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-rw-r--r--include/linux/compiler.h5
-rw-r--r--include/linux/lockdep.h2
2 files changed, 3 insertions, 4 deletions
diff --git a/include/linux/compiler.h b/include/linux/compiler.h
index 00b042c49ccd..4291592b6433 100644
--- a/include/linux/compiler.h
+++ b/include/linux/compiler.h
@@ -263,8 +263,9 @@ static __always_inline void __write_once_size(volatile void *p, void *res, int s
* In contrast to ACCESS_ONCE these two macros will also work on aggregate
* data types like structs or unions. If the size of the accessed data
* type exceeds the word size of the machine (e.g., 32 bits or 64 bits)
- * READ_ONCE() and WRITE_ONCE() will fall back to memcpy and print a
- * compile-time warning.
+ * READ_ONCE() and WRITE_ONCE() will fall back to memcpy(). There's at
+ * least two memcpy()s: one for the __builtin_memcpy() and then one for
+ * the macro doing the copy of variable - '__u' allocated on the stack.
*
* Their two major use cases are: (1) Mediating communication between
* process-level code and irq/NMI handlers, all running on the same CPU,
diff --git a/include/linux/lockdep.h b/include/linux/lockdep.h
index 4dca42fd32f5..d026b190c530 100644
--- a/include/linux/lockdep.h
+++ b/include/linux/lockdep.h
@@ -261,7 +261,6 @@ struct held_lock {
/*
* Initialization, self-test and debugging-output methods:
*/
-extern void lockdep_init(void);
extern void lockdep_info(void);
extern void lockdep_reset(void);
extern void lockdep_reset_lock(struct lockdep_map *lock);
@@ -392,7 +391,6 @@ static inline void lockdep_on(void)
# define lockdep_set_current_reclaim_state(g) do { } while (0)
# define lockdep_clear_current_reclaim_state() do { } while (0)
# define lockdep_trace_alloc(g) do { } while (0)
-# define lockdep_init() do { } while (0)
# define lockdep_info() do { } while (0)
# define lockdep_init_map(lock, name, key, sub) \
do { (void)(name); (void)(key); } while (0)