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path: root/drivers/gpu/drm/vc4/vc4_v3d.c (follow)
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* treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 234Thomas Gleixner2019-06-191-12/+1
* drm/vc4: Disable V3D interactions if the v3d component didn't probe.Eric Anholt2019-04-031-1/+1
* drm/vc4: Use common helpers for debugfs setup by the driver components.Eric Anholt2019-04-031-15/+4
* drm/vc4: Make sure that the v3d ident debugfs has vc4's power on.Eric Anholt2019-04-011-12/+17
* drm/vc4: Add helpers for pm get/put.Eric Anholt2019-04-011-0/+33
* drm/vc4: Use drm_print_regset32() for our debug register dumping.Eric Anholt2019-04-011-89/+84
* drm/vc4: make function vc4_allocate_bin_bo staticVaishali Thakkar2018-04-301-2/+1
* drm/vc4: Expose performance counters to userspaceBoris Brezillon2018-02-101-32/+32
* drm/vc4: Move IRQ enable to PM pathStefan Schake2018-01-041-0/+3
* drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt2017-07-291-1/+2
* drm/vc4: Mark the device as active when enabling runtime PM.Eric Anholt2017-06-021-0/+1
* drm/vc4: fix include notation and remove -Iinclude/drm flagMasahiro Yamada2017-05-221-3/+3
* drm/vc4: Add specific compatible strings for Cygnus.Eric Anholt2017-05-081-0/+1
* drm/vc4: Turn the V3D clock on at runtime.Eric Anholt2017-05-081-1/+30
* drm/vc4: Allow using more than 256MB of CMA memory.Eric Anholt2017-04-181-0/+150
* drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.Eric Anholt2016-11-051-0/+2
* drm/vc4: Recognize a more specific compatible string for V3D.Eric Anholt2016-03-141-0/+1
* drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.Eric Anholt2016-02-161-12/+0
* drm/vc4: Enable runtime PM.Eric Anholt2016-02-161-0/+36
* drm/vc4: Remove broken attempt at GPU reset using genpd.Eric Anholt2016-01-191-10/+7
* drm/vc4: Add support for drawing 3D frames.Eric Anholt2015-12-081-0/+37
* drm/vc4: Bind and initialize the V3D engine.Eric Anholt2015-12-081-0/+225