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authorPeter Hutterer <peter.hutterer@who-t.net>2022-04-08 08:21:47 +0200
committerZbigniew Jędrzejewski-Szmek <zbyszek@in.waw.pl>2022-04-12 09:24:25 +0200
commitbc85f8b51d962597360e982811e674c126850f56 (patch)
treef3933cb88009ea12e69f94a1afe12ab2c248d7da /src/udev/udev-builtin-input_id.c
parentMerge pull request #23051 from poettering/udev-tweaklets-2 (diff)
downloadsystemd-bc85f8b51d962597360e982811e674c126850f56.tar.xz
systemd-bc85f8b51d962597360e982811e674c126850f56.zip
udev-builtin-input_id: use heuristics to detect joysticks
Several keyboard devices are erroneously tagged with ID_INPUT_JOYSTICK because of random buttons they set. For example, the LiteOn Lenovo Calliope USB Keyboard sets BTN_TRIGGER, BTN_TOP2, BTN_PINKIE and BTN_BASE, see libinput issue 745 for details. ID_INPUT_JOYSTICK triggers the uaccess rules, making those keyboards easily accessible. That's not a problem in the LiteOn example since that event node doesn't contain the normal keys and eavesdropping on volume keys is probably not very interesting. Improve the joystick detection by adding heuristics similar to what libinput 1.20 uses: check for some specific set of keys that are common on keyboards but very unlikely on joysticks. If enough of those are present (or the device has less than 2 axes or joysticks), don't tag it as joystick. libinput also checks for > 10 keyboard keys, but this is not done here to be more conservative.
Diffstat (limited to '')
-rw-r--r--src/udev/udev-builtin-input_id.c55
1 files changed, 44 insertions, 11 deletions
diff --git a/src/udev/udev-builtin-input_id.c b/src/udev/udev-builtin-input_id.c
index 55f7d3f44d..f04e29b8f8 100644
--- a/src/udev/udev-builtin-input_id.c
+++ b/src/udev/udev-builtin-input_id.c
@@ -156,7 +156,8 @@ static bool test_pointers(sd_device *dev,
bool has_abs_coordinates = false;
bool has_rel_coordinates = false;
bool has_mt_coordinates = false;
- bool has_joystick_axes_or_buttons = false;
+ size_t num_joystick_axes = 0;
+ size_t num_joystick_buttons = 0;
bool has_pad_buttons = false;
bool is_direct = false;
bool has_touch = false;
@@ -214,15 +215,19 @@ static bool test_pointers(sd_device *dev,
* Catz Mad Catz M.M.O.TE). Skip those.
*/
if (!test_bit(BTN_JOYSTICK - 1, bitmask_key)) {
- for (int button = BTN_JOYSTICK; button < BTN_DIGI && !has_joystick_axes_or_buttons; button++)
- has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
- for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40 && !has_joystick_axes_or_buttons; button++)
- has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
- for (int button = BTN_DPAD_UP; button <= BTN_DPAD_RIGHT && !has_joystick_axes_or_buttons; button++)
- has_joystick_axes_or_buttons = test_bit(button, bitmask_key);
+ for (int button = BTN_JOYSTICK; button < BTN_DIGI; button++)
+ if (test_bit(button, bitmask_key))
+ num_joystick_buttons++;
+ for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40; button++)
+ if (test_bit(button, bitmask_key))
+ num_joystick_buttons++;
+ for (int button = BTN_DPAD_UP; button <= BTN_DPAD_RIGHT; button++)
+ if (test_bit(button, bitmask_key))
+ num_joystick_buttons++;
}
- for (int axis = ABS_RX; axis < ABS_PRESSURE && !has_joystick_axes_or_buttons; axis++)
- has_joystick_axes_or_buttons = test_bit(axis, bitmask_abs);
+ for (int axis = ABS_RX; axis < ABS_PRESSURE; axis++)
+ if (test_bit(axis, bitmask_abs))
+ num_joystick_axes++;
if (has_abs_coordinates) {
if (has_stylus || has_pen)
@@ -235,9 +240,9 @@ static bool test_pointers(sd_device *dev,
is_abs_mouse = true;
else if (has_touch || is_direct)
is_touchscreen = true;
- else if (has_joystick_axes_or_buttons)
+ else if (num_joystick_buttons > 0 || num_joystick_axes > 0)
is_joystick = true;
- } else if (has_joystick_axes_or_buttons)
+ } else if (num_joystick_buttons > 0 || num_joystick_axes > 0)
is_joystick = true;
if (has_mt_coordinates) {
@@ -262,6 +267,34 @@ static bool test_pointers(sd_device *dev,
if (is_mouse && id->bustype == BUS_I2C)
is_pointing_stick = true;
+ /* Joystick un-detection. Some keyboards have random joystick buttons
+ * set. Avoid those being labeled as ID_INPUT_JOYSTICK with some heuristics.
+ * The well-known keys represent a (randomly picked) set of key groups.
+ * A joystick may have one of those but probably not several. And a joystick with less than 2 buttons
+ * or axes is not a joystick either.
+ * libinput uses similar heuristics, any changes here should be added to libinput too.
+ */
+ if (is_joystick) {
+ static const unsigned int well_known_keyboard_keys[] = {
+ KEY_LEFTCTRL, KEY_CAPSLOCK, KEY_NUMLOCK, KEY_INSERT,
+ KEY_MUTE, KEY_CALC, KEY_FILE, KEY_MAIL, KEY_PLAYPAUSE,
+ KEY_BRIGHTNESSDOWN,
+ };
+ size_t num_well_known_keys = 0;
+
+ if (has_keys)
+ for (size_t i = 0; i < ELEMENTSOF(well_known_keyboard_keys); i++)
+ if (test_bit(well_known_keyboard_keys[i], bitmask_key))
+ num_well_known_keys++;
+
+ if (num_well_known_keys >= 4 || num_joystick_buttons + num_joystick_axes < 2) {
+ log_device_debug(dev, "Input device has %zd joystick buttons and %zd axes but also %zd keyboard key sets, "
+ "assuming this is a keyboard, not a joystick.",
+ num_joystick_buttons, num_joystick_axes, num_well_known_keys);
+ is_joystick = false;
+ }
+ }
+
if (is_pointing_stick)
udev_builtin_add_property(dev, test, "ID_INPUT_POINTINGSTICK", "1");
if (is_mouse || is_abs_mouse)