/* SPDX-License-Identifier: GPL-2.0-only */ /* * Landlock LSM - Ruleset management * * Copyright © 2016-2020 Mickaël Salaün * Copyright © 2018-2020 ANSSI */ #ifndef _SECURITY_LANDLOCK_RULESET_H #define _SECURITY_LANDLOCK_RULESET_H #include #include #include #include #include #include #include #include "limits.h" #include "object.h" /* * All access rights that are denied by default whether they are handled or not * by a ruleset/layer. This must be ORed with all ruleset->access_masks[] * entries when we need to get the absolute handled access masks. */ /* clang-format off */ #define LANDLOCK_ACCESS_FS_INITIALLY_DENIED ( \ LANDLOCK_ACCESS_FS_REFER) /* clang-format on */ typedef u16 access_mask_t; /* Makes sure all filesystem access rights can be stored. */ static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS); /* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */ static_assert(sizeof(unsigned long) >= sizeof(access_mask_t)); /* Ruleset access masks. */ typedef u16 access_masks_t; /* Makes sure all ruleset access rights can be stored. */ static_assert(BITS_PER_TYPE(access_masks_t) >= LANDLOCK_NUM_ACCESS_FS); typedef u16 layer_mask_t; /* Makes sure all layers can be checked. */ static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS); /** * struct landlock_layer - Access rights for a given layer */ struct landlock_layer { /** * @level: Position of this layer in the layer stack. */ u16 level; /** * @access: Bitfield of allowed actions on the kernel object. They are * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). */ access_mask_t access; }; /** * union landlock_key - Key of a ruleset's red-black tree */ union landlock_key { /** * @object: Pointer to identify a kernel object (e.g. an inode). */ struct landlock_object *object; /** * @data: Raw data to identify an arbitrary 32-bit value * (e.g. a TCP port). */ uintptr_t data; }; /** * enum landlock_key_type - Type of &union landlock_key */ enum landlock_key_type { /** * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node * keys. */ LANDLOCK_KEY_INODE = 1, }; /** * struct landlock_id - Unique rule identifier for a ruleset */ struct landlock_id { /** * @key: Identifies either a kernel object (e.g. an inode) or * a raw value (e.g. a TCP port). */ union landlock_key key; /** * @type: Type of a landlock_ruleset's root tree. */ const enum landlock_key_type type; }; /** * struct landlock_rule - Access rights tied to an object */ struct landlock_rule { /** * @node: Node in the ruleset's red-black tree. */ struct rb_node node; /** * @key: A union to identify either a kernel object (e.g. an inode) or * a raw data value (e.g. a network socket port). This is used as a key * for this ruleset element. The pointer is set once and never * modified. It always points to an allocated object because each rule * increments the refcount of its object. */ union landlock_key key; /** * @num_layers: Number of entries in @layers. */ u32 num_layers; /** * @layers: Stack of layers, from the latest to the newest, implemented * as a flexible array member (FAM). */ struct landlock_layer layers[] __counted_by(num_layers); }; /** * struct landlock_hierarchy - Node in a ruleset hierarchy */ struct landlock_hierarchy { /** * @parent: Pointer to the parent node, or NULL if it is a root * Landlock domain. */ struct landlock_hierarchy *parent; /** * @usage: Number of potential children domains plus their parent * domain. */ refcount_t usage; }; /** * struct landlock_ruleset - Landlock ruleset * * This data structure must contain unique entries, be updatable, and quick to * match an object. */ struct landlock_ruleset { /** * @root_inode: Root of a red-black tree containing &struct * landlock_rule nodes with inode object. Once a ruleset is tied to a * process (i.e. as a domain), this tree is immutable until @usage * reaches zero. */ struct rb_root root_inode; /** * @hierarchy: Enables hierarchy identification even when a parent * domain vanishes. This is needed for the ptrace protection. */ struct landlock_hierarchy *hierarchy; union { /** * @work_free: Enables to free a ruleset within a lockless * section. This is only used by * landlock_put_ruleset_deferred() when @usage reaches zero. * The fields @lock, @usage, @num_rules, @num_layers and * @access_masks are then unused. */ struct work_struct work_free; struct { /** * @lock: Protects against concurrent modifications of * @root, if @usage is greater than zero. */ struct mutex lock; /** * @usage: Number of processes (i.e. domains) or file * descriptors referencing this ruleset. */ refcount_t usage; /** * @num_rules: Number of non-overlapping (i.e. not for * the same object) rules in this ruleset. */ u32 num_rules; /** * @num_layers: Number of layers that are used in this * ruleset. This enables to check that all the layers * allow an access request. A value of 0 identifies a * non-merged ruleset (i.e. not a domain). */ u32 num_layers; /** * @access_masks: Contains the subset of filesystem * actions that are restricted by a ruleset. A domain * saves all layers of merged rulesets in a stack * (FAM), starting from the first layer to the last * one. These layers are used when merging rulesets, * for user space backward compatibility (i.e. * future-proof), and to properly handle merged * rulesets without overlapping access rights. These * layers are set once and never changed for the * lifetime of the ruleset. */ access_masks_t access_masks[]; }; }; }; struct landlock_ruleset * landlock_create_ruleset(const access_mask_t access_mask); void landlock_put_ruleset(struct landlock_ruleset *const ruleset); void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); int landlock_insert_rule(struct landlock_ruleset *const ruleset, const struct landlock_id id, const access_mask_t access); struct landlock_ruleset * landlock_merge_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const ruleset); const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, const struct landlock_id id); static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) { if (ruleset) refcount_inc(&ruleset->usage); } static inline void landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset, const access_mask_t fs_access_mask, const u16 layer_level) { access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS; /* Should already be checked in sys_landlock_create_ruleset(). */ WARN_ON_ONCE(fs_access_mask != fs_mask); ruleset->access_masks[layer_level] |= (fs_mask << LANDLOCK_SHIFT_ACCESS_FS); } static inline access_mask_t landlock_get_raw_fs_access_mask(const struct landlock_ruleset *const ruleset, const u16 layer_level) { return (ruleset->access_masks[layer_level] >> LANDLOCK_SHIFT_ACCESS_FS) & LANDLOCK_MASK_ACCESS_FS; } static inline access_mask_t landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset, const u16 layer_level) { /* Handles all initially denied by default access rights. */ return landlock_get_raw_fs_access_mask(ruleset, layer_level) | LANDLOCK_ACCESS_FS_INITIALLY_DENIED; } bool landlock_unmask_layers(const struct landlock_rule *const rule, const access_mask_t access_request, layer_mask_t (*const layer_masks)[], const size_t masks_array_size); access_mask_t landlock_init_layer_masks(const struct landlock_ruleset *const domain, const access_mask_t access_request, layer_mask_t (*const layer_masks)[], const enum landlock_key_type key_type); #endif /* _SECURITY_LANDLOCK_RULESET_H */