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* ALSA: azt3328: fix previous breakage, improve suspend, cleanupsAndreas Mohr2009-07-151-5/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | - fix my previous codec activity breakage (_non-warned_ variable assignment issue) - convert suspend/resume to 32bit I/O access (I/O is painful; to improve suspend/resume performance) - change DEBUG_PLAY_REC to DEBUG_CODEC for consistency - printk cleanup - some logging improvements - minor cleanup/improvements The variable assignment issue above was a conditional assignment to the call_function variable (this ended with the non-preinitialized variable not getting assigned in some cases, thus a dangling stack value, yet gcc 4.3.3 unbelievably did _NOT_ warn about it in this case!!), needed to change this into _always_ assigning the check result. Practical result of this bug was that when shutting down _either_ playback or capture, _both_ streams dropped dead :P Tested, working (plus resume) and checkpatch.pl:ed on 2.6.30-rc5, applies cleanly to 2.6.30 proper with my previous (committed) patches applied. Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
* ALSA: azt3328: large codec cleanup, add I2S port etc.Andreas Mohr2009-07-061-47/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | - fully separate codec I/O port handling, enabling the use of a single function each for all codecs (playback, capture, I2S out) - add a new separate pcm for I2S out port (UNTESTED, no I2S DAC available yet) - switch gameport to low frequency while idle, to try to reduce noise/power - improve snd_azf3328_codec_setdmaa() calculation - minor variable type cleanup (u16, bool etc.) - add some doc updates (help those lost Windows users, debug help, ...) Note that due to the large cleanup aspect of the codec I/O change, I was able to fit everything including all improvements into the same binary size!! (a measly 10 bytes more or so) This should now be the almost last patch to this driver (minus some possible kernel clocksource patch and x86_64 fixes or so). I just felt like taking a break from the usual stuff and wanted to get this driver's structure finished, and it's rather clean now... Tested, working and checkpatch.pl:ed on 2.6.30-rc5, applies cleanly to 2.6.30 proper. Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
* ALSA: sound/pci/azt3328.h: no variables for enumsAdrian Bunk2008-07-271-2/+2
| | | | | | | | | AZF_FREQUENCIES and AZF_GAME_CONFIGS were variables, and this doesn't seem to have been intended. Signed-off-by: Adrian Bunk <bunk@kernel.org> Acked-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
* ALSA: PCI168 snd-azt3328: some more fixupsAndreas Mohr2008-06-261-4/+12
| | | | | | | | | | | | | | | | - fix problem with codec register 0x6a being write-only by adding a software shadow register (caused annoying noise after module loading due to _toggling_ between gameport and audio bits instead of configuring them properly) - rename several "Wave" mixer controls to "PCM", since this is what Wine and several other apps are looking for (IOW, _requiring_) and this is what AC97 specs use as naming, too, thus I'd guess it's what these controls are - cleanup, small optimizations Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz>
* [ALSA] PCI168 snd-azt3328 Linux driver: another huge updateAndreas Mohr2008-05-191-25/+172
| | | | | | | | | | | | | | | | | | | | | | | - figured out 'Digital(ly) Enhanced Game Port' functionality, implemented support for it (eliminating gameport polling overhead) - removed optional joystick activation, gameport now enabled unconditionally, since we now support it via the PCI I/O space, not via conflict-prone legacy I/O (which I was thus able to DISABLE now)! - fix playback bug (a muted wave output would get unmuted upon start of playback, of course this is not what we want, thus remember mute state) - implement partial power management: when idle, lower clock rate and disable codec (reduced noise!), and disable gameport circuit when unused - instantiate OPL3 timer, too - much better implementation of snd_azf3328_mixer_write_volume_gradually() - slightly optimized interrupt handling - lots of cleanup This time, I also found a way to verify proper OPL3 operation via MIDI file playback (emulation via synth hardware). Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz>
* [ALSA] azt3328.c: small cleanup patchAndreas Mohr2007-05-111-2/+2
| | | | | | | | | | | | | | - change 'PCM' mixer control (pre/post 3D) to 'PCM Output Route' - improve snd_azf3328_debug_show_ports - less aggressive module init message - document Bass/Treble non-bug (prompted by user report - Thank You!!) - add some items to card description - add some I/O register documentation - enhance copyright Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@suse.cz>
* [ALSA] azt3328.c: add 3D sound mixer switch/rename controlsAndreas Mohr2006-06-221-8/+8
| | | | | | | | - add 3D sound pre-3D/post-3D switch, as seen in standard AC-97 - rename controls to shorter and more accurate strings Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
* [ALSA] azt3328.c: add suspend/resume supportAndreas Mohr2006-06-221-3/+17
| | | | | | | | | | | - add suspend/resume handlers - fix problem (private_data members not set) Playing a file while suspending will resume correctly with this patch, so I assume the hardware to get fully correctly reinitialized with this patch. Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
* [ALSA] AZT3328 driver updateAndreas Mohr2005-11-041-63/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modules: AZT3328 driver this is now an even much more reworked patch (#3) for my azt3328.c ALSA driver. IOW I spent another 4 evenings to get the sequencer timer to work properly (my head is still hurting) and do lots of other cleanups. Note that despite the extensive sequencer timer additions, the driver object is still only 2kB bigger than the previous version, due to those many optimizations... Changes in version #3: - fully working ALSA sequencer timer support for the card's 1024000Hz DirectX timer (downscaling adjustable via seqtimer_scaling module param) - an insane amount of code optimizations - many, many cleanups Changes in version #2: - FOUND the 1us DirectX timer area (yay!), made the code respect it properly - renamed some 'weird' mixer control names according to ControlNames.txt - cleanup unneeded debug messages, reformatting - improved I/O register documentation - constified many more structs Changes in version #1: - improves/fixes some fatal playback/recording interaction - improves IRQ handler performance (and actually fixes some weird code) - coalesces some I/O accesses - slightly improves I/O interface documentation - improves/fixes logging - defines out some less important debug code - constifies some data Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
* Linux-2.6.12-rc2v2.6.12-rc2Linus Torvalds2005-04-171-0/+165
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!