also having struct - * fb_var_screeninfo and other data in fb_info pretty much eliminates the + * for struct fb_ops functions, as it should be. Also having struct + * fb_var_screeninfo and other data in fb_info pretty much eliminates the * need for get_fix and get_var. Once all drivers use the fix, var, and cmap * fbcon can be written around these fields. This will also eliminate the * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo * struct fb_cmap every time get_var, get_fix, get_cmap functions are called - * as many drivers do now. + * as many drivers do now. * * This file is subject to the terms and conditions of the GNU General Public * License. See the file COPYING in the main directory of this archive for * more details. */ +#include <linux/aperture.h> #include <linux/module.h> #include <linux/kernel.h> #include <linux/errno.h> @@ -66,68 +67,68 @@ static char *mode_option; /* - * If your driver supports multiple boards, you should make the - * below data types arrays, or allocate them dynamically (using kmalloc()). - */ + * If your driver supports multiple boards, you should make the + * below data types arrays, or allocate them dynamically (using kmalloc()). + */ -/* +/* * This structure defines the hardware state of the graphics card. Normally * you place this in a header file in linux/include/video. This file usually * also includes register information. That allows other driver subsystems - * and userland applications the ability to use the same header file to - * avoid duplicate work and easy porting of software. + * and userland applications the ability to use the same header file to + * avoid duplicate work and easy porting of software. */ struct xxx_par; /* * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo * if we don't use modedb. If we do use modedb see xxxfb_init how to use it - * to get a fb_var_screeninfo. Otherwise define a default var as well. + * to get a fb_var_screeninfo. Otherwise define a default var as well. */ static const struct fb_fix_screeninfo xxxfb_fix = { - .id = "FB's name", + .id = "FB's name", .type = FB_TYPE_PACKED_PIXELS, .visual = FB_VISUAL_PSEUDOCOLOR, .xpanstep = 1, .ypanstep = 1, - .ywrapstep = 1, + .ywrapstep = 1, .accel = FB_ACCEL_NONE, }; /* - * Modern graphical hardware not only supports pipelines but some + * Modern graphical hardware not only supports pipelines but some * also support multiple monitors where each display can have - * its own unique data. In this case each display could be - * represented by a separate framebuffer device thus a separate + * its own unique data. In this case each display could be + * represented by a separate framebuffer device thus a separate * struct fb_info. Now the struct xxx_par represents the graphics - * hardware state thus only one exist per card. In this case the - * struct xxx_par for each graphics card would be shared between - * every struct fb_info that represents a framebuffer on that card. - * This allows when one display changes it video resolution (info->var) + * hardware state thus only one exist per card. In this case the + * struct xxx_par for each graphics card would be shared between + * every struct fb_info that represents a framebuffer on that card. + * This allows when one display changes it video resolution (info->var) * the other displays know instantly. Each display can always be * aware of the entire hardware state that affects it because they share * the same xxx_par struct. The other side of the coin is multiple * graphics cards that pass data around until it is finally displayed * on one monitor. Such examples are the voodoo 1 cards and high end * NUMA graphics servers. For this case we have a bunch of pars, each - * one that represents a graphics state, that belong to one struct + * one that represents a graphics state, that belong to one struct * fb_info. Their you would want to have *par point to a array of device - * states and have each struct fb_ops function deal with all those + * states and have each struct fb_ops function deal with all those * states. I hope this covers every possible hardware design. If not - * feel free to send your ideas at jsimmons@users.sf.net + * feel free to send your ideas at jsimmons@users.sf.net */ /* - * If your driver supports multiple boards or it supports multiple - * framebuffers, you should make these arrays, or allocate them + * If your driver supports multiple boards or it supports multiple + * framebuffers, you should make these arrays, or allocate them * dynamically using framebuffer_alloc() and free them with * framebuffer_release(). - */ + */ static struct fb_info info; - /* + /* * Each one represents the state of the hardware. Most hardware have - * just one hardware state. These here represent the default state(s). + * just one hardware state. These here represent the default state(s). */ static struct xxx_par __initdata current_par; @@ -136,12 +137,12 @@ static struct xxx_par __initdata current_par; * first accessed. * @info: frame buffer structure that represents a single frame buffer * @user: tell us if the userland (value=1) or the console is accessing - * the framebuffer. + * the framebuffer. * * This function is the first function called in the framebuffer api. - * Usually you don't need to provide this function. The case where it + * Usually you don't need to provide this function. The case where it * is used is to change from a text mode hardware state to a graphics - * mode state. + * mode state. * * Returns negative errno on error, or zero on success. */ @@ -151,13 +152,13 @@ static int xxxfb_open(struct fb_info *info, int user) } /** - * xxxfb_release - Optional function. Called when the framebuffer - * device is closed. + * xxxfb_release - Optional function. Called when the