From ae271c1b14de343b888e77f74f640e3dcbdeb4c9 Mon Sep 17 00:00:00 2001 From: Mickaël Salaün Date: Thu, 22 Apr 2021 17:41:12 +0200 Subject: landlock: Add ruleset and domain management MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit A Landlock ruleset is mainly a red-black tree with Landlock rules as nodes. This enables quick update and lookup to match a requested access, e.g. to a file. A ruleset is usable through a dedicated file descriptor (cf. following commit implementing syscalls) which enables a process to create and populate a ruleset with new rules. A domain is a ruleset tied to a set of processes. This group of rules defines the security policy enforced on these processes and their future children. A domain can transition to a new domain which is the intersection of all its constraints and those of a ruleset provided by the current process. This modification only impact the current process. This means that a process can only gain more constraints (i.e. lose accesses) over time. Cc: James Morris Signed-off-by: Mickaël Salaün Acked-by: Serge Hallyn Reviewed-by: Kees Cook Reviewed-by: Jann Horn Link: https://lore.kernel.org/r/20210422154123.13086-3-mic@digikod.net Signed-off-by: James Morris --- security/landlock/Makefile | 2 +- security/landlock/limits.h | 17 ++ security/landlock/ruleset.c | 469 ++++++++++++++++++++++++++++++++++++++++++++ security/landlock/ruleset.h | 165 ++++++++++++++++ 4 files changed, 652 insertions(+), 1 deletion(-) create mode 100644 security/landlock/limits.h create mode 100644 security/landlock/ruleset.c create mode 100644 security/landlock/ruleset.h (limited to 'security') diff --git a/security/landlock/Makefile b/security/landlock/Makefile index cb6deefbf4c0..d846eba445bb 100644 --- a/security/landlock/Makefile +++ b/security/landlock/Makefile @@ -1,3 +1,3 @@ obj-$(CONFIG_SECURITY_LANDLOCK) := landlock.o -landlock-y := object.o +landlock-y := object.o ruleset.o diff --git a/security/landlock/limits.h b/security/landlock/limits.h new file mode 100644 index 000000000000..b734f597bb0e --- /dev/null +++ b/security/landlock/limits.h @@ -0,0 +1,17 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ +/* + * Landlock LSM - Limits for different components + * + * Copyright © 2016-2020 Mickaël Salaün + * Copyright © 2018-2020 ANSSI + */ + +#ifndef _SECURITY_LANDLOCK_LIMITS_H +#define _SECURITY_LANDLOCK_LIMITS_H + +#include + +#define LANDLOCK_MAX_NUM_LAYERS 64 +#define LANDLOCK_MAX_NUM_RULES U32_MAX + +#endif /* _SECURITY_LANDLOCK_LIMITS_H */ diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c new file mode 100644 index 000000000000..2e616f6d5274 --- /dev/null +++ b/security/landlock/ruleset.c @@ -0,0 +1,469 @@ +// SPDX-License-Identifier: GPL-2.0-only +/* + * Landlock LSM - Ruleset management + * + * Copyright © 2016-2020 Mickaël Salaün + * Copyright © 2018-2020 ANSSI + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "limits.h" +#include "object.h" +#include "ruleset.h" + +static struct landlock_ruleset *create_ruleset(const u32 num_layers) +{ + struct landlock_ruleset *new_ruleset; + + new_ruleset = kzalloc(struct_size(new_ruleset, fs_access_masks, + num_layers), GFP_KERNEL_ACCOUNT); + if (!new_ruleset) + return ERR_PTR(-ENOMEM); + refcount_set(&new_ruleset->usage, 1); + mutex_init(&new_ruleset->lock); + new_ruleset->root = RB_ROOT; + new_ruleset->num_layers = num_layers; + /* + * hierarchy = NULL + * num_rules = 0 + * fs_access_masks[] = 0 + */ + return new_ruleset; +} + +struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask) +{ + struct landlock_ruleset *new_ruleset; + + /* Informs about useless ruleset. */ + if (!fs_access_mask) + return ERR_PTR(-ENOMSG); + new_ruleset = create_ruleset(1); + if (!IS_ERR(new_ruleset)) + new_ruleset->fs_access_masks[0] = fs_access_mask; + return new_ruleset; +} + +static void build_check_rule(void) +{ + const struct landlock_rule