/* * Device Modules for Nintendo Wii / Wii U HID Driver * Copyright (c) 2011-2013 David Herrmann */ /* * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. */ /* * Wiimote Modules * Nintendo devices provide different peripherals and many new devices lack * initial features like the IR camera. Therefore, each peripheral device is * implemented as an independent module and we probe on each device only the * modules for the hardware that really is available. * * Module registration is sequential. Unregistration is done in reverse order. * After device detection, the needed modules are loaded. Users can trigger * re-detection which causes all modules to be unloaded and then reload the * modules for the new detected device. * * wdata->input is a shared input device. It is always initialized prior to * module registration. If at least one registered module is marked as * WIIMOD_FLAG_INPUT, then the input device will get registered after all * modules were registered. * Please note that it is unregistered _before_ the "remove" callbacks are * called. This guarantees that no input interaction is done, anymore. However, * the wiimote core keeps a reference to the input device so it is freed only * after all modules were removed. It is safe to send events to unregistered * input devices. */ #include #include #include #include #include "hid-wiimote.h" /* * Keys * The initial Wii Remote provided a bunch of buttons that are reported as * part of the core protocol. Many later devices dropped these and report * invalid data in the core button reports. Load this only on devices which * correctly send button reports. * It uses the shared input device. */ static const __u16 wiimod_keys_map[] = { KEY_LEFT, /* WIIPROTO_KEY_LEFT */ KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */ KEY_UP, /* WIIPROTO_KEY_UP */ KEY_DOWN, /* WIIPROTO_KEY_DOWN */ KEY_NEXT, /* WIIPROTO_KEY_PLUS */ KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */ BTN_1, /* WIIPROTO_KEY_ONE */ BTN_2, /* WIIPROTO_KEY_TWO */ BTN_A, /* WIIPROTO_KEY_A */ BTN_B, /* WIIPROTO_KEY_B */ BTN_MODE, /* WIIPROTO_KEY_HOME */ }; static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys) { input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT], !!(keys[0] & 0x01)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT], !!(keys[0] & 0x02)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN], !!(keys[0] & 0x04)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP], !!(keys[0] & 0x08)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS], !!(keys[0] & 0x10)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO], !!(keys[1] & 0x01)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE], !!(keys[1] & 0x02)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B], !!(keys[1] & 0x04)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A], !!(keys[1] & 0x08)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS], !!(keys[1] & 0x10)); input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME], !!(keys[1] & 0x80)); input_sync(wdata->input); } static int wiimod_keys_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { unsigned int i; set_bit(EV_KEY, wdata->input->evbit); for (i = 0; i < WIIPROTO_KEY_COUNT; ++i) set_bit(wiimod_keys_map[i], wdata->input->keybit); return 0; } static const struct wiimod_ops wiimod_keys = { .flags = WIIMOD_FLAG_INPUT, .arg = 0, .probe = wiimod_keys_probe, .remove = NULL, .in_keys = wiimod_keys_in_keys, }; /* * Rumble * Nearly all devices provide a rumble feature. A small motor for * force-feedback effects. We provide an FF_RUMBLE memless ff device on the * shared input device if this module is loaded. * The rumble motor is controlled via a flag on almost every output report so * the wiimote core handles the rumble flag. But if a device doesn't provide * the rumble motor, this flag shouldn't be set. */ static int wiimod_rumble_play(struct input_dev *dev, void *data, struct ff_effect *eff) { struct wiimote_data *wdata = input_get_drvdata(dev); __u8 value; unsigned long flags; /* * The wiimote supports only a single rumble motor so if any magnitude * is set to non-zero then we start the rumble motor. If both are set to * zero, we stop the rumble motor. */ if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) value = 1; else value = 0; spin_lock_irqsave(&wdata->state.lock, flags); wiiproto_req_rumble(wdata, value); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static int wiimod_rumble_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { set_bit(FF_RUMBLE, wdata->input->ffbit); if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play)) return -ENOMEM; return 0; } static void wiimod_rumble_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wiiproto_req_rumble(wdata, 0); spin_unlock_irqrestore(&wdata->state.lock, flags); } static const struct wiimod_ops wiimod_rumble = { .flags = WIIMOD_FLAG_INPUT, .arg = 0, .probe = wiimod_rumble_probe, .remove = wiimod_rumble_remove, }; /* * Battery * 1 byte of battery capacity information is sent along every protocol status * report. The wiimote core caches it but we try to update it on every * user-space request. * This is supported by nearly every device so it's almost always enabled. */ static enum power_supply_property wiimod_battery_props[] = { POWER_SUPPLY_PROP_CAPACITY, POWER_SUPPLY_PROP_SCOPE, }; static int wiimod_battery_get_property(struct power_supply *psy, enum power_supply_property psp, union power_supply_propval *val) { struct wiimote_data *wdata = container_of(psy, struct wiimote_data, battery); int ret = 0, state; unsigned long flags; if (psp == POWER_SUPPLY_PROP_SCOPE) { val->intval = POWER_SUPPLY_SCOPE_DEVICE; return 0; } else if (psp != POWER_SUPPLY_PROP_CAPACITY) { return -EINVAL; } ret = wiimote_cmd_acquire(wdata); if (ret) return ret; spin_lock_irqsave(&wdata->state.lock, flags); wiimote_cmd_set(wdata, WIIPROTO_REQ_SREQ, 0); wiiproto_req_status(wdata); spin_unlock_irqrestore(&wdata->state.lock, flags); wiimote_cmd_wait(wdata); wiimote_cmd_release(wdata); spin_lock_irqsave(&wdata->state.lock, flags); state = wdata->state.cmd_battery; spin_unlock_irqrestore(&wdata->state.lock, flags); val->intval = state * 100 / 255; return ret; } static int wiimod_battery_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret; wdata->battery.properties = wiimod_battery_props; wdata->battery.num_properties = ARRAY_SIZE(wiimod_battery_props); wdata->battery.get_property = wiimod_battery_get_property; wdata->battery.type = POWER_SUPPLY_TYPE_BATTERY; wdata->battery.use_for_apm = 0; wdata->battery.name = kasprintf(GFP_KERNEL, "wiimote_battery_%s", wdata->hdev->uniq); if (!wdata->battery.name) return -ENOMEM; ret = power_supply_register(&wdata->hdev->dev, &wdata->battery); if (ret) { hid_err(wdata->hdev, "cannot register battery device\n"); goto err_free; } power_supply_powers(&wdata->battery, &wdata->hdev->dev); return 0; err_free: kfree(wdata->battery.name); wdata->battery.name = NULL; return ret; } static void wiimod_battery_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->battery.name) return; power_supply_unregister(&wdata->battery); kfree(wdata->battery.name); wdata->battery.name = NULL; } static const struct wiimod_ops wiimod_battery = { .flags = 0, .arg = 0, .probe = wiimod_battery_probe, .remove = wiimod_battery_remove, }; /* * LED * 0 to 4 player LEDs are supported by devices. The "arg" field of the * wiimod_ops structure specifies which LED this module controls. This allows * to register a limited number of LEDs. * State is managed by wiimote core. */ static enum led_brightness wiimod_led_get(struct led_classdev *led_dev) { struct wiimote_data *wdata; struct device *dev = led_dev->dev->parent; int i; unsigned long flags; bool value = false; wdata = hid_get_drvdata(container_of(dev, struct hid_device, dev)); for (i = 0; i < 4; ++i) { if (wdata->leds[i] == led_dev) { spin_lock_irqsave(&wdata->state.lock, flags); value = wdata->state.flags & WIIPROTO_FLAG_LED(i + 1); spin_unlock_irqrestore(&wdata->state.lock, flags); break; } } return value ? LED_FULL : LED_OFF; } static void wiimod_led_set(struct led_classdev *led_dev, enum led_brightness value) { struct wiimote_data *wdata; struct device *dev = led_dev->dev->parent; int i; unsigned long flags; __u8 state, flag; wdata = hid_get_drvdata(container_of(dev, struct hid_device, dev)); for (i = 0; i < 4; ++i) { if (wdata->leds[i] == led_dev) { flag = WIIPROTO_FLAG_LED(i + 1); spin_lock_irqsave(&wdata->state.lock, flags); state = wdata->state.flags; if (value == LED_OFF) wiiproto_req_leds(wdata, state & ~flag); else wiiproto_req_leds(wdata, state | flag); spin_unlock_irqrestore(&wdata->state.lock, flags); break; } } } static int wiimod_led_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { struct device *dev = &wdata->hdev->dev; size_t namesz = strlen(dev_name(dev)) + 9; struct led_classdev *led; unsigned long flags; char *name; int ret; led = kzalloc(sizeof(struct led_classdev) + namesz, GFP_KERNEL); if (!led) return -ENOMEM; name = (void*)&led[1]; snprintf(name, namesz, "%s:blue:p%lu", dev_name(dev), ops->arg); led->name = name; led->brightness = 0; led->max_brightness = 1; led->brightness_get = wiimod_led_get; led->brightness_set = wiimod_led_set; wdata->leds[ops->arg] = led; ret = led_classdev_register(dev, led); if (ret) goto err_free; /* enable LED1 to stop initial LED-blinking */ if (ops->arg == 0) { spin_lock_irqsave(&wdata->state.lock, flags); wiiproto_req_leds(wdata, WIIPROTO_FLAG_LED1); spin_unlock_irqrestore(&wdata->state.lock, flags); } return 0; err_free: wdata->leds[ops->arg] = NULL; kfree(led); return ret; } static void wiimod_led_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->leds[ops->arg]) return; led_classdev_unregister(wdata->leds[ops->arg]); kfree(wdata->leds[ops->arg]); wdata->leds[ops->arg] = NULL; } static const struct wiimod_ops wiimod_leds[4] = { { .flags = 0, .arg = 0, .probe = wiimod_led_probe, .remove = wiimod_led_remove, }, { .flags = 0, .arg = 1, .probe = wiimod_led_probe, .remove = wiimod_led_remove, }, { .flags = 0, .arg = 2, .probe = wiimod_led_probe, .remove = wiimod_led_remove, }, { .flags = 0, .arg = 3, .probe = wiimod_led_probe, .remove = wiimod_led_remove, }, }; /* * Accelerometer * 3 axis accelerometer data is part of nearly all DRMs. If not supported by a * device, it's mostly cleared to 0. This module parses this data and provides * it via a separate input device. */ static void wiimod_accel_in_accel(struct wiimote_data *wdata, const __u8 *accel) { __u16 x, y, z; if (!(wdata->state.flags & WIIPROTO_FLAG_ACCEL)) return; /* * payload is: BB BB XX YY ZZ * Accelerometer data is encoded into 3 10bit values. XX, YY and ZZ * contain the upper 8 bits of each value. The lower 2 bits are * contained in the buttons data BB BB. * Bits 6 and 7 of the first buttons byte BB is the lower 2 bits of the * X accel value. Bit 5 of the second buttons byte is the 2nd bit of Y * accel value and bit 6 is the second bit of the Z value. * The first bit of Y and Z values is not available and always set to 0. * 0x200 is returned on no movement. */ x = accel[2] << 2; y = accel[3] << 2; z = accel[4] << 2; x |= (accel[0] >> 5) & 0x3; y |= (accel[1] >> 4) & 0x2; z |= (accel[1] >> 5) & 0x2; input_report_abs(wdata->accel, ABS_RX, x - 0x200); input_report_abs(wdata->accel, ABS_RY, y - 0x200); input_report_abs(wdata->accel, ABS_RZ, z - 0x200); input_sync(wdata->accel); } static int wiimod_accel_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wiiproto_req_accel(wdata, true); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_accel_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wiiproto_req_accel(wdata, false); spin_unlock_irqrestore(&wdata->state.lock, flags); } static int wiimod_accel_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret; wdata->accel = input_allocate_device(); if (!wdata->accel) return -ENOMEM; input_set_drvdata(wdata->accel, wdata); wdata->accel->open = wiimod_accel_open; wdata->accel->close = wiimod_accel_close; wdata->accel->dev.parent = &wdata->hdev->dev; wdata->accel->id.bustype = wdata->hdev->bus; wdata->accel->id.vendor = wdata->hdev->vendor; wdata->accel->id.product = wdata->hdev->product; wdata->accel->id.version = wdata->hdev->version; wdata->accel->name = WIIMOTE_NAME " Accelerometer"; set_bit(EV_ABS, wdata->accel->evbit); set_bit(ABS_RX, wdata->accel->absbit); set_bit(ABS_RY, wdata->accel->absbit); set_bit(ABS_RZ, wdata->accel->absbit); input_set_abs_params(wdata->accel, ABS_RX, -500, 500, 2, 4); input_set_abs_params(wdata->accel, ABS_RY, -500, 500, 2, 4); input_set_abs_params(wdata->accel, ABS_RZ, -500, 500, 2, 4); ret = input_register_device(wdata->accel); if (ret) { hid_err(wdata->hdev, "cannot register input device\n"); goto err_free; } return 0; err_free: input_free_device(wdata->accel); wdata->accel = NULL; return ret; } static void wiimod_accel_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->accel) return; input_unregister_device(wdata->accel); wdata->accel = NULL; } static const struct wiimod_ops wiimod_accel = { .flags = 0, .arg = 0, .probe = wiimod_accel_probe, .remove = wiimod_accel_remove, .in_accel = wiimod_accel_in_accel, }; /* * IR Cam * Up to 4 IR sources can be tracked by a normal Wii Remote. The IR cam needs * to be initialized with a fairly complex procedure and consumes a lot of * power. Therefore, as long as no application uses the IR input device, it is * kept offline. * Nearly no other device than the normal Wii Remotes supports the IR cam so * you can disable this module for these devices. */ static void wiimod_ir_in_ir(struct wiimote_data *wdata, const __u8 *ir, bool packed, unsigned int id) { __u16 x, y; __u8 xid, yid; bool sync = false; if (!