framebuffer + * device is closed. * @info: frame buffer structure that represents a single frame buffer * @user: tell us if the userland (value=1) or the console is accessing - * the framebuffer. - * - * Thus function is called when we close /dev/fb or the framebuffer + * the framebuffer. + * + * Thus function is called when we close /dev/fb or the framebuffer * console system is released. Usually you don't need this function. * The case where it is usually used is to go from a graphics state * to a text mode state. @@ -170,17 +171,17 @@ static int xxxfb_release(struct fb_info *info, int user) } /** - * xxxfb_check_var - Optional function. Validates a var passed in. + * xxxfb_check_var - Optional function. Validates a var passed in. * @var: frame buffer variable screen structure - * @info: frame buffer structure that represents a single frame buffer + * @info: frame buffer structure that represents a single frame buffer * * Checks to see if the hardware supports the state requested by - * var passed in. This function does not alter the hardware state!!! - * This means the data stored in struct fb_info and struct xxx_par do - * not change. This includes the var inside of struct fb_info. + * var passed in. This function does not alter the hardware state!!! + * This means the data stored in struct fb_info and struct xxx_par do + * not change. This includes the var inside of struct fb_info. * Do NOT change these. This function can be called on its own if we - * intent to only test a mode and not actually set it. The stuff in - * modedb.c is a example of this. If the var passed in is slightly + * intent to only test a mode and not actually set it. The stuff in + * modedb.c is a example of this. If the var passed in is slightly * off by what the hardware can support then we alter the var PASSED in * to what we can do. * @@ -208,7 +209,7 @@ static int xxxfb_release(struct fb_info *info, int user) static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) { /* ... */ - return 0; + return 0; } /** @@ -217,9 +218,9 @@ static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) * * Using the fb_var_screeninfo in fb_info we set the resolution of the * this particular framebuffer. This function alters the par AND the - * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in + * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in * fb_info since we are using that data. This means we depend on the - * data in var inside fb_info to be supported by the hardware. + * data in var inside fb_info to be supported by the hardware. * * This function is also used to recover/restore the hardware to a * known working state. @@ -254,20 +255,20 @@ static int xxxfb_set_par(struct fb_info *info) { struct xxx_par *par = info->par; /* ... */ - return 0; + return 0; } /** * xxxfb_setcolreg - Optional function. Sets a color register. - * @regno: Which register in the CLUT we are programming - * @red: The red value which can be up to 16 bits wide - * @green: The green value which can be up to 16 bits wide + * @regno: Which register in the CLUT we are programming + * @red: The red value which can be up to 16 bits wide + * @green: The green value which can be up to 16 bits wide * @blue: The blue value which can be up to 16 bits wide. * @transp: If supported, the alpha value which can be up to 16 bits wide. * @info: frame buffer info structure - * + * * Set a single color register. The values supplied have a 16 bit - * magnitude which needs to be scaled in this function for the hardware. + * magnitude which needs to be scaled in this function for the hardware. * Things to take into consideration are how many color registers, if * any, are supported with the current color visual. With truecolor mode * no color palettes are supported. Here a pseudo palette is created @@ -275,8 +276,8 @@ static int xxxfb_set_par(struct fb_info *info) * pseudocolor mode we have a limited color palette. To deal with this * we can program what color is displayed for a particular pixel value. * DirectColor is similar in that we can program each color field. If - * we have a static colormap we don't need to implement this function. - * + * we have a static colormap we don't need to implement this function. + * * Returns negative errno on error, or zero on success. */ static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, @@ -440,7 +441,7 @@ static int xxxfb_pan_display(struct fb_var_screeninfo *var, /** * xxxfb_blank - NOT a required function. Blanks the display. - * @blank_mode: the blank mode we want. + * @blank_mode: the blank mode we want. * @info: frame buffer structure that represents a single frame buffer * * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank. @@ -469,22 +470,22 @@ static int xxxfb_blank(int blank_mode, struct fb_info *info) /* * We provide our own functions if we have hardware acceleration - * or non packed pixel format layouts. If we have no hardware + * or non packed pixel format layouts. If we have no hardware * acceleration, we can use a generic unaccelerated function. If using - * a pack pixel format just use the functions in cfb_*.c. Each file + * a pack pixel format just use the functions in cfb_*.c. Each file * has one of the three different accel functions we support. */ /** - * xxxfb_fillrect - REQUIRED function. Can use generic routines if + * xxxfb_fillrect - REQUIRED function. Can use generic routines if * non acclerated hardware and packed pixel based. - * Draws a rectangle on the screen. + * Draws a rectangle on the screen. * * @info: frame buffer structure that represents a single frame buffer - * @region: The structure representing the rectangular region we + * @region: The structure representing the rectangular region we * wish to draw to. * - * This drawing