rule = { + .num_layers = ~0, + }; + + BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS); +} + +static struct landlock_rule *create_rule( + struct landlock_object *const object, + const struct landlock_layer (*const layers)[], + const u32 num_layers, + const struct landlock_layer *const new_layer) +{ + struct landlock_rule *new_rule; + u32 new_num_layers; + + build_check_rule(); + if (new_layer) { + /* Should already be checked by landlock_merge_ruleset(). */ + if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS)) + return ERR_PTR(-E2BIG); + new_num_layers = num_layers + 1; + } else { + new_num_layers = num_layers; + } + new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers), + GFP_KERNEL_ACCOUNT); + if (!new_rule) + return ERR_PTR(-ENOMEM); + RB_CLEAR_NODE(&new_rule->node); + landlock_get_object(object); + new_rule->object = object; + new_rule->num_layers = new_num_layers; + /* Copies the original layer stack. */ + memcpy(new_rule->layers, layers, + flex_array_size(new_rule, layers, num_layers)); + if (new_layer) + /* Adds a copy of @new_layer on the layer stack. */ + new_rule->layers[new_rule->num_layers - 1] = *new_layer; + return new_rule; +} + +static void free_rule(struct landlock_rule *const rule) +{ + might_sleep(); + if (!rule) + return; + landlock_put_object(rule->object); + kfree(rule); +} + +static void build_check_ruleset(void) +{ + const struct landlock_ruleset ruleset = { + .num_rules = ~0, + .num_layers = ~0, + }; + + BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES); + BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS); +} + +/** + * insert_rule - Create and insert a rule in a ruleset + * + * @ruleset: The ruleset to be updated. + * @object: The object to build the new rule with. The underlying kernel + * object must be held by the caller. + * @layers: One or multiple layers to be copied into the new rule. + * @num_layers: The number of @layers entries. + * + * When user space requests to add a new rule to a ruleset, @layers only + * contains one entry and this entry is not assigned to any level. In this + * case, the new rule will extend @ruleset, similarly to a boolean OR between + * access rights. + * + * When merging a ruleset in a domain, or copying a domain, @layers will be + * added to @ruleset as new constraints, similarly to a boolean AND between + * access rights. + */ +static int insert_rule(struct landlock_ruleset *const ruleset, + struct landlock_object *const object, + const struct landlock_layer (*const layers)[], + size_t num_layers) +{ + struct rb_node **walker_node; + struct rb_node *parent_node = NULL; + struct landlock_rule *new_rule; + + might_sleep(); + lockdep_assert_held(&ruleset->lock); + if (WARN_ON_ONCE(!object || !layers)) + return -ENOENT; + walker_node = &(ruleset->root.rb_node); + while (*walker_node) { + struct landlock_rule *const this = rb_entry(*walker_node, + struct landlock_rule, node); + + if (this->object != object) { + parent_node = *walker_node; + if (this->object < object) + walker_node = &((*walker_node)->rb_right); + else + walker_node = &((*walker_node)->rb_left); + continue; + } + + /* Only a single-level layer should match an existing rule. */ + if (WARN_ON_ONCE(num_layers != 1)) + return -EINVAL; + + /* If there is a matching rule, updates it. */ + if ((*layers)[0].level == 0) { + /* + * Extends access rights when the request comes from + * landlock_add_rule(2), i.e. @ruleset is not a domain. + */ + if (WARN_ON_ONCE(this->num_layers != 1)) + return -EINVAL; + if (WARN_ON_ONCE(this->layers[0].level != 0)) + return -EINVAL; + this->layers[0].access |= (*layers)[0].access; + return 0; + } + + if (WARN_ON_ONCE(this->layers[0].level == 0)) + return -EINVAL; + + /* + * Intersects access rights when it is a merge between a + * ruleset and a domain. + */ + new_rule = create_rule(object, &this->layers, this->num_layers, + &(*layers)[0]); + if (IS_ERR(new_rule)) + return PTR_ERR(new_rule); + rb_replace_node(&this->node, &new_rule->node, &ruleset->root); + free_rule(this); + return 0; + } + + /* There is no match for @object. */ + build_check_ruleset(); + if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES) + return -E2BIG; + new_rule = create_rule(object, layers, num_layers, NULL); + if (IS_ERR(new_rule)) + return PTR_ERR(new_rule); + rb_link_node(&new_rule->node, parent_node, walker_node); + rb_insert_color(&new_rule->node, &ruleset->root); + ruleset->num_rules++; + return 0; +} + +static void build_check_layer(void) +{ + const struct landlock_layer layer = { + .level = ~0, + }; + + BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS); +} + +/* @ruleset must be locked by the caller. */ +int landlock_insert_rule(struct landlock_ruleset *const ruleset, + struct landlock_object *const object, const u32 access) +{ + struct landlock_layer layers[] = {{ + .access = access, + /* When @level is zero, insert_rule() extends @ruleset. */ + .level = 0, + }}; + + build_check_layer(); + return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers)); +} + +static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) +{ + if (hierarchy) + refcount_inc(&hierarchy->usage); +} + +static void put_hierarchy(struct landlock_hierarchy *hierarchy) +{ + while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) { + const struct landlock_hierarchy *const freeme = hierarchy; + + hierarchy = hierarchy->parent; + kfree(freeme); + } +} + +static int merge_ruleset(struct landlock_ruleset *const dst, + struct landlock_ruleset *const src) +{ + struct landlock_rule *walker_rule, *next_rule; + int err = 0; + + might_sleep(); + /* Should already be checked by landlock_merge_ruleset() */ + if (WARN_ON_ONCE(!src)) + return 0; + /* Only merge into a domain. */ + if (WARN_ON_ONCE(!dst || !dst->hierarchy)) + return -EINVAL; + + /* Locks @dst first because we are its only owner. */ + mutex_lock(&dst->lock); + mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING); + + /* Stacks the new layer. */ + if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) { + err = -EINVAL; + goto out_unlock; + } + dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0]; + + /* Merges the @src tree. */ + rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, + &src->root, node) { + struct landlock_layer layers[] = {{ + .level = dst->num_layers, + }}; + + if (WARN_ON_ONCE(walker_rule->num_layers != 1)) { + err = -EINVAL; + goto out_unlock; + } + if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) { + err = -EINVAL; + goto out_unlock; + } + layers[0].access = walker_rule->layers[0].access; + err = insert_rule(dst, walker_rule->object, &layers, + ARRAY_SIZE(layers)); + if (err) + goto out_unlock; + } + +out_unlock: + mutex_unlock(&src->lock); + mutex_unlock(&dst->lock); + return err; +} + +static int inherit_ruleset(struct landlock_ruleset *const parent, + struct landlock_ruleset *const child) +{ + struct landlock_rule *walker_rule, *next_rule; + int err = 0; + + might_sleep(); + if (!parent) + return 0; + + /* Locks @child first because we are its only owner. */ + mutex_lock(&child->lock); + mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING); + + /* Copies the @parent tree. */ + rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, + &parent->root, node) { + err = insert_rule(child, walker_rule->object, + &walker_rule->layers, walker_rule->num_layers); + if (err) + goto out_unlock; + } + + if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) { + err = -EINVAL; + goto out_unlock; + } + /* Copies the parent layer stack and leaves a space for the new layer. */ + memcpy(child->fs_access_masks, parent->fs_access_masks, + flex_array_size(parent, fs_access_masks, parent->num_layers)); + + if (WARN_ON_ONCE(!parent->hierarchy)) { + err = -EINVAL; + goto