(wdata->state.flags & WIIPROTO_FLAGS_IR)) return; switch (id) { case 0: xid = ABS_HAT0X; yid = ABS_HAT0Y; break; case 1: xid = ABS_HAT1X; yid = ABS_HAT1Y; break; case 2: xid = ABS_HAT2X; yid = ABS_HAT2Y; break; case 3: xid = ABS_HAT3X; yid = ABS_HAT3Y; sync = true; break; default: return; } /* * Basic IR data is encoded into 3 bytes. The first two bytes are the * lower 8 bit of the X/Y data, the 3rd byte contains the upper 2 bits * of both. * If data is packed, then the 3rd byte is put first and slightly * reordered. This allows to interleave packed and non-packed data to * have two IR sets in 5 bytes instead of 6. * The resulting 10bit X/Y values are passed to the ABS_HAT? input dev. */ if (packed) { x = ir[1] | ((ir[0] & 0x03) << 8); y = ir[2] | ((ir[0] & 0x0c) << 6); } else { x = ir[0] | ((ir[2] & 0x30) << 4); y = ir[1] | ((ir[2] & 0xc0) << 2); } input_report_abs(wdata->ir, xid, x); input_report_abs(wdata->ir, yid, y); if (sync) input_sync(wdata->ir); } static int wiimod_ir_change(struct wiimote_data *wdata, __u16 mode) { int ret; unsigned long flags; __u8 format = 0; static const __u8 data_enable[] = { 0x01 }; static const __u8 data_sens1[] = { 0x02, 0x00, 0x00, 0x71, 0x01, 0x00, 0xaa, 0x00, 0x64 }; static const __u8 data_sens2[] = { 0x63, 0x03 }; static const __u8 data_fin[] = { 0x08 }; spin_lock_irqsave(&wdata->state.lock, flags); if (mode == (wdata->state.flags & WIIPROTO_FLAGS_IR)) { spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } if (mode == 0) { wdata->state.flags &= ~WIIPROTO_FLAGS_IR; wiiproto_req_ir1(wdata, 0); wiiproto_req_ir2(wdata, 0); wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } spin_unlock_irqrestore(&wdata->state.lock, flags); ret = wiimote_cmd_acquire(wdata); if (ret) return ret; /* send PIXEL CLOCK ENABLE cmd first */ spin_lock_irqsave(&wdata->state.lock, flags); wiimote_cmd_set(wdata, WIIPROTO_REQ_IR1, 0); wiiproto_req_ir1(wdata, 0x06); spin_unlock_irqrestore(&wdata->state.lock, flags); ret = wiimote_cmd_wait(wdata); if (ret) goto unlock; if (wdata->state.cmd_err) { ret = -EIO; goto unlock; } /* enable IR LOGIC */ spin_lock_irqsave(&wdata->state.lock, flags); wiimote_cmd_set(wdata, WIIPROTO_REQ_IR2, 0); wiiproto_req_ir2(wdata, 0x06); spin_unlock_irqrestore(&wdata->state.lock, flags); ret = wiimote_cmd_wait(wdata); if (ret) goto unlock; if (wdata->state.cmd_err) { ret = -EIO; goto unlock; } /* enable IR cam but do not make it send data, yet */ ret = wiimote_cmd_write(wdata, 0xb00030, data_enable, sizeof(data_enable)); if (ret) goto unlock; /* write first sensitivity block */ ret = wiimote_cmd_write(wdata, 0xb00000, data_sens1, sizeof(data_sens1)); if (ret) goto unlock; /* write second sensitivity block */ ret = wiimote_cmd_write(wdata, 0xb0001a, data_sens2, sizeof(data_sens2)); if (ret) goto unlock; /* put IR cam into desired state */ switch (mode) { case WIIPROTO_FLAG_IR_FULL: format = 5; break; case WIIPROTO_FLAG_IR_EXT: format = 3; break; case WIIPROTO_FLAG_IR_BASIC: format = 1; break; } ret = wiimote_cmd_write(wdata, 0xb00033, &format, sizeof(format)); if (ret) goto unlock; /* make IR cam send data */ ret = wiimote_cmd_write(wdata, 0xb00030, data_fin, sizeof(data_fin)); if (ret) goto unlock; /* request new DRM mode compatible to IR mode */ spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags &= ~WIIPROTO_FLAGS_IR; wdata->state.flags |= mode & WIIPROTO_FLAGS_IR; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); unlock: wiimote_cmd_release(wdata); return ret; } static int wiimod_ir_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); return wiimod_ir_change(wdata, WIIPROTO_FLAG_IR_BASIC); } static void wiimod_ir_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); wiimod_ir_change(wdata, 0); } static int wiimod_ir_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret; wdata->ir = input_allocate_device(); if (!wdata->ir) return -ENOMEM; input_set_drvdata(wdata->ir, wdata); wdata->ir->open = wiimod_ir_open; wdata->ir->close = wiimod_ir_close; wdata->ir->dev.parent = &wdata->hdev->dev; wdata->ir->id.bustype = wdata->hdev->bus; wdata->ir->id.vendor = wdata->hdev->vendor; wdata->ir->id.product = wdata->hdev->product; wdata->ir->id.version = wdata->hdev->version; wdata->ir->name = WIIMOTE_NAME " IR"; set_bit(EV_ABS, wdata->ir->evbit); set_bit(ABS_HAT0X, wdata->ir->absbit); set_bit(ABS_HAT0Y, wdata->ir->absbit); set_bit(ABS_HAT1X, wdata->ir->absbit); set_bit(ABS_HAT1Y, wdata->ir->absbit); set_bit(ABS_HAT2X, wdata->ir->absbit); set_bit(ABS_HAT2Y, wdata->ir->absbit); set_bit(ABS_HAT3X, wdata->ir->absbit); set_bit(ABS_HAT3Y, wdata->ir->absbit); input_set_abs_params(wdata->ir, ABS_HAT0X, 0, 1023, 2, 4); input_set_abs_params(wdata->ir, ABS_HAT0Y, 0, 767, 2, 4); input_set_abs_params(wdata->ir, ABS_HAT1X, 0, 1023, 2, 4); input_set_abs_params(wdata->ir, ABS_HAT1Y, 0, 767, 2, 4); input_set_abs_params(wdata->ir, ABS_HAT2X, 0, 1023, 2, 4); input_set_abs_params(wdata->ir, ABS_HAT2Y, 0, 767, 2, 4); input_set_abs_params(wdata->ir, ABS_HAT3X, 0, 1023, 2, 4); input_set_abs_params(wdata->ir, ABS_HAT3Y, 0, 767, 2, 4); ret = input_register_device(wdata->ir); if (ret) { hid_err(wdata->hdev, "cannot register input device\n"); goto err_free; } return 0; err_free: input_free_device(wdata->ir); wdata->ir = NULL; return ret; } static void wiimod_ir_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->ir) return; input_unregister_device(wdata->ir); wdata->ir = NULL; } static const struct wiimod_ops wiimod_ir = { .flags = 0, .arg = 0, .probe = wiimod_ir_probe, .remove = wiimod_ir_remove, .in_ir = wiimod_ir_in_ir, }; /* * Nunchuk Extension * The Nintendo Wii Nunchuk was the first official extension published by * Nintendo. It provides two additional keys and a separate accelerometer. It * can be hotplugged to standard Wii Remotes. */ enum wiimod_nunchuk_keys { WIIMOD_NUNCHUK_KEY_C, WIIMOD_NUNCHUK_KEY_Z, WIIMOD_NUNCHUK_KEY_NUM, }; static const __u16 wiimod_nunchuk_map[] = { BTN_C, /* WIIMOD_NUNCHUK_KEY_C */ BTN_Z, /* WIIMOD_NUNCHUK_KEY_Z */ }; static void wiimod_nunchuk_in_ext(struct wiimote_data *wdata, const __u8 *ext) { __s16 x, y, z, bx, by; /* Byte | 8 7 | 6 5 | 4 3 | 2 | 1 | * -----+----------+---------+---------+----+-----+ * 1 | Button X <7:0> | * 2 | Button Y <7:0> | * -----+----------+---------+---------+----+-----+ * 3 | Speed X <9:2> | * 4 | Speed Y <9:2> | * 5 | Speed Z <9:2> | * -----+----------+---------+---------+----+-----+ * 6 | Z <1:0> | Y <1:0> | X <1:0> | BC | BZ | * -----+----------+---------+---------+----+-----+ * Button X/Y is the analog stick. Speed X, Y and Z are the * accelerometer data in the same format as the wiimote's accelerometer. * The 6th byte contains the LSBs of the accelerometer data. * BC and BZ are the C and Z buttons: 0 means pressed * * If reported interleaved with motionp, then the layout changes. The * 5th and 6th byte changes to: * -----+-----------------------------------+-----+ * 5 | Speed Z <9:3> | EXT | * -----+--------+-----+-----+----+----+----+-----+ * 6 |Z <2:1> |Y <1>|X <1>| BC | BZ | 0 | 0 | * -----+--------+-----+-----+----+----+----+-----+ * All three accelerometer values lose their LSB. The other data is * still available but slightly moved. * * Center data for button values is 128. Center value for accelerometer * values it 512 / 0x200 */ bx = ext[0]; by = ext[1]; bx -= 128; by -= 128; x = ext[2] << 2; y = ext[3] << 2; z = ext[4] << 2; if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { x |= (ext[5] >> 3) & 0x02; y |= (ext[5] >> 4) & 0x02; z &= ~0x4; z |= (ext[5] >> 5) & 0x06; } else { x |= (ext[5] >> 2) & 0x03; y |= (ext[5] >> 4) & 0x03; z |= (ext[5] >> 6) & 0x03; } x -= 0x200; y -= 0x200; z -= 0x200; input_report_abs(wdata->extension.input, ABS_HAT0X, bx); input_report_abs(wdata->extension.input, ABS_HAT0Y, by); input_report_abs(wdata->extension.input, ABS_RX, x); input_report_abs(wdata->extension.input, ABS_RY, y); input_report_abs(wdata->extension.input, ABS_RZ, z); if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { input_report_key(wdata->extension.input, wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_Z], !(ext[5] & 0x04)); input_report_key(wdata->extension.input, wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_C], !