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<?xml version='1.0' encoding='UTF-8' ?>
<!DOCTYPE manualpage SYSTEM "../style/manualpage.dtd">
<?xml-stylesheet type="text/xsl" href="../style/manual.en.xsl"?>

<!-- $LastChangedRevision$ -->

<!--
 Licensed to the Apache Software Foundation (ASF) under one or more
 contributor license agreements.  See the NOTICE file distributed with
 this work for additional information regarding copyright ownership.
 The ASF licenses this file to You under the Apache License, Version 2.0
 (the "License"); you may not use this file except in compliance with
 the License.  You may obtain a copy of the License at

     http://www.apache.org/licenses/LICENSE-2.0

 Unless required by applicable law or agreed to in writing, software
 distributed under the License is distributed on an "AS IS" BASIS,
 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 See the License for the specific language governing permissions and
 limitations under the License.
-->

<manualpage metafile="lua.xml.meta">
<parentdocument href="./">Developer</parentdocument>

  <title>Creating hooks and scripts with mod_lua</title>

<summary>
<p>This document expands on the <module>mod_lua</module> documentation and explores
 additional ways of using mod_lua for writing hooks and scripts.</p>
</summary>

<seealso><a href="../mod/mod_lua.html">mod_lua</a></seealso>
<seealso><a href="modguide.html">Developing modules for Apache 2.4</a></seealso>
<seealso><a href="request.html">Request Processing in Apache 2.4</a></seealso>
<seealso><a href="hooks.html">Apache 2.x Hook Functions</a></seealso>

<section id="introduction"><title>Introduction</title>
<section id="what"><title>What is mod_lua</title>
<p>
Stuff about what <module>mod_lua</module> is goes here.
</p>
</section>
<section id="contents"><title>What we will be discussing in this document</title>
<p>
This document will discuss several cases where <module>mod_lua</module> can be used
to either ease up a phase of the request processing or create more transparency in
the logic behind a decision made in a phase.
</p>

</section>

<section id="prerequisites"><title>Prerequisites</title>
<p>
First and foremost, you are expected to have a basic knowledge of how the Lua
programming language works. In most cases, we will try to be as pedagogical
as possible and link to documents describing the functions used in the
examples, but there are also many cases where it is necessary to either
just assume that "it works" or do some digging yourself into what the hows
and whys of various function calls.
</p>


</section>
</section>

<section id="enabling"><title>Optimizing mod_lua for production servers</title>

<section><title>Setting a scope for Lua states</title>
<p>
Setting the right <directive module="mod_lua">LuaScope</directive> setting
for your Lua scripts can be essential to your server's
performance. By default, the scope is set to <code>once</code>, which means
that every call to a Lua script will spawn a new Lua state that handles that
script and is destroyed immediately after. This option keeps the memory
footprint of mod_lua low, but also affects the processing speed of a request.
If you have the memory to spare, you can set the scope to <code>thread</code>,
which will make mod_lua spawn a Lua state that lasts the entirety of a thread's
lifetime, speeding up request processing by 2-3 times. Since mod_lua will create
a state for each script, this may be an expensive move, memory-wise, so to
compromise between speed and memory usage, you can choose the <code>server</code>
option to create a pool of Lua states to be used. Each request for a Lua script or
a hook function will then acquire a state from the pool and release it back when it's
done using it, allowing you to still gain a significant performance increase, while
keeping your memory footprint low. Some examples of possible settings are:
</p>
<highlight language="config">
LuaScope once
LuaScope thread
LuaScope server 5 40
</highlight>
<p>
As a general rule of thumb: If your server has none to low usage, use <code>once</code>
or <code>request</code>, if your server has low to medium usage, use the <code>server</code>
pool, and if it has high usage, use the <code>thread</code> setting. As your server's
load increases, so will the number of states being actively used, and having your scope
set to <code>once/request/conn</code> will stop being beneficial to your memory footprint.
</p>
<p>
<strong>Note:</strong> The <code>min</code> and <code>max</code> settings for the
<code>server</code> scope denotes the minimum and maximum states to keep in a pool per
server <em>process</em>, so keep this below your <code>ThreadsPerChild</code> limit.
</p>
</section>

<section><title>Using code caching</title>
<p>
By default, <module>mod_lua</module> stats each Lua script to determine whether a reload
(and thus, a re-interpretation and re-compilation) of a script is required. This is managed
through the <directive module="mod_lua">LuaCodeCache</directive> directive. If you are running
your scripts on a production server, and you do not need to update them regularly, it may be
advantageous to set this directive to the <code>forever</code> value, which will cause mod_lua
to skip the stat process and always reuse the compiled byte-code from the first access to the
script, thus speeding up the processing. For Lua hooks, this can prove to increase peformance,
while for scripts handled by the <code>lua-script</code> handler, the increase in performance
may be negligible, as files httpd will stat the files regardless.
</p>
</section>

