/* SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #include "terminal-util.h" /* Regular colors */ #define ANSI_BLACK "\x1B[0;30m" /* Some type of grey usually. */ #define ANSI_RED "\x1B[0;31m" #define ANSI_GREEN "\x1B[0;32m" #define ANSI_YELLOW "\x1B[0;33m" #define ANSI_BLUE "\x1B[0;34m" #define ANSI_MAGENTA "\x1B[0;35m" #define ANSI_CYAN "\x1B[0;36m" #define ANSI_WHITE "\x1B[0;37m" /* This is actually rendered as light grey, legible even on a white * background. See ANSI_HIGHLIGHT_WHITE for real white. */ #define ANSI_BRIGHT_BLACK "\x1B[0;90m" #define ANSI_BRIGHT_RED "\x1B[0;91m" #define ANSI_BRIGHT_GREEN "\x1B[0;92m" #define ANSI_BRIGHT_YELLOW "\x1B[0;93m" #define ANSI_BRIGHT_BLUE "\x1B[0;94m" #define ANSI_BRIGHT_MAGENTA "\x1B[0;95m" #define ANSI_BRIGHT_CYAN "\x1B[0;96m" #define ANSI_BRIGHT_WHITE "\x1B[0;97m" #define ANSI_GREY "\x1B[0;38;5;245m" /* Bold/highlighted */ #define ANSI_HIGHLIGHT_BLACK "\x1B[0;1;30m" #define ANSI_HIGHLIGHT_RED "\x1B[0;1;31m" #define ANSI_HIGHLIGHT_GREEN "\x1B[0;1;32m" #define _ANSI_HIGHLIGHT_YELLOW "\x1B[0;1;33m" /* This yellow is currently not displayed well by some terminals */ #define ANSI_HIGHLIGHT_BLUE "\x1B[0;1;34m" #define ANSI_HIGHLIGHT_MAGENTA "\x1B[0;1;35m" #define ANSI_HIGHLIGHT_CYAN "\x1B[0;1;36m" #define ANSI_HIGHLIGHT_WHITE "\x1B[0;1;37m" #define ANSI_HIGHLIGHT_YELLOW4 "\x1B[0;1;38:5:100m" #define ANSI_HIGHLIGHT_KHAKI3 "\x1B[0;1;38:5:185m" #define ANSI_HIGHLIGHT_GREY "\x1B[0;1;38:5:245m" #define ANSI_HIGHLIGHT_YELLOW ANSI_HIGHLIGHT_KHAKI3 /* Replacement yellow that is more legible */ /* Underlined */ #define ANSI_GREY_UNDERLINE "\x1B[0;4;38:5:245m" #define ANSI_BRIGHT_BLACK_UNDERLINE "\x1B[0;4;90m" #define ANSI_HIGHLIGHT_RED_UNDERLINE "\x1B[0;1;4;31m" #define ANSI_HIGHLIGHT_GREEN_UNDERLINE "\x1B[0;1;4;32m" #define ANSI_HIGHLIGHT_YELLOW_UNDERLINE "\x1B[0;1;4;38:5:185m" #define ANSI_HIGHLIGHT_BLUE_UNDERLINE "\x1B[0;1;4;34m" #define ANSI_HIGHLIGHT_MAGENTA_UNDERLINE "\x1B[0;1;4;35m" #define ANSI_HIGHLIGHT_GREY_UNDERLINE "\x1B[0;1;4;38:5:245m" /* Other ANSI codes */ #define ANSI_UNDERLINE "\x1B[0;4m" #define ANSI_ADD_UNDERLINE "\x1B[4m" #define ANSI_ADD_UNDERLINE_GREY ANSI_ADD_UNDERLINE "\x1B[58:5:245m" #define ANSI_HIGHLIGHT "\x1B[0;1;39m" #define ANSI_HIGHLIGHT_UNDERLINE "\x1B[0;1;4m" /* Fallback colors: 256 → 16 */ #define ANSI_HIGHLIGHT_GREY_FALLBACK "\x1B[0;1;90m" #define ANSI_HIGHLIGHT_GREY_FALLBACK_UNDERLINE "\x1B[0;1;4;90m" #define ANSI_HIGHLIGHT_YELLOW_FALLBACK "\x1B[0;1;33m" #define ANSI_HIGHLIGHT_YELLOW_FALLBACK_UNDERLINE "\x1B[0;1;4;33m" /* Background colors */ #define ANSI_BACKGROUND_BLUE "\x1B[44m" /* Reset/clear ANSI styles */ #define ANSI_NORMAL "\x1B[0m" #define DEFINE_ANSI_FUNC(name, NAME) \ static inline const char* ansi_##name(void) { \ return colors_enabled() ? ANSI_##NAME : ""; \ } #define DEFINE_ANSI_FUNC_256(name, NAME, FALLBACK) \ static inline const char* ansi_##name(void) { \ switch (get_color_mode()) { \ case COLOR_OFF: return ""; \ case COLOR_16: return ANSI_##FALLBACK; \ default : return ANSI_##NAME; \ } \ } static inline const char* ansi_underline(void) { return