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#include <net/ip.h>
#include <net/udp.h>
#include <net/udplite.h>
#include <asm/checksum.h>
#ifndef _HAVE_ARCH_IPV6_CSUM
__sum16 csum_ipv6_magic(const struct in6_addr *saddr,
const struct in6_addr *daddr,
__u32 len, unsigned short proto,
__wsum csum)
{
int carry;
__u32 ulen;
__u32 uproto;
__u32 sum = (__force u32)csum;
sum += (__force u32)saddr->s6_addr32[0];
carry = (sum < (__force u32)saddr->s6_addr32[0]);
sum += carry;
sum += (__force u32)saddr->s6_addr32[1];
carry = (sum < (__force u32)saddr->s6_addr32[1]);
sum += carry;
sum += (__force u32)saddr->s6_addr32[2];
carry = (sum < (__force u32)saddr->s6_addr32[2]);
sum += carry;
sum += (__force u32)saddr->s6_addr32[3];
carry = (sum < (__force u32)saddr->s6_addr32[3]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[0];
carry = (sum < (__force u32)daddr->s6_addr32[0]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[1];
carry = (sum < (__force u32)daddr->s6_addr32[1]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[2];
carry = (sum < (__force u32)daddr->s6_addr32[2]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[3];
carry = (sum < (__force u32)daddr->s6_addr32[3]);
sum += carry;
ulen = (__force u32)htonl((__u32) len);
sum += ulen;
carry = (sum < ulen);
sum += carry;
uproto = (__force u32)htonl(proto);
sum += uproto;
carry = (sum < uproto);
sum += carry;
return csum_fold((__force __wsum)sum);
}
EXPORT_SYMBOL(csum_ipv6_magic);
#endif
int udp6_csum_init(struct sk_buff *skb, struct udphdr *uh, int proto)
{
int err;
UDP_SKB_CB(skb)->partial_cov = 0;
UDP_SKB_CB(skb)->cscov = skb->len;
if (proto == IPPROTO_UDPLITE) {
err = udplite_checksum_init(skb, uh);
if (err)
return err;
}
/* To support RFC 6936 (allow zero checksum in UDP/IPV6 for tunnels)
* we accept a checksum of zero here. When we find the socket
* for the UDP packet we'll check if that socket allows zero checksum
* for IPv6 (set by socket option).
*/
return skb_checksum_init_zero_check(skb, proto, uh->check,
ip6_compute_pseudo);
}
EXPORT_SYMBOL(udp6_csum_init);
/* Function to set UDP checksum for an IPv6 UDP packet. This is intended
* for the simple case like when setting the checksum for a UDP tunnel.
*/
void udp6_set_csum(bool nocheck, struct sk_buff *skb,
const struct in6_addr *saddr,
const struct in6_addr *daddr, int len)
{
struct udphdr *uh = udp_hdr(skb);
if (nocheck)
uh->check = 0;
else if (skb_is_gso(skb))
uh->check = ~udp_v6_check(len, saddr, daddr, 0);
else if (skb->ip_summed == CHECKSUM_PARTIAL) {
uh->check = 0;
uh->check = udp_v6_check(len, saddr, daddr, lco_csum(skb));
if (uh->check == 0)
uh->check = CSUM_MANGLED_0;
} else if (skb_dst(skb) && skb_dst(skb)->dev &&
(skb_dst(skb)->dev->features & NETIF_F_IPV6_CSUM)) {
skb->ip_summed = CHECKSUM_PARTIAL;
skb->csum_start = skb_transport_header(skb) - skb->head;
skb->csum_offset = offsetof(struct udphdr, check);
uh->check = ~udp_v6_check(len, saddr, daddr, 0);
} else {
__wsum csum;
uh->check = 0;
csum = skb_checksum(skb, 0, len, 0);
uh->check = udp_v6_check(len, saddr, daddr, csum);
if (uh->check == 0)
uh->check = CSUM_MANGLED_0;
skb->ip_summed = CHECKSUM_UNNECESSARY;
}
}
EXPORT_SYMBOL(udp6_set_csum);
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