<section><title>Keeping the scope clean</title>
<p>
For maximum performance, it is generally recommended that any initialization of libraries,
constants and master tables be kept outside the handle's scope:
</p>
<highlight language="lua">
--[[ This is good practice ]]--
require "string"
require "someLibrary"
local masterTable = {}
local constant = "Foo bar baz"

function handle(r)
    do_stuff()
end
</highlight>
<highlight language="lua">
--[[ This is bad practice ]]--
require "string"

function handle(r)
    require "someLibrary"
    local masterTable = {}
    local constant = "Foo bar baz"
    do_stuff()
end
</highlight>
</section>

</section>

<section id="basic_remap"><title>Example 1: A basic remapping module</title>
<p>
    These first examples show how mod_lua can be used to rewrite URIs in the same
    way that one could do using <directive module="mod_alias">Alias</directive> or
    <directive module="mod_rewrite">RewriteRule</directive>, but with more clarity
    on how the decision-making takes place, as well as allowing for more complex
    decisions than would otherwise be allowed with said directives.
</p>

<highlight language="config">
LuaHookTranslateName /path/too/foo.lua remap
</highlight>


<!-- BEGIN EXAMPLE CODE -->
<highlight language="lua">
--[[
    Simple remap example.
    This example will rewrite /foo/test.bar to the physical file
    /internal/test, somewhat like how mod_alias works.
]]--

function remap(r)
    -- Test if the URI matches our criteria
    local barFile =  r.uri:match("/foo/([a-zA-Z0-9]+)%.bar")
    if barFile then
        r.filename = "/internal/" .. barFile
    end
    return apache2.OK
end
</highlight>
<!-- END EXAMPLE CODE -->


<!-- BEGIN EXAMPLE CODE -->
<highlight language="lua">
--[[
    Advanced remap example.
    This example will evaluate some conditions, and based on that,
    remap a file to one of two destinations, using a rewrite map.
    This is similar to mixing AliasMatch and ProxyPass, but
    without them clashing in any way. Assuming we are on example.com, then:

    http://example.com/photos/test.png will be rewritten as /uploads/www/test.png
    http://example.com/ext/foo.html will be proxied to http://www.external.com/foo.html
    URIs that do not match, will be served by their respective default handlers
]]--

local map = {
      photos = {
                   source = [[^/photos/(.+)\.png$]],
                   destination = [[/uploads/www/$1.png]],
                   proxy = false
                },
      externals = {
                   source = [[^/ext/(.*)$]],
                   destination = [[http://www.external.com/$1]],
                   proxy = true
                }
}

function interpolateString(s,v)
    return s:gsub("%$(%d+)", function(a) return v[tonumber(a)] end)
end

function remap(r)
    -- browse through the rewrite map
    for key, entry in pairs(map) do
        -- Match source regex against URI
        local match = r:regex(entry.source, r.uri) then
        if match and match[0] then
            r.filename = interpolateString(entry.destination, match)
            -- Is this a proxied remap?
            if entry.proxy then
                r.handler = "proxy-server" -- tell mod_proxy to handle this
                r.proxyreq = apache2.PROXYREQ_REVERSE -- We'll want to do a reverse proxy
                r.filename = "proxy:" .. r.filename -- Add the proxy scheme to the destination
            end
            return apache2.OK
        end
    end
    return apache2.DECLINED
end
</highlight>
<!-- END EXAMPLE CODE -->

<p>
bla bla
</p>
</section>




<section id="mass_vhost"><title>Example 2: Mass virtual hosting</title>
<p>
    As with simple and advanced rewriting, you can use mod_lua for dynamically
    assigning a hostname to a specific document root, much like
    <module>mod_vhost_alias</module> does, but with more control over what goes
    where. This could be as simple as a table holding the information about which
    host goes into which folder, or more advanced, using a database holding the
    document roots of each hostname.
</p>

<highlight language="config">
LuaHookTranslateName /path/too/foo.lua mass_vhost
</highlight>


