| Commit message (Collapse) | Author | Age | Files | Lines |
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The buttons of the Wii Remote Nunchuck extension are actually active low.
Fix the parser to forward the inverted values. The comment in the function
always said "0 == pressed" but the implementation was wrong from the
beginning.
Cc: stable@vger.kernel.org
Reported-by: Victor Quicksilver <victor.quicksilver@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Pull workqueue changes from Tejun Heo:
"This is workqueue updates for v3.7-rc1. A lot of activities this
round including considerable API and behavior cleanups.
* delayed_work combines a timer and a work item. The handling of the
timer part has always been a bit clunky leading to confusing
cancelation API with weird corner-case behaviors. delayed_work is
updated to use new IRQ safe timer and cancelation now works as
expected.
* Another deficiency of delayed_work was lack of the counterpart of
mod_timer() which led to cancel+queue combinations or open-coded
timer+work usages. mod_delayed_work[_on]() are added.
These two delayed_work changes make delayed_work provide interface
and behave like timer which is executed with process context.
* A work item could be executed concurrently on multiple CPUs, which
is rather unintuitive and made flush_work() behavior confusing and
half-broken under certain circumstances. This problem doesn't
exist for non-reentrant workqueues. While non-reentrancy check
isn't free, the overhead is incurred only when a work item bounces
across different CPUs and even in simulated pathological scenario
the overhead isn't too high.
All workqueues are made non-reentrant. This removes the
distinction between flush_[delayed_]work() and
flush_[delayed_]_work_sync(). The former is now as strong as the
latter and the specified work item is guaranteed to have finished
execution of any previous queueing on return.
* In addition to the various bug fixes, Lai redid and simplified CPU
hotplug handling significantly.
* Joonsoo introduced system_highpri_wq and used it during CPU
hotplug.
There are two merge commits - one to pull in IRQ safe timer from
tip/timers/core and the other to pull in CPU hotplug fixes from
wq/for-3.6-fixes as Lai's hotplug restructuring depended on them."
Fixed a number of trivial conflicts, but the more interesting conflicts
were silent ones where the deprecated interfaces had been used by new
code in the merge window, and thus didn't cause any real data conflicts.
Tejun pointed out a few of them, I fixed a couple more.
* 'for-3.7' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/wq: (46 commits)
workqueue: remove spurious WARN_ON_ONCE(in_irq()) from try_to_grab_pending()
workqueue: use cwq_set_max_active() helper for workqueue_set_max_active()
workqueue: introduce cwq_set_max_active() helper for thaw_workqueues()
workqueue: remove @delayed from cwq_dec_nr_in_flight()
workqueue: fix possible stall on try_to_grab_pending() of a delayed work item
workqueue: use hotcpu_notifier() for workqueue_cpu_down_callback()
workqueue: use __cpuinit instead of __devinit for cpu callbacks
workqueue: rename manager_mutex to assoc_mutex
workqueue: WORKER_REBIND is no longer necessary for idle rebinding
workqueue: WORKER_REBIND is no longer necessary for busy rebinding
workqueue: reimplement idle worker rebinding
workqueue: deprecate __cancel_delayed_work()
workqueue: reimplement cancel_delayed_work() using try_to_grab_pending()
workqueue: use mod_delayed_work() instead of __cancel + queue
workqueue: use irqsafe timer for delayed_work
workqueue: clean up delayed_work initializers and add missing one
workqueue: make deferrable delayed_work initializer names consistent
workqueue: cosmetic whitespace updates for macro definitions
workqueue: deprecate system_nrt[_freezable]_wq
workqueue: deprecate flush[_delayed]_work_sync()
...
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system_nrt[_freezable]_wq are now spurious. Mark them deprecated and
convert all users to system[_freezable]_wq.
If you're cc'd and wondering what's going on: Now all workqueues are
non-reentrant, so there's no reason to use system_nrt[_freezable]_wq.
Please use system[_freezable]_wq instead.
This patch doesn't make any functional difference.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-By: Lai Jiangshan <laijs@cn.fujitsu.com>
Cc: Jens Axboe <axboe@kernel.dk>
Cc: David Airlie <airlied@linux.ie>
Cc: Jiri Kosina <jkosina@suse.cz>
Cc: "David S. Miller" <davem@davemloft.net>
Cc: Rusty Russell <rusty@rustcorp.com.au>
Cc: "Paul E. McKenney" <paulmck@linux.vnet.ibm.com>
Cc: David Howells <dhowells@redhat.com>
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Signed-off-by: Florian Echtler <floe@butterbrot.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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The raw pressure-data that is reported by balance-boards is pretty useless
unless calibration data is applied. Therefore, we read the full
calibration data on extension initialization and apply it to every
reported data.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Florian Echtler <floe@butterbrot.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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The Nintendo Balance-Board is a controller which behaves exactly like the
Wii Remote but reports all its data through a special extension device.
Hence, we can simply add the Balance-Board as extension device and we get
full support for it.
Tested-by: Florian Echtler <floe@butterbrot.org>
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Nintendo Classic Controller extension reports lots of keys, two analog sticks
and two analog buttons. We report all data through extension input device to
userspace.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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The Nintendo Nunchuck extension reports accelerometer values, one analog stick
and two buttons. See inline comments for data layout.
We report all data to userspace through extension input device.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Motion+ reports rotation gyro data which we report to userspace as ABS_RX/Y/Z
values. The device reports them either in fast or slow mode. We adjust the
values to get a linear scale so userspace does not need to know about slow and
fast mode.
The motion+ also reports whether an extension is connected to it. We keep track
of this value and reinitialize the extensions if an extension is plugged or
unplugged.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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All supported extensions report data as 6 byte block. All DRMs with extension
data provide at least 6 extension bytes. Hence a generic handler for all
extension bytes is sufficient and can be called on all DRMs.
The handler distinguishes the input and passes it to the right handler. Motion+
passes data interleaved so we can have Motion+ and a regular extension enabled
simultaneously.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Motion+ and regular extensions are physical adapters for the wiimote so create
one input device for each of them. This also allows to enable only opened
extensions and turn unused extenions off to save battery power.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Add new sysfs attribute "extension" which returns the currently connected and
initialized extensions.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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The wiimote extension registers are not fully understood, so we always disable
all extensions on extension-port events. Then we reinitialize and reidentify
them and activate all requested extensions.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Add stub functions to read and identify extensions and then initialize all
connected extensions.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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The wiimote supports several extensions. This adds a separate source file which
handles all extensions and can be disabled at compile-time.
The driver reacts on "plug"-events on the extension port and starts a worker
which initializes or deinitializes the extensions.
Currently, the initialization logic is not fully understood and we can only
detect and enable all extensions when all extensions are deactivated. Therefore,
we need to disable all extensions, then detect and activate them again to react
on "plug"-events.
However, deactivating extensions will generate a new "plug"-event and we will
never leave that loop. Hence, we only support extensions if they are plugged
before the wiimote is connected (or before the ext-input device is opened). In
the future we may support full extension hotplug support, but
reverse-engineering this may take a while.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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