out_unlock; + } + get_hierarchy(parent->hierarchy); + child->hierarchy->parent = parent->hierarchy; + +out_unlock: + mutex_unlock(&parent->lock); + mutex_unlock(&child->lock); + return err; +} + +static void free_ruleset(struct landlock_ruleset *const ruleset) +{ + struct landlock_rule *freeme, *next; + + might_sleep(); + rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, + node) + free_rule(freeme); + put_hierarchy(ruleset->hierarchy); + kfree(ruleset); +} + +void landlock_put_ruleset(struct landlock_ruleset *const ruleset) +{ + might_sleep(); + if (ruleset && refcount_dec_and_test(&ruleset->usage)) + free_ruleset(ruleset); +} + +static void free_ruleset_work(struct work_struct *const work) +{ + struct landlock_ruleset *ruleset; + + ruleset = container_of(work, struct landlock_ruleset, work_free); + free_ruleset(ruleset); +} + +void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset) +{ + if (ruleset && refcount_dec_and_test(&ruleset->usage)) { + INIT_WORK(&ruleset->work_free, free_ruleset_work); + schedule_work(&ruleset->work_free); + } +} + +/** + * landlock_merge_ruleset - Merge a ruleset with a domain + * + * @parent: Parent domain. + * @ruleset: New ruleset to be merged. + * + * Returns the intersection of @parent and @ruleset, or returns @parent if + * @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty. + */ +struct landlock_ruleset *landlock_merge_ruleset( + struct landlock_ruleset *const parent, + struct landlock_ruleset *const ruleset) +{ + struct landlock_ruleset *new_dom; + u32 num_layers; + int err; + + might_sleep(); + if (WARN_ON_ONCE(!ruleset || parent == ruleset)) + return ERR_PTR(-EINVAL); + + if (parent) { + if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS) + return ERR_PTR(-E2BIG); + num_layers = parent->num_layers + 1; + } else { + num_layers = 1; + } + + /* Creates a new domain... */ + new_dom = create_ruleset(num_layers); + if (IS_ERR(new_dom)) + return new_dom; + new_dom->hierarchy = kzalloc(sizeof(*new_dom->hierarchy), + GFP_KERNEL_ACCOUNT); + if (!new_dom->hierarchy) { + err = -ENOMEM; + goto out_put_dom; + } + refcount_set(&new_dom->hierarchy->usage, 1); + + /* ...as a child of @parent... */ + err = inherit_ruleset(parent, new_dom); + if (err) + goto out_put_dom; + + /* ...and including @ruleset. */ + err = merge_ruleset(new_dom, ruleset); + if (err) + goto out_put_dom; + + return new_dom; + +out_put_dom: + landlock_put_ruleset(new_dom); + return ERR_PTR(err); +} + +/* + * The returned access has the same lifetime as @ruleset. + */ +const struct landlock_rule *landlock_find_rule( + const struct landlock_ruleset *const ruleset, + const struct landlock_object *const object) +{ + const struct rb_node *node; + + if (!object) + return NULL; + node = ruleset->root.rb_node; + while (node) { + struct landlock_rule *this = rb_entry(node, + struct landlock_rule, node); + + if (this->object == object) + return this; + if (this->object < object) + node = node->rb_right; + else + node = node->rb_left; + } + return NULL; +} diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h new file mode 100644 index 000000000000..2d3ed7ec5a0a --- /dev/null +++ b/security/landlock/ruleset.h @@ -0,0 +1,165 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ +/* + * Landlock LSM - Ruleset management + * + * Copyright © 2016-2020 Mickaël Salaün + * Copyright © 2018-2020 ANSSI + */ + +#ifndef _SECURITY_LANDLOCK_RULESET_H +#define _SECURITY_LANDLOCK_RULESET_H + +#include +#include +#include +#include + +#include "object.h" + +/** + * struct landlock_layer - Access rights for a given layer + */ +struct landlock_layer { + /** + * @level: Position of this layer in the layer stack. + */ + u16 level; + /** + * @access: Bitfield of allowed actions on the kernel object. They are + * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). + */ + u16 access; +}; + +/** + * struct landlock_rule - Access rights tied to an