(ext[5] & 0x08)); } else { input_report_key(wdata->extension.input, wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_Z], !(ext[5] & 0x01)); input_report_key(wdata->extension.input, wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_C], !(ext[5] & 0x02)); } input_sync(wdata->extension.input); } static int wiimod_nunchuk_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_nunchuk_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); } static int wiimod_nunchuk_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret, i; wdata->extension.input = input_allocate_device(); if (!wdata->extension.input) return -ENOMEM; input_set_drvdata(wdata->extension.input, wdata); wdata->extension.input->open = wiimod_nunchuk_open; wdata->extension.input->close = wiimod_nunchuk_close; wdata->extension.input->dev.parent = &wdata->hdev->dev; wdata->extension.input->id.bustype = wdata->hdev->bus; wdata->extension.input->id.vendor = wdata->hdev->vendor; wdata->extension.input->id.product = wdata->hdev->product; wdata->extension.input->id.version = wdata->hdev->version; wdata->extension.input->name = WIIMOTE_NAME " Nunchuk"; set_bit(EV_KEY, wdata->extension.input->evbit); for (i = 0; i < WIIMOD_NUNCHUK_KEY_NUM; ++i) set_bit(wiimod_nunchuk_map[i], wdata->extension.input->keybit); set_bit(EV_ABS, wdata->extension.input->evbit); set_bit(ABS_HAT0X, wdata->extension.input->absbit); set_bit(ABS_HAT0Y, wdata->extension.input->absbit); input_set_abs_params(wdata->extension.input, ABS_HAT0X, -120, 120, 2, 4); input_set_abs_params(wdata->extension.input, ABS_HAT0Y, -120, 120, 2, 4); set_bit(ABS_RX, wdata->extension.input->absbit); set_bit(ABS_RY, wdata->extension.input->absbit); set_bit(ABS_RZ, wdata->extension.input->absbit); input_set_abs_params(wdata->extension.input, ABS_RX, -500, 500, 2, 4); input_set_abs_params(wdata->extension.input, ABS_RY, -500, 500, 2, 4); input_set_abs_params(wdata->extension.input, ABS_RZ, -500, 500, 2, 4); ret = input_register_device(wdata->extension.input); if (ret) goto err_free; return 0; err_free: input_free_device(wdata->extension.input); wdata->extension.input = NULL; return ret; } static void wiimod_nunchuk_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->extension.input) return; input_unregister_device(wdata->extension.input); wdata->extension.input = NULL; } static const struct wiimod_ops wiimod_nunchuk = { .flags = 0, .arg = 0, .probe = wiimod_nunchuk_probe, .remove = wiimod_nunchuk_remove, .in_ext = wiimod_nunchuk_in_ext, }; /* * Classic Controller * Another official extension from Nintendo. It provides a classic * gamecube-like controller that can be hotplugged on the Wii Remote. * It has several hardware buttons and switches that are all reported via * a normal extension device. */ enum wiimod_classic_keys { WIIMOD_CLASSIC_KEY_A, WIIMOD_CLASSIC_KEY_B, WIIMOD_CLASSIC_KEY_X, WIIMOD_CLASSIC_KEY_Y, WIIMOD_CLASSIC_KEY_ZL, WIIMOD_CLASSIC_KEY_ZR, WIIMOD_CLASSIC_KEY_PLUS, WIIMOD_CLASSIC_KEY_MINUS, WIIMOD_CLASSIC_KEY_HOME, WIIMOD_CLASSIC_KEY_LEFT, WIIMOD_CLASSIC_KEY_RIGHT, WIIMOD_CLASSIC_KEY_UP, WIIMOD_CLASSIC_KEY_DOWN, WIIMOD_CLASSIC_KEY_LT, WIIMOD_CLASSIC_KEY_RT, WIIMOD_CLASSIC_KEY_NUM, }; static const __u16 wiimod_classic_map[] = { BTN_A, /* WIIMOD_CLASSIC_KEY_A */ BTN_B, /* WIIMOD_CLASSIC_KEY_B */ BTN_X, /* WIIMOD_CLASSIC_KEY_X */ BTN_Y, /* WIIMOD_CLASSIC_KEY_Y */ BTN_TL2, /* WIIMOD_CLASSIC_KEY_ZL */ BTN_TR2, /* WIIMOD_CLASSIC_KEY_ZR */ KEY_NEXT, /* WIIMOD_CLASSIC_KEY_PLUS */ KEY_PREVIOUS, /* WIIMOD_CLASSIC_KEY_MINUS */ BTN_MODE, /* WIIMOD_CLASSIC_KEY_HOME */ KEY_LEFT, /* WIIMOD_CLASSIC_KEY_LEFT */ KEY_RIGHT, /* WIIMOD_CLASSIC_KEY_RIGHT */ KEY_UP, /* WIIMOD_CLASSIC_KEY_UP */ KEY_DOWN, /* WIIMOD_CLASSIC_KEY_DOWN */ BTN_TL, /* WIIMOD_CLASSIC_KEY_LT */ BTN_TR, /* WIIMOD_CLASSIC_KEY_RT */ }; static void wiimod_classic_in_ext(struct wiimote_data *wdata, const __u8 *ext) { __s8 rx, ry, lx, ly, lt, rt; /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 1 | RX <5:4> | LX <5:0> | * 2 | RX <3:2> | LY <5:0> | * -----+-----+-----+-----+-----------------------------+ * 3 |RX<1>| LT <5:4> | RY <5:1> | * -----+-----+-----------+-----------------------------+ * 4 | LT <3:1> | RT <5:1> | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 5 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 6 | BZL | BB | BY | BA | BX | BZR | BDL | BDU | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * All buttons are 0 if pressed * RX and RY are right analog stick * LX and LY are left analog stick * LT is left trigger, RT is right trigger * BLT is 0 if left trigger is fully pressed * BRT is 0 if right trigger is fully pressed * BDR, BDD, BDL, BDU form the D-Pad with right, down, left, up buttons * BZL is left Z button and BZR is right Z button * B-, BH, B+ are +, HOME and - buttons * BB, BY, BA, BX are A, B, X, Y buttons * LSB of RX, RY, LT, and RT are not transmitted and always 0. * * With motionp enabled it changes slightly to this: * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 1 | RX <5:4> | LX <5:1> | BDU | * 2 | RX <3:2> | LY <5:1> | BDL | * -----+-----+-----+-----+-----------------------+-----+ * 3 |RX<1>| LT <5:4> | RY <5:1> | * -----+-----+-----------+-----------------------------+ * 4 | LT <3:1> | RT <5:1> | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 5 | BDR | BDD | BLT | B- | BH | B+ | BRT | EXT | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 6 | BZL | BB | BY | BA | BX | BZR | 0 | 0 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * Only the LSBs of LX and LY are lost. BDU and BDL are moved, the rest * is the same as before. */ if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { lx = ext[0] & 0x3e; ly = ext[1] & 0x3e; } else { lx = ext[0] & 0x3f; ly = ext[1] & 0x3f; } rx = (ext[0] >> 3) & 0x18; rx |= (ext[1] >> 5) & 0x06; rx |= (ext[2] >> 7) & 0x01; ry = ext[2] & 0x1f; rt = ext[3] & 0x1f; lt = (ext[2] >> 2) & 0x18; lt |= (ext[3] >> 5) & 0x07; rx <<= 1; ry <<= 1; rt <<= 1; lt <<= 1; input_report_abs(wdata->extension.input, ABS_HAT1X, lx - 0x20); input_report_abs(wdata->extension.input, ABS_HAT1Y, ly - 0x20); input_report_abs(wdata->extension.input, ABS_HAT2X, rx - 0x20); input_report_abs(wdata->extension.input, ABS_HAT2Y, ry - 0x20); input_report_abs(wdata->extension.input, ABS_HAT3X, rt); input_report_abs(wdata->extension.input, ABS_HAT3Y, lt); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT], !(ext[4] & 0x80)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN], !(ext[4] & 0x40)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_LT], !(ext[4] & 0x20)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_MINUS], !(ext[4] & 0x10)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_HOME], !(ext[4] & 0x08)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_PLUS], !(ext[4] & 0x04)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_RT], !(ext[4] & 0x02)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZL], !(ext[5] & 0x80)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_B], !(ext[5] & 0x40)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_Y], !(ext[5] & 0x20)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_A], !(ext[5] & 0x10)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_X], !(ext[5] & 0x08)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZR], !