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* HID: steam: fixes race in handling device list.Rodrigo Rivas Costa2020-06-191-2/+4
| | | | | | | | | | | | | | Using uhid and KASAN this driver crashed because it was getting several connection events where it only expected one. Then the device was added several times to the static device list and it got corrupted. This patch checks if the device is already in the list before adding it. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Tested-by: Siarhei Vishniakou <svv@google.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: steam: Fix input device disappearingRodrigo Rivas Costa2020-01-091-0/+4
| | | | | | | | | | | | | The `connected` value for wired devices was not properly initialized, it must be set to `true` upon creation, because wired devices do not generate connection events. When a raw client (the Steam Client) uses the device, the input device is destroyed. Then, when the raw client finishes, it must be recreated. But since the `connected` variable was false this never happended. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: steam: fix deadlock with input devices.Rodrigo Rivas Costa2019-03-181-7/+19
| | | | | | | | | | | | | | | | | | | | | When using this driver with the wireless dongle and some usermode program that monitors every input device (acpid, for example), while another usermode client opens and closes the low-level device repeadedly, the system eventually deadlocks. The reason is that steam_input_register_device() must not be called with the mutex held, because the input subsystem has its own synchronization that clashes with this one: it is possible that steam_input_open() is called before input_register_device() returns, and since steam_input_open() needs to lock the mutex, it deadlocks. However we must hold the mutex when calling any function that sends commands to the controller. If not, random commands end up falling fail. Reported-by: Simon Gene Gottlieb <simon@gottliebtfreitag.de> Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Tested-by: Simon Gene Gottlieb <simon@gottliebtfreitag.de> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: steam: fix boot loop with bluetooth firmwareRodrigo Rivas Costa2019-02-141-23/+11
| | | | | | | | | | | | There is a new firmware for the Steam Controller with support for BLE connections. When using such a device with a wired connection, it reboots itself every 10 seconds unless an application has opened it. Doing hid_hw_open() unconditionally on probe fixes the issue, and the code becomes simpler. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: steam: remove input device when a hid client is running.Rodrigo Rivas Costa2018-11-191-64/+90
| | | | | | | | | | | | | | | | | Previously, when a HID client such as the Steam Client was running, this driver disabled its input device to avoid doubling the input events. While it worked mostly fine, some games got confused by the idle gamepad, and switched to two player mode, or asked the user to choose which gamepad to use. Other games just crashed, probably a bug in Unity [1]. With this commit, when a HID client starts, the input device is removed; when the HID client ends the input device is recreated. [1]: https://github.com/ValveSoftware/steam-for-linux/issues/5645 Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: steam: use hid_device.driver_data instead of hid_set_drvdata()Rodrigo Rivas Costa2018-06-201-5/+5
| | | | | | | | | | | | | | | | | When creating the low-level hidraw device, the reference to steam_device was stored using hid_set_drvdata(). But this value is not guaranteed to be kept when set before calling probe. If this pointer is reset, it crashes when opening the emulated hidraw device. It looks like hid_set_drvdata() is for users "avobe" this hid_device, while hid_device.driver_data it for users "below" this one. In this case, we are creating a virtual hidraw device, so we must use hid_device.driver_data. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Tested-by: Mariusz Ceier <mceier+kernel@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: steam: add missing fields in client initializationJiri Kosina2018-05-151-0/+3
| | | | | | | | ->product, ->version and ->type fields in the client struct were left out unitialized from the hid device fields; fix that. Reported-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: steam: add battery device.Rodrigo Rivas Costa2018-05-151-1/+140
| | | | | | | The wireless Steam Controller is battery operated, so add the battery device and power information. Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* HID: add driver for Valve Steam ControllerRodrigo Rivas Costa2018-05-151-0/+973
There are two ways to connect the Steam Controller: directly to the USB or with the USB wireless adapter. Both methods are similar, but the wireless adapter can connect up to 4 devices at the same time. The wired device will appear as 3 interfaces: a virtual mouse, a virtual keyboard and a custom HID device. The wireless device will appear as 5 interfaces: a virtual keyboard and 4 custom HID devices, that will remain silent until a device is actually connected. The custom HID device has a report descriptor with all vendor specific usages, so the hid-generic is not very useful. In a PC/SteamBox Valve Steam Client provices a software translation by using hidraw and a creates a uinput virtual gamepad and XTest keyboard/mouse. This driver intercepts the hidraw usage, so it can get out of the way when the Steam Client is in use. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>