diff options
Diffstat (limited to 'drivers/video/ps3fb.c')
-rw-r--r-- | drivers/video/ps3fb.c | 72 |
1 files changed, 22 insertions, 50 deletions
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c index a61c1d89bd87..13c876c6e32c 100644 --- a/drivers/video/ps3fb.c +++ b/drivers/video/ps3fb.c @@ -37,21 +37,11 @@ #include <asm/ps3av.h> #include <asm/ps3fb.h> #include <asm/ps3.h> +#include <asm/ps3gpu.h> #define DEVICE_NAME "ps3fb" -#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 -#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 -#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 -#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 -#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 - -#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) - -#define L1GPU_DISPLAY_SYNC_HSYNC 1 -#define L1GPU_DISPLAY_SYNC_VSYNC 2 - #define GPU_CMD_BUF_SIZE (2 * 1024 * 1024) #define GPU_FB_START (64 * 1024) #define GPU_IOIF (0x0d000000UL) @@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset, src_offset += GPU_FB_START; mutex_lock(&ps3_gpu_mutex); - status = lv1_gpu_context_attribute(ps3fb.context_handle, - L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, - dst_offset, GPU_IOIF + src_offset, - L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | - (width << 16) | height, - line_length); + status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset, + GPU_IOIF + src_offset, + L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | + (width << 16) | height, + line_length); mutex_unlock(&ps3_gpu_mutex); if (status) - dev_err(dev, - "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n", - __func__, status); + dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__, + status); #ifdef HEAD_A - status = lv1_gpu_context_attribute(ps3fb.context_handle, - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, - 0, frame_offset, 0, 0); + status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset); if (status) - dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", - __func__, status); + dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__, + status); #endif #ifdef HEAD_B - status = lv1_gpu_context_attribute(ps3fb.context_handle, - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, - 1, frame_offset, 0, 0); + status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset); if (status) - dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", - __func__, status); + dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__, + status); #endif } @@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) init_waitqueue_head(&ps3fb.wait_vsync); #ifdef HEAD_A - status = lv1_gpu_context_attribute(0x0, - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, - 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); + status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC); if (status) { - dev_err(&dev->core, - "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " - "%d\n", + dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n", __func__, status); retval = -ENODEV; goto err_close_device; } #endif #ifdef HEAD_B - status = lv1_gpu_context_attribute(0x0, - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, - 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); - + status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC); if (status) { - dev_err(&dev->core, - "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " - "%d\n", + dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n", __func__, status); retval = -ENODEV; goto err_close_device; @@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) &lpar_reports, &lpar_reports_size); if (status) { dev_err(&dev->core, - "%s: lv1_gpu_context_attribute failed: %d\n", __func__, + "%s: lv1_gpu_context_allocate failed: %d\n", __func__, status); goto err_gpu_memory_free; } @@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) ps3fb_videomemory.address, GPU_IOIF, xdr_lpar, ps3fb_videomemory.size); - status = lv1_gpu_context_attribute(ps3fb.context_handle, - L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, - xdr_lpar, GPU_CMD_BUF_SIZE, - GPU_IOIF, 0); + status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar, + GPU_CMD_BUF_SIZE, GPU_IOIF); if (status) { - dev_err(&dev->core, - "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n", + dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n", __func__, status); retval = -ENXIO; goto err_context_unmap; |