object + */ +struct landlock_rule { + /** + * @node: Node in the ruleset's red-black tree. + */ + struct rb_node node; + /** + * @object: Pointer to identify a kernel object (e.g. an inode). This + * is used as a key for this ruleset element. This pointer is set once + * and never modified. It always points to an allocated object because + * each rule increments the refcount of its object. + */ + struct landlock_object *object; + /** + * @num_layers: Number of entries in @layers. + */ + u32 num_layers; + /** + * @layers: Stack of layers, from the latest to the newest, implemented + * as a flexible array member (FAM). + */ + struct landlock_layer layers[]; +}; + +/** + * struct landlock_hierarchy - Node in a ruleset hierarchy + */ +struct landlock_hierarchy { + /** + * @parent: Pointer to the parent node, or NULL if it is a root + * Landlock domain. + */ + struct landlock_hierarchy *parent; + /** + * @usage: Number of potential children domains plus their parent + * domain. + */ + refcount_t usage; +}; + +/** + * struct landlock_ruleset - Landlock ruleset + * + * This data structure must contain unique entries, be updatable, and quick to + * match an object. + */ +struct landlock_ruleset { + /** + * @root: Root of a red-black tree containing &struct landlock_rule + * nodes. Once a ruleset is tied to a process (i.e. as a domain), this + * tree is immutable until @usage reaches zero. + */ + struct rb_root root; + /** + * @hierarchy: Enables hierarchy identification even when a parent + * domain vanishes. This is needed for the ptrace protection. + */ + struct landlock_hierarchy *hierarchy; + union { + /** + * @work_free: Enables to free a ruleset within a lockless + * section. This is only used by + * landlock_put_ruleset_deferred() when @usage reaches zero. + * The fields @lock, @usage, @num_rules, @num_layers and + * @fs_access_masks are then unused. + */ + struct work_struct work_free; + struct { + /** + * @lock: Protects against concurrent modifications of + * @root, if @usage is greater than zero. + */ + struct mutex lock; + /** + * @usage: Number of processes (i.e. domains) or file + * descriptors referencing this ruleset. + */ + refcount_t usage; + /** + * @num_rules: Number of non-overlapping (i.e. not for + * the same object) rules in this ruleset. + */ + u32 num_rules; + /** + * @num_layers: Number of layers that are used in this + * ruleset. This enables to check that all the layers + * allow an access request. A value of 0 identifies a + * non-merged ruleset (i.e. not a domain). + */ + u32 num_layers; + /** + * @fs_access_masks: Contains the subset of filesystem + * actions that are restricted by a ruleset. A domain + * saves all layers of merged rulesets in a stack + * (FAM), starting from the first layer to the last + * one. These layers are used when merging rulesets, + * for user space backward compatibility (i.e. + * future-proof), and to properly handle merged + * rulesets without overlapping access rights. These + * layers are set once and never changed for the + * lifetime of the ruleset. + */ + u16 fs_access_masks[]; + }; + }; +}; + +struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask); + +void landlock_put_ruleset(struct landlock_ruleset *const ruleset); +void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); + +int landlock_insert_rule(struct landlock_ruleset *const ruleset, + struct landlock_object *const object, const u32 access); + +struct landlock_ruleset *landlock_merge_ruleset( + struct landlock_ruleset *const parent, + struct landlock_ruleset *const ruleset); + +const struct landlock_rule *landlock_find_rule( + const struct landlock_ruleset *const ruleset, + const struct landlock_object *const object); + +static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) +{ + if (ruleset) + refcount_inc(&ruleset->usage); +} + +#endif /* _SECURITY_LANDLOCK_RULESET_H */ -- cgit v1.2.3