operation places/removes a retangle on the screen + * This drawing operation places/removes a retangle on the screen * depending on the rastering operation with the value of color which * is in the current color depth format. */ @@ -492,13 +493,13 @@ void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) { /* Meaning of struct fb_fillrect * - * @dx: The x and y corrdinates of the upper left hand corner of the - * @dy: area we want to draw to. + * @dx: The x and y corrdinates of the upper left hand corner of the + * @dy: area we want to draw to. * @width: How wide the rectangle is we want to draw. * @height: How tall the rectangle is we want to draw. - * @color: The color to fill in the rectangle with. + * @color: The color to fill in the rectangle with. * @rop: The raster operation. We can draw the rectangle with a COPY - * of XOR which provides erasing effect. + * of XOR which provides erasing effect. */ } @@ -514,7 +515,7 @@ void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) * This drawing operation copies a rectangular area from one area of the * screen to another area. */ -void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) +void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) { /* * @dx: The x and y coordinates of the upper left hand corner of the @@ -530,28 +531,28 @@ void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) /** * xxxfb_imageblit - REQUIRED function. Can use generic routines if * non acclerated hardware and packed pixel based. - * Copies a image from system memory to the screen. + * Copies a image from system memory to the screen. * * @info: frame buffer structure that represents a single frame buffer * @image: structure defining the image. * - * This drawing operation draws a image on the screen. It can be a + * This drawing operation draws a image on the screen. It can be a * mono image (needed for font handling) or a color image (needed for - * tux). + * tux). */ -void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) +void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) { /* * @dx: The x and y coordinates of the upper left hand corner of the * @dy: destination area to place the image on the screen. * @width: How wide the image is we want to copy. * @height: How tall the image is we want to copy. - * @fg_color: For mono bitmap images this is color data for + * @fg_color: For mono bitmap images this is color data for * @bg_color: the foreground and background of the image to * write directly to the frmaebuffer. * @depth: How many bits represent a single pixel for this image. * @data: The actual data used to construct the image on the display. - * @cmap: The colormap used for color images. + * @cmap: The colormap used for color images. */ /* @@ -578,13 +579,13 @@ void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) { /* - * @set: Which fields we are altering in struct fb_cursor - * @enable: Disable or enable the cursor - * @rop: The bit operation we want to do. - * @mask: This is the cursor mask bitmap. + * @set: Which fields we are altering in struct fb_cursor + * @enable: Disable or enable the cursor + * @rop: The bit operation we want to do. + * @mask: This is the cursor mask bitmap. * @dest: A image of the area we are going to display the cursor. - * Used internally by the driver. - * @hot: The hot spot. + * Used internally by the driver. + * @hot: The hot spot. * @image: The actual data for the cursor image. * * NOTES ON FLAGS (cursor->set): @@ -612,11 +613,11 @@ int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) } /** - * xxxfb_sync - NOT a required function. Normally the accel engine + * xxxfb_sync - NOT a required function. Normally the accel engine * for a graphics card take a specific amount of time. * Often we have to wait for the accelerator to finish * its operation before we can write to the framebuffer - * so we can have consistent display output. + * so we can have consistent display output. * * @info: frame buffer structure that represents a single frame buffer * @@ -664,8 +665,15 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent) struct fb_info *info; struct xxx_par *par; struct device *device = &dev->dev; /* or &pdev->dev */ - int cmap_len, retval; - + int cmap_len, retval; + + /* + * Remove firmware-based drivers that create resource conflicts. + */ + retval = aperture_remove_conflicting_pci_devices(pdev, "xxxfb"); + if (retval) + return retval; + /* * Dynamically allocate info and par */ @@ -677,11 +685,11 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent) par = info->par; - /* + /* * Here we set the screen_base to the virtual memory address * for the framebuffer. Usually we obtain the resource address * from the bus layer and then translate it to virtual memory - * space via ioremap. Consult ioport.h. + * space via ioremap. Consult ioport.h. */ info->screen_base = framebuffer_virtual_memory; info->fbops = &xxxfb_ops; @@ -765,24 +773,24 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent) /* * This should give a reasonable default video mode. The following is - * done when we can set a video mode. + * done when we can set a video mode. */ if (!mode_option) - mode_option = "640x480@60"; + mode_option = "640x480@60"; retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8); - + if (!retval || retval == 4) - return -EINVAL; + return -EINVAL; /* This has to be done! */ if (fb_alloc_cmap(&info->cmap, cmap_len, 0)) return -ENOMEM; - - /* - * The following is done in the case of having hardware with a static - * mode. If we are setting the mode ourselves we don't call this. - */ + + /* + * The following is done in the case of having hardware with a static + * mode. If we are setting the mode ourselves we don't call this. + */ info->var = xxxfb_var; /* |