(ext[5] & 0x04)); if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT], !(ext[1] & 0x01)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP], !(ext[0] & 0x01)); } else { input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT], !(ext[5] & 0x02)); input_report_key(wdata->extension.input, wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP], !(ext[5] & 0x01)); } input_sync(wdata->extension.input); } static int wiimod_classic_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_classic_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); } static int wiimod_classic_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret, i; wdata->extension.input = input_allocate_device(); if (!wdata->extension.input) return -ENOMEM; input_set_drvdata(wdata->extension.input, wdata); wdata->extension.input->open = wiimod_classic_open; wdata->extension.input->close = wiimod_classic_close; wdata->extension.input->dev.parent = &wdata->hdev->dev; wdata->extension.input->id.bustype = wdata->hdev->bus; wdata->extension.input->id.vendor = wdata->hdev->vendor; wdata->extension.input->id.product = wdata->hdev->product; wdata->extension.input->id.version = wdata->hdev->version; wdata->extension.input->name = WIIMOTE_NAME " Classic Controller"; set_bit(EV_KEY, wdata->extension.input->evbit); for (i = 0; i < WIIMOD_CLASSIC_KEY_NUM; ++i) set_bit(wiimod_classic_map[i], wdata->extension.input->keybit); set_bit(EV_ABS, wdata->extension.input->evbit); set_bit(ABS_HAT1X, wdata->extension.input->absbit); set_bit(ABS_HAT1Y, wdata->extension.input->absbit); set_bit(ABS_HAT2X, wdata->extension.input->absbit); set_bit(ABS_HAT2Y, wdata->extension.input->absbit); set_bit(ABS_HAT3X, wdata->extension.input->absbit); set_bit(ABS_HAT3Y, wdata->extension.input->absbit); input_set_abs_params(wdata->extension.input, ABS_HAT1X, -30, 30, 1, 1); input_set_abs_params(wdata->extension.input, ABS_HAT1Y, -30, 30, 1, 1); input_set_abs_params(wdata->extension.input, ABS_HAT2X, -30, 30, 1, 1); input_set_abs_params(wdata->extension.input, ABS_HAT2Y, -30, 30, 1, 1); input_set_abs_params(wdata->extension.input, ABS_HAT3X, -30, 30, 1, 1); input_set_abs_params(wdata->extension.input, ABS_HAT3Y, -30, 30, 1, 1); ret = input_register_device(wdata->extension.input); if (ret) goto err_free; return 0; err_free: input_free_device(wdata->extension.input); wdata->extension.input = NULL; return ret; } static void wiimod_classic_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->extension.input) return; input_unregister_device(wdata->extension.input); wdata->extension.input = NULL; } static const struct wiimod_ops wiimod_classic = { .flags = 0, .arg = 0, .probe = wiimod_classic_probe, .remove = wiimod_classic_remove, .in_ext = wiimod_classic_in_ext, }; /* * Balance Board Extension * The Nintendo Wii Balance Board provides four hardware weight sensor plus a * single push button. No other peripherals are available. However, the * balance-board data is sent via a standard Wii Remote extension. All other * data for non-present hardware is zeroed out. * Some 3rd party devices react allergic if we try to access normal Wii Remote * hardware, so this extension module should be the only module that is loaded * on balance boards. * The balance board needs 8 bytes extension data instead of basic 6 bytes so * it needs the WIIMOD_FLAG_EXT8 flag. */ static void wiimod_bboard_in_keys(struct wiimote_data *wdata, const __u8 *keys) { input_report_key(wdata->extension.input, BTN_A, !!(keys[1] & 0x08)); input_sync(wdata->extension.input); } static void wiimod_bboard_in_ext(struct wiimote_data *wdata, const __u8 *ext) { __s32 val[4], tmp, div; unsigned int i; struct wiimote_state *s = &wdata->state; /* * Balance board data layout: * * Byte | 8 7 6 5 4 3 2 1 | * -----+--------------------------+ * 1 | Top Right <15:8> | * 2 | Top Right <7:0> | * -----+--------------------------+ * 3 | Bottom Right <15:8> | * 4 | Bottom Right <7:0> | * -----+--------------------------+ * 5 | Top Left <15:8> | * 6 | Top Left <7:0> | * -----+--------------------------+ * 7 | Bottom Left <15:8> | * 8 | Bottom Left <7:0> | * -----+--------------------------+ * * These values represent the weight-measurements of the Wii-balance * board with 16bit precision. * * The balance-board is never reported interleaved with motionp. */ val[0] = ext[0]; val[0] <<= 8; val[0] |= ext[1]; val[1] = ext[2]; val[1] <<= 8; val[1] |= ext[3]; val[2] = ext[4]; val[2] <<= 8; val[2] |= ext[5]; val[3] = ext[6]; val[3] <<= 8; val[3] |= ext[7]; /* apply calibration data */ for (i = 0; i < 4; i++) { if (val[i] <= s->calib_bboard[i][0]) { tmp = 0; } else if (val[i] < s->calib_bboard[i][1]) { tmp = val[i] - s->calib_bboard[i][0]; tmp *= 1700; div = s->calib_bboard[i][1] - s->calib_bboard[i][0]; tmp /= div ? div : 1; } else { tmp = val[i] - s->calib_bboard[i][1]; tmp *= 1700; div = s->calib_bboard[i][2] - s->calib_bboard[i][1]; tmp /= div ? div : 1; tmp += 1700; } val[i] = tmp; } input_report_abs(wdata->extension.input, ABS_HAT0X, val[0]); input_report_abs(wdata->extension.input, ABS_HAT0Y, val[1]); input_report_abs(wdata->extension.input, ABS_HAT1X, val[2]); input_report_abs(wdata->extension.input, ABS_HAT1Y, val[3]); input_sync(wdata->extension.input); } static int wiimod_bboard_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_bboard_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); } static ssize_t wiimod_bboard_calib_show(struct device *dev, struct device_attribute *attr, char *out) { struct wiimote_data *wdata = dev_to_wii(dev); int i, j, ret; __u16 val; __u8 buf[24], offs; ret = wiimote_cmd_acquire(wdata); if (ret) return ret; ret = wiimote_cmd_read(wdata, 0xa40024, buf, 12); if (ret != 12) { wiimote_cmd_release(wdata); return ret < 0 ? ret : -EIO; } ret = wiimote_cmd_read(wdata, 0xa40024 + 12, buf + 12, 12); if (ret != 12) { wiimote_cmd_release(wdata); return ret < 0 ? ret : -EIO; } wiimote_cmd_release(wdata); spin_lock_irq(&wdata->state.lock); offs = 0; for (i = 0; i < 3; ++i) { for (j = 0; j < 4; ++j) { wdata->state.calib_bboard[j][i] = buf[offs]; wdata->state.calib_bboard[j][i] <<= 8; wdata->state.calib_bboard[j][i] |= buf[offs + 1]; offs += 2; } } spin_unlock_irq(&wdata->state.lock); ret = 0; for (i = 0; i < 3; ++i) { for (j = 0; j < 4; ++j) { val = wdata->state.calib_bboard[j][i]; if (i == 2 && j == 3) ret += sprintf(&out[ret], "%04x\n", val); else ret += sprintf(&out[ret], "%04x:", val); } } return ret; } static DEVICE_ATTR(bboard_calib, S_IRUGO, wiimod_bboard_calib_show, NULL); static int wiimod_bboard_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret, i, j; __u8 buf[24], offs; wiimote_cmd_acquire_noint(wdata); ret = wiimote_cmd_read(wdata, 0xa40024, buf, 12); if (ret != 12) { wiimote_cmd_release(wdata); return ret < 0 ? ret : -EIO; } ret = wiimote_cmd_read(wdata, 0xa40024 + 12, buf + 12, 12); if (ret != 12) { wiimote_cmd_release(wdata); return ret < 0 ? ret : -EIO; } wiimote_cmd_release(wdata); offs = 0; for (i = 0; i < 3; ++i) { for (j = 0; j < 4; ++j) { wdata->state.calib_bboard[j][i] = buf[offs]; wdata->state.calib_bboard[j][i] <<= 8; wdata->state.calib_bboard[j][i] |= buf[offs + 1]; offs += 2; } } wdata->extension.input = input_allocate_device(); if (!wdata->extension.input) return -ENOMEM; ret = device_create_file(&wdata->hdev->dev, &dev_attr_bboard_calib); if (ret) { hid_err(wdata->hdev, "cannot create sysfs attribute\n"); goto err_free; } input_set_drvdata(wdata->extension.input, wdata); wdata->extension.input->open = wiimod_bboard_open; wdata->extension.input->close = wiimod_bboard_close; wdata->extension.input->dev.parent = &wdata->hdev->dev; wdata->extension.input->id.bustype = wdata->hdev->bus; wdata->extension.input->id.vendor = wdata->hdev->vendor; wdata->extension.input->id.product = wdata->hdev->product; wdata->extension.input->id.version = wdata->hdev->version; wdata->extension.input->name = WIIMOTE_NAME " Balance Board"; set_bit(EV_KEY, wdata->extension.input->evbit); set_bit(BTN_A, wdata->extension.input->keybit); set_bit(EV_ABS, wdata->extension.input->evbit); set_bit(ABS_HAT0X, wdata->extension.input->absbit); set_bit(ABS_HAT0Y, wdata->extension.input->absbit); set_bit(ABS_HAT1X, wdata->extension.input->absbit); set_bit(ABS_HAT1Y, wdata->extension.input->absbit); input_set_abs_params(wdata->extension.input, ABS_HAT0X, 0, 65535, 2, 4); input_set_abs_params(wdata->extension.input, ABS_HAT0Y, 0, 65535, 2, 4); input_set_abs_params(wdata->extension.input, ABS_HAT1X, 0, 65535, 2, 4); input_set_abs_params(wdata->extension.input, ABS_HAT1Y, 0, 65535, 2, 4); ret = input_register_device(wdata->extension.input); if (ret) goto err_file; return 0; err_file: device_remove_file(&wdata->hdev->dev, &dev_attr_bboard_calib); err_free: input_free_device(wdata->extension.input); wdata->extension.input = NULL; return ret; } static void wiimod_bboard_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->extension.input) return; input_unregister_device(wdata->extension.input); wdata->extension.input = NULL; device_remove_file(&wdata->hdev->dev, &dev_attr_bboard_calib); } static const struct wiimod_ops wiimod_bboard = { .flags = WIIMOD_FLAG_EXT8, .arg = 0, .probe = wiimod_bboard_probe, .remove = wiimod_bboard_remove, .in_keys = wiimod_bboard_in_keys, .in_ext = wiimod_bboard_in_ext, }; /* * Pro Controller * Released with the Wii U was the Nintendo Wii U Pro Controller. It does not * work together with the classic Wii, but only with the new Wii U. However, it * uses the same protocol and provides a builtin "classic controller pro" * extension, few standard buttons, a rumble motor, 4 LEDs and a battery. * We provide all these via a standard extension device as the device doesn't * feature an extension port. */ enum wiimod_pro_keys { WIIMOD_PRO_KEY_A, WIIMOD_PRO_KEY_B, WIIMOD_PRO_KEY_X, WIIMOD_PRO_KEY_Y, WIIMOD_PRO_KEY_PLUS, WIIMOD_PRO_KEY_MINUS, WIIMOD_PRO_KEY_HOME, WIIMOD_PRO_KEY_LEFT, WIIMOD_PRO_KEY_RIGHT, WIIMOD_PRO_KEY_UP, WIIMOD_PRO_KEY_DOWN, WIIMOD_PRO_KEY_TL, WIIMOD_PRO_KEY_TR, WIIMOD_PRO_KEY_ZL, WIIMOD_PRO_KEY_ZR, WIIMOD_PRO_KEY_THUMBL, WIIMOD_PRO_KEY_THUMBR, WIIMOD_PRO_KEY_NUM, }; static const __u16 wiimod_pro_map[] = { BTN_EAST, /* WIIMOD_PRO_KEY_A */ BTN_SOUTH, /* WIIMOD_PRO_KEY_B */ BTN_NORTH, /* WIIMOD_PRO_KEY_X */ BTN_WEST, /* WIIMOD_PRO_KEY_Y */ BTN_START, /* WIIMOD_PRO_KEY_PLUS */ BTN_SELECT, /* WIIMOD_PRO_KEY_MINUS */ BTN_MODE, /* WIIMOD_PRO_KEY_HOME */ BTN_DPAD_LEFT, /* WIIMOD_PRO_KEY_LEFT */ BTN_DPAD_RIGHT, /* WIIMOD_PRO_KEY_RIGHT */ BTN_DPAD_UP, /* WIIMOD_PRO_KEY_UP */ BTN_DPAD_DOWN, /* WIIMOD_PRO_KEY_DOWN */ BTN_TL, /* WIIMOD_PRO_KEY_TL */ BTN_TR, /* WIIMOD_PRO_KEY_TR */ BTN_TL2, /* WIIMOD_PRO_KEY_ZL */ BTN_TR2, /* WIIMOD_PRO_KEY_ZR */ BTN_THUMBL, /* WIIMOD_PRO_KEY_THUMBL */ BTN_THUMBR, /* WIIMOD_PRO_KEY_THUMBR */ }; static void wiimod_pro_in_ext(struct wiimote_data *wdata, const __u8 *ext) { __s16 rx, ry, lx, ly; /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 1 | LX <7:0> | * -----+-----------------------+-----------------------+ * 2 | 0 0 0 0 | LX <11:8> | * -----+-----------------------+-----------------------+ * 3 | RX <7:0> | * -----+-----------------------+-----------------------+ * 4 | 0 0 0 0 | RX <11:8> | * -----+-----------------------+-----------------------+ * 5 | LY <7:0> | * -----+-----------------------+-----------------------+ * 6 | 0 0 0 0 | LY <11:8> | * -----+-----------------------+-----------------------+ * 7 | RY <7:0> | * -----+-----------------------+-----------------------+ * 8 | 0 0 0 0 | RY <11:8> | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 9 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 10 | BZL | BB | BY | BA | BX | BZR | BDL | BDU | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 11 | 1 | BATTERY | USB |CHARG|LTHUM|RTHUM| * -----+-----+-----------------+-----------+-----+-----+ * All buttons are low-active (0 if pressed) * RX and RY are right analog stick * LX and LY are left analog stick * BLT is left trigger, BRT is right trigger. * BDR, BDD, BDL, BDU form the D-Pad with right, down, left, up buttons * BZL is left Z button and BZR is right Z button * B-, BH, B+ are +, HOME and - buttons * BB, BY, BA, BX are A, B, X, Y buttons * * Bits marked as 0/1 are unknown and never changed during tests. * * Not entirely verified: * CHARG: 1 if uncharging, 0 if charging * USB: 1 if not connected, 0 if connected * BATTERY: battery capacity from 000 (empty) to 100 (full) */ lx = (ext[0] & 0xff) | ((ext[1] & 0x0f) << 8); rx = (ext[2] & 0xff) | ((ext[3] & 0x0f) << 8); ly = (ext[4] & 0xff) | ((ext[5] & 0x0f) << 8); ry = (ext[6] & 0xff) | ((ext[7] & 0x0f) << 8); input_report_abs(wdata->extension.input, ABS_X, lx - 0x800); input_report_abs(wdata->extension.input, ABS_Y, ly - 0x800); input_report_abs(wdata->extension.input, ABS_RX, rx - 0x800); input_report_abs(wdata->extension.input, ABS_RY, ry - 0x800); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_RIGHT], !(ext[8] & 0x80)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_DOWN], !(ext[8] & 0x40)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_TL], !(ext[8] & 0x20)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_MINUS], !(ext[8] & 0x10)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_HOME], !(ext[8] & 0x08)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_PLUS], !(ext[8] & 0x04)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_TR], !(ext[8] & 0x02)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_ZL], !(ext[9] & 0x80)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_B], !(ext[9] & 0x40)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_Y], !(ext[9] & 0x20)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_A], !(ext[9] & 0x10)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_X], !(ext[9] & 0x08)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_ZR], !(ext[9] & 0x04)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_LEFT], !(ext[9] & 0x02)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_UP], !(ext[9] & 0x01)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_THUMBL], !(ext[10] & 0x02)); input_report_key(wdata->extension.input, wiimod_pro_map[WIIMOD_PRO_KEY_THUMBR], !