underline_enabled() ? ANSI_UNDERLINE : ""; } static inline const char* ansi_add_underline(void) { return underline_enabled() ? ANSI_ADD_UNDERLINE : ""; } static inline const char* ansi_add_underline_grey(void) { return underline_enabled() ? (colors_enabled() ? ANSI_ADD_UNDERLINE_GREY : ANSI_ADD_UNDERLINE) : ""; } #define DEFINE_ANSI_FUNC_UNDERLINE(name, NAME) \ static inline const char* ansi_##name(void) { \ return underline_enabled() ? ANSI_##NAME##_UNDERLINE : \ colors_enabled() ? ANSI_##NAME : ""; \ } #define DEFINE_ANSI_FUNC_UNDERLINE_256(name, NAME, FALLBACK) \ static inline const char* ansi_##name(void) { \ switch (get_color_mode()) { \ case COLOR_OFF: return ""; \ case COLOR_16: return underline_enabled() ? ANSI_##FALLBACK##_UNDERLINE : ANSI_##FALLBACK; \ default : return underline_enabled() ? ANSI_##NAME##_UNDERLINE: ANSI_##NAME; \ } \ } DEFINE_ANSI_FUNC(normal, NORMAL); DEFINE_ANSI_FUNC(highlight, HIGHLIGHT); DEFINE_ANSI_FUNC(black, BLACK); DEFINE_ANSI_FUNC(red, RED); DEFINE_ANSI_FUNC(green, GREEN); DEFINE_ANSI_FUNC(yellow, YELLOW); DEFINE_ANSI_FUNC(blue, BLUE); DEFINE_ANSI_FUNC(magenta, MAGENTA); DEFINE_ANSI_FUNC(cyan, CYAN); DEFINE_ANSI_FUNC(white, WHITE); DEFINE_ANSI_FUNC_256(grey, GREY, BRIGHT_BLACK); DEFINE_ANSI_FUNC(bright_black, BRIGHT_BLACK); DEFINE_ANSI_FUNC(bright_red, BRIGHT_RED); DEFINE_ANSI_FUNC(bright_green, BRIGHT_GREEN); DEFINE_ANSI_FUNC(bright_yellow, BRIGHT_YELLOW); DEFINE_ANSI_FUNC(bright_blue, BRIGHT_BLUE); DEFINE_ANSI_FUNC(bright_magenta, BRIGHT_MAGENTA); DEFINE_ANSI_FUNC(bright_cyan, BRIGHT_CYAN); DEFINE_ANSI_FUNC(bright_white, BRIGHT_WHITE); DEFINE_ANSI_FUNC(highlight_black, HIGHLIGHT_BLACK); DEFINE_ANSI_FUNC(highlight_red, HIGHLIGHT_RED); DEFINE_ANSI_FUNC(highlight_green, HIGHLIGHT_GREEN); DEFINE_ANSI_FUNC_256(highlight_yellow, HIGHLIGHT_YELLOW, HIGHLIGHT_YELLOW_FALLBACK); DEFINE_ANSI_FUNC_256(highlight_yellow4, HIGHLIGHT_YELLOW4, HIGHLIGHT_YELLOW_FALLBACK); DEFINE_ANSI_FUNC(highlight_blue, HIGHLIGHT_BLUE); DEFINE_ANSI_FUNC(highlight_magenta, HIGHLIGHT_MAGENTA); DEFINE_ANSI_FUNC(highlight_cyan, HIGHLIGHT_CYAN); DEFINE_ANSI_FUNC_256(highlight_grey, HIGHLIGHT_GREY, HIGHLIGHT_GREY_FALLBACK); DEFINE_ANSI_FUNC(highlight_white, HIGHLIGHT_WHITE); static inline const char* _ansi_highlight_yellow(void) { return colors_enabled() ? _ANSI_HIGHLIGHT_YELLOW : ""; } DEFINE_ANSI_FUNC_UNDERLINE(highlight_underline, HIGHLIGHT); DEFINE_ANSI_FUNC_UNDERLINE_256(grey_underline, GREY, BRIGHT_BLACK); DEFINE_ANSI_FUNC_UNDERLINE(highlight_red_underline, HIGHLIGHT_RED); DEFINE_ANSI_FUNC_UNDERLINE(highlight_green_underline, HIGHLIGHT_GREEN); DEFINE_ANSI_FUNC_UNDERLINE_256(highlight_yellow_underline, HIGHLIGHT_YELLOW, HIGHLIGHT_YELLOW_FALLBACK); DEFINE_ANSI_FUNC_UNDERLINE(highlight_blue_underline, HIGHLIGHT_BLUE); DEFINE_ANSI_FUNC_UNDERLINE(highlight_magenta_underline, HIGHLIGHT_MAGENTA); DEFINE_ANSI_FUNC_UNDERLINE_256(highlight_grey_underline, HIGHLIGHT_GREY, HIGHLIGHT_GREY_FALLBACK); static inline const char* ansi_highlight_green_red(bool b) { return b ? ansi_highlight_green() : ansi_highlight_red(); }