<!-- BEGIN EXAMPLE CODE -->
<highlight language="lua">
--[[
    Simple mass vhost script
    This example will check a map for a virtual host and rewrite filename and
    document root accordingly.
]]--

local vhosts = {
    { domain = "example.com", home = "/www/example.com" },
    { domain = "example.org", home = "/nfs/ext1/example.org" }
}

function mass_vhost(r)
    -- Match against our hostname
    for key, entry in pairs(vhosts) do
        -- match against either host or *.host:
        if apache2.strcmp_match(r.hostname, entry.domain) or
           apache2.strcmp_match(r.hostname, "*." .. entry.domain) then
            -- If it matches, rewrite filename and set document root
            local filename = r.filename:sub(r.document_root:len()+1)
            r.filename = entry.home .. filename
            apahce2.set_document_root(entry.home)
            return apache2.OK
        end
    end
    return apache2.DECLINED
end
</highlight>
<!-- END EXAMPLE CODE -->


<!-- BEGIN EXAMPLE CODE -->
<highlight language="lua">
--[[
    Advanced mass virtual hosting
    This example will query a database for vhost entries and save them for
    60 seconds before checking for updates. For best performance, such scripts
    should generally be run with LuaScope set to 'thread' or 'server'
]]--

local cached_vhosts = {}
local timeout = 60

-- Function for querying the database for saved vhost entries
function query_vhosts(r)
    local host = r.hostname
    if not cached_vhosts[host] or (cached_vhosts[host] and cached_vhosts[host].updated &lt; os.time() - timeout) then
        local db,err = ap.dbopen(r,"mod_dbd")
        local _host = db:escape(r,host)
        local res, err = db:query(r, ("SELECT `destination` FROM `vhosts` WHERE `hostname` = '%s' LIMIT 1"):format(_host) )
        if res and #res == 1 then
            cached_vhosts[host] = { updated = os.time(), destination = res[1][1] }
        else
            cached_vhosts[host] = { updated = os.time(), destination = nil } -- don't re-query whenever there's no result, wait a while.
        end
        db:close()
    end
    if cached_vhosts[host] then
        return cached_vhosts[host].destination
    else
        return nil
    end
end

function mass_vhost(r)
    -- Check whether the hostname is in our database
    local destination = query_vhosts(r)
    if destination then
        -- If found, rewrite and change document root
        local filename = r.filename:sub(r.document_root:len()+1)
        r.filename = destination .. filename
        ap.set_document_root(r,destination)
        return apache2.OK
    end
    return apache2.DECLINED
end
</highlight>
<!-- END EXAMPLE CODE -->

<p>

</p>
</section>




<section id="basic_auth"><title>Example 3: A basic authorization hook</title>
<p>
    With the authorization hooks, you can add custom auth phases to your request
    processing, allowing you to either add new requirements that were not previously
    supported by httpd, or tweaking existing ones to accommodate your needs.
</p>
<highlight language="config">
LuaHookAuthChecker /path/too/foo.lua check_auth
</highlight>

<!-- BEGIN EXAMPLE CODE -->
<highlight language="lua">
--[[
     A simple authentication hook that checks a table containing usernames and
     passwords of two accounts.
]]--
local accounts = {
    bob  = 'somePassword',
    jane = 'Iloveponies'
}

-- Function for parsing the Authorization header into a username and a password
function parse_auth(str)
    local user,pass = nil, nil
    if str and str:len() > 0 then
        str = apache2.base64_decode(auth):sub(7));
        user, pass = auth:match("([^:]+)%:([^:]+)")
    end
    return user, pass
end

-- The authentication hook
function check_auth(r)
    local user, pass = parse_auth(r.headers_in['Authorization'])
    local authenticated = false
    if user and pass then
        if accounts[user] and accounts[user] == pass then
            authenticated = true
            r.user = user
        end
    end
    r.headers_out["WWW-Authenticate"] = 'Basic realm="Super secret zone"'
    if not authenticated then
        return 401
    else
        return apache2.OK
    end
end
</highlight>
<!-- END EXAMPLE CODE -->


<!-- BEGIN EXAMPLE CODE -->
<highlight language="lua">
--[[
     An advanced authentication checker with a database backend,
     caching account entries for 1 minute
]]--

local timeout = 60 -- Set account info to be refreshed every minute
local accounts = {}

-- Function for parsing the Authorization header into a username and a password
function parse_auth(str)
    local user,pass = nil, nil
    if str and str:len() > 0 then
        str = apache2.base64_decode(auth):sub(7));
        user, pass = auth:match("([^:]+)%:([^:]+)")
    end
    return user, pass
end