(ext[10] & 0x01)); input_sync(wdata->extension.input); } static int wiimod_pro_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_pro_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); } static int wiimod_pro_play(struct input_dev *dev, void *data, struct ff_effect *eff) { struct wiimote_data *wdata = input_get_drvdata(dev); __u8 value; unsigned long flags; /* * The wiimote supports only a single rumble motor so if any magnitude * is set to non-zero then we start the rumble motor. If both are set to * zero, we stop the rumble motor. */ if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) value = 1; else value = 0; spin_lock_irqsave(&wdata->state.lock, flags); wiiproto_req_rumble(wdata, value); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static int wiimod_pro_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret, i; wdata->extension.input = input_allocate_device(); if (!wdata->extension.input) return -ENOMEM; set_bit(FF_RUMBLE, wdata->extension.input->ffbit); input_set_drvdata(wdata->extension.input, wdata); if (input_ff_create_memless(wdata->extension.input, NULL, wiimod_pro_play)) { ret = -ENOMEM; goto err_free; } wdata->extension.input->open = wiimod_pro_open; wdata->extension.input->close = wiimod_pro_close; wdata->extension.input->dev.parent = &wdata->hdev->dev; wdata->extension.input->id.bustype = wdata->hdev->bus; wdata->extension.input->id.vendor = wdata->hdev->vendor; wdata->extension.input->id.product = wdata->hdev->product; wdata->extension.input->id.version = wdata->hdev->version; wdata->extension.input->name = WIIMOTE_NAME " Pro Controller"; set_bit(EV_KEY, wdata->extension.input->evbit); for (i = 0; i < WIIMOD_PRO_KEY_NUM; ++i) set_bit(wiimod_pro_map[i], wdata->extension.input->keybit); set_bit(EV_ABS, wdata->extension.input->evbit); set_bit(ABS_X, wdata->extension.input->absbit); set_bit(ABS_Y, wdata->extension.input->absbit); set_bit(ABS_RX, wdata->extension.input->absbit); set_bit(ABS_RY, wdata->extension.input->absbit); input_set_abs_params(wdata->extension.input, ABS_X, -0x800, 0x800, 2, 4); input_set_abs_params(wdata->extension.input, ABS_Y, -0x800, 0x800, 2, 4); input_set_abs_params(wdata->extension.input, ABS_RX, -0x800, 0x800, 2, 4); input_set_abs_params(wdata->extension.input, ABS_RY, -0x800, 0x800, 2, 4); ret = input_register_device(wdata->extension.input); if (ret) goto err_free; return 0; err_free: input_free_device(wdata->extension.input); wdata->extension.input = NULL; return ret; } static void wiimod_pro_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { unsigned long flags; if (!wdata->extension.input) return; spin_lock_irqsave(&wdata->state.lock, flags); wiiproto_req_rumble(wdata, 0); spin_unlock_irqrestore(&wdata->state.lock, flags); input_unregister_device(wdata->extension.input); wdata->extension.input = NULL; } static const struct wiimod_ops wiimod_pro = { .flags = WIIMOD_FLAG_EXT16, .arg = 0, .probe = wiimod_pro_probe, .remove = wiimod_pro_remove, .in_ext = wiimod_pro_in_ext, }; /* * Drums * Guitar-Hero, Rock-Band and other games came bundled with drums which can * be plugged as extension to a Wiimote. Drum-reports are still not entirely * figured out, but the most important information is known. * We create a separate device for drums and report all information via this * input device. */ static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata, __u8 none, __u8 which, __u8 pressure, __u8 onoff, __u8 *store, __u16 code, __u8 which_code) { static const __u8 default_pressure = 3; if (!none && which == which_code) { *store = pressure; input_report_abs(wdata->extension.input, code, *store); } else if (onoff != !!*store) { *store = onoff ? default_pressure : 0; input_report_abs(wdata->extension.input, code, *store); } } static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext) { __u8 pressure, which, none, hhp, sx, sy; __u8 o, r, y, g, b, bass, bm, bp; /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 1 | 0 | 0 | SX <5:0> | * 2 | 0 | 0 | SY <5:0> | * -----+-----+-----+-----------------------------+-----+ * 3 | HPP | NON | WHICH <5:1> | ? | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 | ? | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 6 | O | R | Y | G | B | BSS | 1 | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * All buttons are 0 if pressed * * With Motion+ enabled, the following bits will get invalid: * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 1 | 0 | 0 | SX <5:1> |XXXXX| * 2 | 0 | 0 | SY <5:1> |XXXXX| * -----+-----+-----+-----------------------------+-----+ * 3 | HPP | NON | WHICH <5:1> | ? | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 |XXXXX| * -----+-----+-----+-----+-----+-----+-----+-----+-----+ * 6 | O | R | Y | G | B | BSS |XXXXX|XXXXX| * -----+-----+-----+-----+-----+-----+-----+-----+-----+ */ pressure = 7 - (ext[3] >> 5); which = (ext[2] >> 1) & 0x1f; none = !!(ext[2] & 0x40); hhp = !(ext[2] & 0x80); sx = ext[0] & 0x3f; sy = ext[1] & 0x3f; o = !(ext[5] & 0x80); r = !(ext[5] & 0x40); y = !(ext[5] & 0x20); g = !(ext[5] & 0x10); b = !(ext[5] & 0x08); bass = !(ext[5] & 0x04); bm = !(ext[4] & 0x10); bp = !(ext[4] & 0x04); wiimod_drums_report_pressure(wdata, none, which, pressure, o, &wdata->state.pressure_drums[0], ABS_CYMBAL_RIGHT, 0x0e); wiimod_drums_report_pressure(wdata, none, which, pressure, r, &wdata->state.pressure_drums[1], ABS_TOM_LEFT, 0x19); wiimod_drums_report_pressure(wdata, none, which, pressure, y, &wdata->state.pressure_drums[2], ABS_CYMBAL_LEFT, 0x11); wiimod_drums_report_pressure(wdata, none, which, pressure, g, &wdata->state.pressure_drums[3], ABS_TOM_FAR_RIGHT, 0x12); wiimod_drums_report_pressure(wdata, none, which, pressure, b, &wdata->state.pressure_drums[4], ABS_TOM_RIGHT, 0x0f); /* Bass shares pressure with hi-hat (set via hhp) */ wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure, bass, &wdata->state.pressure_drums[5], ABS_BASS, 0x1b); /* Hi-hat has no on/off values, just pressure. Force to off/0. */ wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure, 0, &wdata->state.pressure_drums[6], ABS_HI_HAT, 0x0e); input_report_abs(wdata->extension.input, ABS_X, sx - 0x20); input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20); input_report_key(wdata->extension.input, BTN_START, bp); input_report_key(wdata->extension.input, BTN_SELECT, bm); input_sync(wdata->extension.input); } static int wiimod_drums_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_drums_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); spin_unlock_irqrestore(&wdata->state.lock, flags); } static int wiimod_drums_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret; wdata->extension.input = input_allocate_device(); if (!wdata->extension.input) return -ENOMEM; input_set_drvdata(wdata->extension.input, wdata); wdata->extension.input->open = wiimod_drums_open; wdata->extension.input->close = wiimod_drums_close; wdata->extension.input->dev.parent = &wdata->hdev->dev; wdata->extension.input->id.bustype = wdata->hdev->bus; wdata->extension.input->id.vendor = wdata->hdev->vendor; wdata->extension.input->id.product = wdata->hdev->product; wdata->extension.input->id.version = wdata->hdev->version; wdata->extension.input->name = WIIMOTE_NAME " Drums"; set_bit(EV_KEY, wdata->extension.input->evbit); set_bit(BTN_START, wdata->extension.input->keybit); set_bit(BTN_SELECT, wdata->extension.input->keybit); set_bit(EV_ABS, wdata->extension.input->evbit); set_bit(ABS_X, wdata->extension.input->absbit); set_bit(ABS_Y, wdata->extension.input->absbit); set_bit(ABS_TOM_LEFT, wdata->extension.input->absbit); set_bit(ABS_TOM_RIGHT, wdata->extension.input->absbit); set_bit(ABS_TOM_FAR_RIGHT, wdata->extension.input->absbit); set_bit(ABS_CYMBAL_LEFT, wdata->extension.input->absbit); set_bit(ABS_CYMBAL_RIGHT, wdata->extension.input->absbit); set_bit(ABS_BASS, wdata->extension.input->absbit); set_bit(ABS_HI_HAT, wdata->extension.input->absbit); input_set_abs_params(wdata->extension.input, ABS_X, -32, 