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path: root/drivers/gpio/gpio-hlwd.c (follow)
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* gpio: Add GPIO driver for Nintendo WiiJonathan Neuschäfer2018-02-221-0/+115
The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller that supports a configurable number of pins (up to 32), interrupts, and some special mechanisms to share the controller between the system's security processor (an ARM926) and the PowerPC CPU. Pin multiplexing is not supported. This patch adds a basic driver for this GPIO controller. Interrupt support will come in a later patch. This patch is based on code developed by Albert Herranz and the GameCube Linux Team, file arch/powerpc/platforms/embedded6xx/hlwd-gpio.c, available at https://github.com/DeltaResero/GC-Wii-Linux-Kernels, but has grown quite dissimilar. v3: - Do some style cleanups, as suggest by Andy Shevchenko v2: - Change hlwd_gpio_driver.driver.name to "gpio-hlwd" to match the filename (was "hlwd_gpio") - Remove unnecessary include of linux/of_gpio.h, as suggested by Linus Walleij. - Add struct device pointer to context struct to make it possible to use dev_info(hlwd->dev, "..."), as suggested by Linus Walleij - Use the GPIO_GENERIC library to reduce code size, as suggested by Linus Walleij - Use iowrite32be instead of __raw_writel for big-endian MMIO access, as suggested by Linus Walleij - Remove commit message paragraph suggesting to diff against the original driver, because it's so different now Signed-off-by: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Cc: Albert Herranz <albert_herranz@yahoo.es> Reviewed-by: Segher Boessenkool <segher@kernel.crashing.org> Reviewed-by: Andy Shevchenko <andy.shevchenko@gmail.com> Signed-off-by: Linus Walleij <linus.walleij@linaro.org>