-- Function for querying the database for the account's password (stored as a salted SHA-1 hash)
function fetch_password(user)
    if not accounts[user] or (accounts[user] and accounts[user].updated &lt; os.time() - timeout) then
        local db = apache2.dbopen(r, "mod_dbd")
        local usr = db:escape(user)
        local res, err = db:query( ("SELECT `password` FROM `accounts` WHERE `user` = '%s' LIMIT 1"):format(usr) )
        if res and #res == 1 then
            accounts[user] = { updated = os.time(), password = res[1][1] }
        else
            accounts[user] = nil
        end
        db:close()
    end
    if accounts[user] then
        return accounts[user].password
    else
        return nil
    end
end

-- The authentication hook
function check_auth(r)
    local user, pass = parse_auth(r.headers_in['Authorization'])
    local authenticated = false
    if user and pass then
        pass = apache2.sha1("addSomeSalt" .. pass)
        local stored_pass = fetch_password(user)
        if stored_pass and pass == stored_pass then
            authenticated = true
            r.user = user
        end
    end
    r.headers_out["WWW-Authenticate"] = 'Basic realm="Super secret zone"'
    if not authenticated then
        return 401
    else
        return apache2.OK
    end
end
</highlight>
<!-- END EXAMPLE CODE -->


</section>

<section id="authz"><title>Example 4: Authorization using LuaAuthzProvider</title>
<p>
    If you require even more advanced control over your authorization phases,
    you can add custom authz providers to help you manage your server. The
    example below shows you how you can split a single htpasswd file into
    groups with different permissions:
</p>
<highlight language="config">
LuaAuthzProvider rights /path/to/lua/script.lua rights_handler
&lt;Directory "/www/private"&gt;
    Require rights member
&lt;/Directory&gt;
&lt;Directory "/www/admin"&gt;
    Require rights admin
&lt;/Directory&gt;
</highlight>

<highlight language="lua">
--[[
     This script has two user groups; members and admins, and whichever
     is referred to by the "Require rights" directive is checked to see
     if the authenticated user belongs to this group.
]]--

local members = { "rbowen", "humbedooh", "igalic", "covener" }
local admins = { "humbedooh" }

function rights_handler(r, what)
    if r.user == nil then
        return apache2.AUTHZ_AUTHZ_DENIED_NO_USER
    end
    if what == "member" then
        for k, v in pairs(members) do
            if r.user == v then
                return apache2.AUTHZ_GRANTED
            end
        end
    elseif what == "admin" then
        for k, v in pairs(admins) do
            if r.user == v then
                return apache2.AUTHZ_GRANTED
            end
        end
    end
    return apache2.AUTHZ_DENIED
end
</highlight>
</section>


<section id="loadbalancing"><title>Example 5: A rudimentary load balancer</title>
<p>
    This is an example of how you can create a load balancing mechanism.
    In this example, we will be setting/getting the number of requests served
    by each backend using IVM variables, and preferring the backend with least
    requests served in total:
</p>
<highlight language="config">
LuaHookTranslateName /path/to/script.lua proxy_handler
</highlight>

<highlight language="lua">
--[[
     This script uses a basic IVM table to determine where to
     send the request.
]]--

local backends = {
  "http://backend1.foo.com/",
  "http://backend2.foo.com/",
  "http://backend3.foo.com/"
}

function pick_backend(r)
    local chosen_backend = 1 -- default to backend1
    local lowest_count = nil
    for i = 1, #backends, 1 do -- Loop through all backends
        local count = r:ivm_get("proxy_request_count_" .. i)
        if not count then -- If this backend hasn't been used at all, prefer it
            chosen_backend = i
            lowest_count = 0
            break
        end
        if not lowest_count or lowest_count > count then -- If this backend has had less requests, pick it for now
            chosen_backend = i
            lowest_count = count
        end
    end
    lowest_count = lowest_count + 1
    r:ivm_set("proxy_request_count_" .. chosen_backend, lowest_count)
    return chosen_backend
end

function proxy_handler(r)
    local backend = pick_backend(r) -- Pick a backend based on no. of requests served
    r.handler  = "proxy-server"
    r.proxyreq = apache2.PROXYREQ_REVERSE
    r.filename = "proxy:" .. backends[backend] .. r.uri
    return apache2.DECLINED -- let the proxy handler do this instead
end
</highlight>
</section>

<section id="map_handler"><title>Example 6: Overlays using LuaMapHandler</title>
<p>
Coming soon!
</p>
<highlight language="config">
LuaMapHandler ^/portal/([a-z]+)/   /path/to/lua/script.lua handle_$1
</highlight>
</section>

<section id="mod_status_lua"><title>Example 6: Basic Lua scripts</title>
<p>
Also coming soon
</p>
</section>


</manualpage>