31, 1, 1); input_set_abs_params(wdata->extension.input, ABS_Y, -32, 31, 1, 1); input_set_abs_params(wdata->extension.input, ABS_TOM_LEFT, 0, 7, 0, 0); input_set_abs_params(wdata->extension.input, ABS_TOM_RIGHT, 0, 7, 0, 0); input_set_abs_params(wdata->extension.input, ABS_TOM_FAR_RIGHT, 0, 7, 0, 0); input_set_abs_params(wdata->extension.input, ABS_CYMBAL_LEFT, 0, 7, 0, 0); input_set_abs_params(wdata->extension.input, ABS_CYMBAL_RIGHT, 0, 7, 0, 0); input_set_abs_params(wdata->extension.input, ABS_BASS, 0, 7, 0, 0); input_set_abs_params(wdata->extension.input, ABS_HI_HAT, 0, 7, 0, 0); ret = input_register_device(wdata->extension.input); if (ret) goto err_free; return 0; err_free: input_free_device(wdata->extension.input); wdata->extension.input = NULL; return ret; } static void wiimod_drums_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->extension.input) return; input_unregister_device(wdata->extension.input); wdata->extension.input = NULL; } static const struct wiimod_ops wiimod_drums = { .flags = 0, .arg = 0, .probe = wiimod_drums_probe, .remove = wiimod_drums_remove, .in_ext = wiimod_drums_in_ext, }; /* * Builtin Motion Plus * This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which * disables polling for Motion-Plus. This should be set only for devices which * don't allow MP hotplugging. */ static int wiimod_builtin_mp_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_BUILTIN_MP; spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_builtin_mp_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_BUILTIN_MP; spin_unlock_irqrestore(&wdata->state.lock, flags); } static const struct wiimod_ops wiimod_builtin_mp = { .flags = 0, .arg = 0, .probe = wiimod_builtin_mp_probe, .remove = wiimod_builtin_mp_remove, }; /* * No Motion Plus * This module simply sets the WIIPROTO_FLAG_NO_MP protocol flag which * disables motion-plus. This is needed for devices that advertise this but we * don't know how to use it (or whether it is actually present). */ static int wiimod_no_mp_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_NO_MP; spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_no_mp_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_NO_MP; spin_unlock_irqrestore(&wdata->state.lock, flags); } static const struct wiimod_ops wiimod_no_mp = { .flags = 0, .arg = 0, .probe = wiimod_no_mp_probe, .remove = wiimod_no_mp_remove, }; /* * Motion Plus * The Motion Plus extension provides rotation sensors (gyro) as a small * extension device for Wii Remotes. Many devices have them built-in so * you cannot see them from the outside. * Motion Plus extensions are special because they are on a separate extension * port and allow other extensions to be used simultaneously. This is all * handled by the Wiimote Core so we don't have to deal with it. */ static void wiimod_mp_in_mp(struct wiimote_data *wdata, const __u8 *ext) { __s32 x, y, z; /* | 8 7 6 5 4 3 | 2 | 1 | * -----+------------------------------+-----+-----+ * 1 | Yaw Speed <7:0> | * 2 | Roll Speed <7:0> | * 3 | Pitch Speed <7:0> | * -----+------------------------------+-----+-----+ * 4 | Yaw Speed <13:8> | Yaw |Pitch| * -----+------------------------------+-----+-----+ * 5 | Roll Speed <13:8> |Roll | Ext | * -----+------------------------------+-----+-----+ * 6 | Pitch Speed <13:8> | 1 | 0 | * -----+------------------------------+-----+-----+ * The single bits Yaw, Roll, Pitch in the lower right corner specify * whether the wiimote is rotating fast (0) or slow (1). Speed for slow * roation is 440 deg/s and for fast rotation 2000 deg/s. To get a * linear scale we multiply by 2000/440 = ~4.5454 which is 18 for fast * and 9 for slow. * If the wiimote is not rotating the sensor reports 2^13 = 8192. * Ext specifies whether an extension is connected to the motionp. * which is parsed by wiimote-core. */ x = ext[0]; y = ext[1]; z = ext[2]; x |= (((__u16)ext[3]) << 6) & 0xff00; y |= (((__u16)ext[4]) << 6) & 0xff00; z |= (((__u16)ext[5]) << 6) & 0xff00; x -= 8192; y -= 8192; z -= 8192; if (!(ext[3] & 0x02)) x *= 18; else x *= 9; if (!(ext[4] & 0x02)) y *= 18; else y *= 9; if (!(ext[3] & 0x01)) z *= 18; else z *= 9; input_report_abs(wdata->mp, ABS_RX, x); input_report_abs(wdata->mp, ABS_RY, y); input_report_abs(wdata->mp, ABS_RZ, z); input_sync(wdata->mp); } static int wiimod_mp_open(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags |= WIIPROTO_FLAG_MP_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); __wiimote_schedule(wdata); spin_unlock_irqrestore(&wdata->state.lock, flags); return 0; } static void wiimod_mp_close(struct input_dev *dev) { struct wiimote_data *wdata = input_get_drvdata(dev); unsigned long flags; spin_lock_irqsave(&wdata->state.lock, flags); wdata->state.flags &= ~WIIPROTO_FLAG_MP_USED; wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); __wiimote_schedule(wdata); spin_unlock_irqrestore(&wdata->state.lock, flags); } static int wiimod_mp_probe(const struct wiimod_ops *ops, struct wiimote_data *wdata) { int ret; wdata->mp = input_allocate_device(); if (!wdata->mp) return -ENOMEM; input_set_drvdata(wdata->mp, wdata); wdata->mp->open = wiimod_mp_open; wdata->mp->close = wiimod_mp_close; wdata->mp->dev.parent = &wdata->hdev->dev; wdata->mp->id.bustype = wdata->hdev->bus; wdata->mp->id.vendor = wdata->hdev->vendor; wdata->mp->id.product = wdata->hdev->product; wdata->mp->id.version = wdata->hdev->version; wdata->mp->name = WIIMOTE_NAME " Motion Plus"; set_bit(EV_ABS, wdata->mp->evbit); set_bit(ABS_RX, wdata->mp->absbit); set_bit(ABS_RY, wdata->mp->absbit); set_bit(ABS_RZ, wdata->mp->absbit); input_set_abs_params(wdata->mp, ABS_RX, -16000, 16000, 4, 8); input_set_abs_params(wdata->mp, ABS_RY, -16000, 16000, 4, 8); input_set_abs_params(wdata->mp, ABS_RZ, -16000, 16000, 4, 8); ret = input_register_device(wdata->mp); if (ret) goto err_free; return 0; err_free: input_free_device(wdata->mp); wdata->mp = NULL; return ret; } static void wiimod_mp_remove(const struct wiimod_ops *ops, struct wiimote_data *wdata) { if (!wdata->mp) return; input_unregister_device(wdata->mp); wdata->mp = NULL; } const struct wiimod_ops wiimod_mp = { .flags = 0, .arg = 0, .probe = wiimod_mp_probe, .remove = wiimod_mp_remove, .in_mp = wiimod_mp_in_mp, }; /* module table */ static const struct wiimod_ops wiimod_dummy; const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = { [WIIMOD_KEYS] = &wiimod_keys, [WIIMOD_RUMBLE] = &wiimod_rumble, [WIIMOD_BATTERY] = &wiimod_battery, [WIIMOD_LED1] = &wiimod_leds[0], [WIIMOD_LED2] = &wiimod_leds[1], [WIIMOD_LED3] = &wiimod_leds[2], [WIIMOD_LED4] = &wiimod_leds[3], [WIIMOD_ACCEL] = &wiimod_accel, [WIIMOD_IR] = &wiimod_ir, [WIIMOD_BUILTIN_MP] = &wiimod_builtin_mp, [WIIMOD_NO_MP] = &wiimod_no_mp, }; const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = { [WIIMOTE_EXT_NONE] = &wiimod_dummy, [WIIMOTE_EXT_UNKNOWN] = &wiimod_dummy, [WIIMOTE_EXT_NUNCHUK] = &wiimod_nunchuk, [WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic, [WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard, [WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro, [WIIMOTE_EXT_GUITAR_HERO_DRUMS] = &wiimod_drums, };