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/* Scripting foo
* Copyright (C) 2020 NVIDIA Corporation
* Quentin Young
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; see the file COPYING; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __FRRSCRIPT_H__
#define __FRRSCRIPT_H__
#include <zebra.h>
#ifdef HAVE_SCRIPTING
#include <lua.h>
#include "frrlua.h"
#ifdef __cplusplus
extern "C" {
#endif
#define FRRSCRIPT_PATH "/etc/frr/scripts"
typedef void (*encoder_func)(lua_State *, const void *);
typedef void *(*decoder_func)(lua_State *, int);
struct frrscript_codec {
const char *typename;
encoder_func encoder;
decoder_func decoder;
};
struct frrscript {
/* Script name */
char *name;
/* Lua state */
struct lua_State *L;
};
struct frrscript_env {
/* Value type */
const char *typename;
/* Binding name */
const char *name;
/* Value */
const void *val;
};
/*
* Create new FRR script.
*/
struct frrscript *frrscript_load(const char *name,
int (*load_cb)(struct frrscript *));
/*
* Destroy FRR script.
*/
void frrscript_unload(struct frrscript *fs);
/*
* Register a Lua codec for a type.
*
* tname
* Name of type; e.g., "peer", "ospf_interface", etc. Chosen at will.
*
* codec(s)
* Function pointer to codec struct. Encoder function should push a Lua
* table representing the passed argument - which will have the C type
* associated with the chosen 'tname' to the provided stack. The decoder
* function should pop a value from the top of the stack and return a heap
* chunk containing that value. Allocations should be made with MTYPE_TMP.
*
* If using the plural function variant, pass a NULL-terminated array.
*
*/
void frrscript_register_type_codec(struct frrscript_codec *codec);
void frrscript_register_type_codecs(struct frrscript_codec *codecs);
/*
* Initialize scripting subsystem. Call this before anything else.
*/
void frrscript_init(void);
/*
* Call script.
*
* fs
* The script to call; this is obtained from frrscript_load().
*
* env
* The script's environment. Specify this as an array of frrscript_env.
*
* Returns:
* 0 if the script ran successfully, nonzero otherwise.
*/
int frrscript_call(struct frrscript *fs, struct frrscript_env *env);
/*
* Get result from finished script.
*
* fs
* The script. This script must have been run already.
*
* result
* The result to extract from the script.
* This reuses the frrscript_env type, but only the typename and name fields
* need to be set. The value is returned directly.
*
* Returns:
* The script result of the specified name and type, or NULL.
*/
void *frrscript_get_result(struct frrscript *fs,
const struct frrscript_env *result);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* HAVE_SCRIPTING */
#endif /* __FRRSCRIPT_H__ */
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