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-rw-r--r--include/net/sctp/constants.h4
-rw-r--r--include/net/sctp/sm.h1
-rw-r--r--include/net/sctp/structs.h8
3 files changed, 12 insertions, 1 deletions
diff --git a/include/net/sctp/constants.h b/include/net/sctp/constants.h
index 777118f06dba..da8354e8e33c 100644
--- a/include/net/sctp/constants.h
+++ b/include/net/sctp/constants.h
@@ -183,7 +183,9 @@ typedef enum {
SCTP_IERROR_NO_DATA,
SCTP_IERROR_BAD_STREAM,
SCTP_IERROR_BAD_PORTS,
-
+ SCTP_IERROR_AUTH_BAD_HMAC,
+ SCTP_IERROR_AUTH_BAD_KEYID,
+ SCTP_IERROR_PROTO_VIOLATION,
} sctp_ierror_t;
diff --git a/include/net/sctp/sm.h b/include/net/sctp/sm.h
index 148cdb4b9606..bf2f5ed69c15 100644
--- a/include/net/sctp/sm.h
+++ b/include/net/sctp/sm.h
@@ -143,6 +143,7 @@ sctp_state_fn_t sctp_sf_do_asconf_ack;
sctp_state_fn_t sctp_sf_do_9_2_reshutack;
sctp_state_fn_t sctp_sf_eat_fwd_tsn;
sctp_state_fn_t sctp_sf_eat_fwd_tsn_fast;
+sctp_state_fn_t sctp_sf_eat_auth;
/* Prototypes for primitive event state functions. */
sctp_state_fn_t sctp_sf_do_prm_asoc;
diff --git a/include/net/sctp/structs.h b/include/net/sctp/structs.h
index 31841c3a7fe8..47e54f8e2b65 100644
--- a/include/net/sctp/structs.h
+++ b/include/net/sctp/structs.h
@@ -724,6 +724,13 @@ struct sctp_chunk {
*/
struct sctp_transport *transport;
+ /* SCTP-AUTH: For the special case inbound processing of COOKIE-ECHO
+ * we need save a pointer to the AUTH chunk, since the SCTP-AUTH
+ * spec violates the principle premis that all chunks are processed
+ * in order.
+ */
+ struct sk_buff *auth_chunk;
+
__u8 rtt_in_progress; /* Is this chunk used for RTT calculation? */
__u8 resent; /* Has this chunk ever been retransmitted. */
__u8 has_tsn; /* Does this chunk have a TSN yet? */
@@ -1067,6 +1074,7 @@ void sctp_inq_init(struct sctp_inq *);
void sctp_inq_free(struct sctp_inq *);
void sctp_inq_push(struct sctp_inq *, struct sctp_chunk *packet);
struct sctp_chunk *sctp_inq_pop(struct sctp_inq *);
+struct sctp_chunkhdr *sctp_inq_peek(struct sctp_inq *);
void sctp_inq_set_th_handler(struct sctp_inq *, work_func_t);
/* This is the structure we use to hold outbound chunks. You push