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// Copyright (C) 2011 Internet Systems Consortium, Inc. ("ISC")
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.
#ifndef __UDP_SOCKET_H
#define __UDP_SOCKET_H 1
#ifndef ASIO_HPP
#error "asio.hpp must be included before including this, see asiolink.h as to why"
#endif
#include <log/dummylog.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h> // for some IPC/network system calls
#include <cstddef>
#include <config.h>
#include <asiolink/io_asio_socket.h>
#include <asiolink/io_endpoint.h>
#include <asiolink/io_service.h>
#include <asiolink/udp_endpoint.h>
namespace asiolink {
/// \brief The \c UDPSocket class is a concrete derived class of \c IOAsioSocket
/// that represents a UDP socket.
///
/// \param C Callback type
template <typename C>
class UDPSocket : public IOAsioSocket<C> {
private:
/// \brief Class is non-copyable
UDPSocket(const UDPSocket&);
UDPSocket& operator=(const UDPSocket&);
public:
enum {
MIN_SIZE = 4096 // Minimum send and receive size
};
/// \brief Constructor from an ASIO UDP socket.
///
/// \param socket The ASIO representation of the UDP socket. It is assumed
/// that the caller will open and close the socket, so these
/// operations are a no-op for that socket.
UDPSocket(asio::ip::udp::socket& socket);
/// \brief Constructor
///
/// Used when the UDPSocket is being asked to manage its own internal
/// socket. In this case, the open() and close() methods are used.
///
/// \param service I/O Service object used to manage the socket.
UDPSocket(IOService& service);
/// \brief Destructor
virtual ~UDPSocket();
/// \brief Return file descriptor of underlying socket
virtual int getNative() const {
return (socket_.native());
}
/// \brief Return protocol of socket
virtual int getProtocol() const {
return (IPPROTO_UDP);
}
/// \brief Is "open()" synchronous?
///
/// Indicates that the opening of a UDP socket is synchronous.
virtual bool isOpenSynchronous() const {
return true;
}
/// \brief Open Socket
///
/// Opens the UDP socket. This is a synchronous operation.
///
/// \param endpoint Endpoint to which the socket will send data. This is
/// used to determine the address family trhat should be used for the
/// underlying socket.
/// \param callback Unused as the operation is synchronous.
virtual void open(const IOEndpoint* endpoint, C& callback);
/// \brief Send Asynchronously
///
/// Calls the underlying socket's async_send_to() method to send a packet of
/// data asynchronously to the remote endpoint. The callback will be called
/// on completion.
///
/// \param data Data to send
/// \param length Length of data to send
/// \param endpoint Target of the send
/// \param callback Callback object.
virtual void asyncSend(const void* data, size_t length,
const IOEndpoint* endpoint, C& callback);
/// \brief Receive Asynchronously
///
/// Calls the underlying socket's async_receive_from() method to read a
/// packet of data from a remote endpoint. Arrival of the data is signalled
/// via a call to the callback function.
///
/// \param data Buffer to receive incoming message
/// \param length Length of the data buffer
/// \param offset Offset into buffer where data is to be put
/// \param endpoint Source of the communication
/// \param callback Callback object
virtual void asyncReceive(void* data, size_t length, size_t offset,
IOEndpoint* endpoint, C& callback);
/// \brief Process received data
///
/// See the description of IOAsioSocket::receiveComplete for a complete
/// description of this method.
///
/// \param staging Pointer to the start of the staging buffer.
/// \param length Amount of data in the staging buffer.
/// \param cumulative Amount of data received before the staging buffer is
/// processed.
/// \param offset Unused.
/// \param expected unused.
/// \param outbuff Output buffer. Data in the staging buffer is be copied
/// to this output buffer in the call.
///
/// \return Always true
virtual bool processReceivedData(const void* staging, size_t length,
size_t& cumulative, size_t& offset,
size_t& expected,
isc::util::io::OutputBufferPtr& outbuff);
/// \brief Cancel I/O On Socket
virtual void cancel();
/// \brief Close socket
virtual void close();
private:
// Two variables to hold the socket - a socket and a pointer to it. This
// handles the case where a socket is passed to the UDPSocket on
// construction, or where it is asked to manage its own socket.
asio::ip::udp::socket* socket_ptr_; ///< Pointer to own socket
asio::ip::udp::socket& socket_; ///< Socket
bool isopen_; ///< true when socket is open
};
// Constructor - caller manages socket
template <typename C>
UDPSocket<C>::UDPSocket(asio::ip::udp::socket& socket) :
socket_ptr_(NULL), socket_(socket), isopen_(true)
{
}
// Constructor - create socket on the fly
template <typename C>
UDPSocket<C>::UDPSocket(IOService& service) :
socket_ptr_(new asio::ip::udp::socket(service.get_io_service())),
socket_(*socket_ptr_), isopen_(false)
{
}
// Destructor. Only delete the socket if we are managing it.
template <typename C>
UDPSocket<C>::~UDPSocket()
{
delete socket_ptr_;
}
// Open the socket.
template <typename C> void
UDPSocket<C>::open(const IOEndpoint* endpoint, C&) {
// Ignore opens on already-open socket. (Don't throw a failure because
// of uncertainties as to what precedes whan when using asynchronous I/O.)
// It also allows us a treat a passed-in socket in exactly the same way as
// a self-managed socket (in that we can call the open() and close() methods
// of this class).
if (!isopen_) {
if (endpoint->getFamily() == AF_INET) {
socket_.open(asio::ip::udp::v4());
}
else {
socket_.open(asio::ip::udp::v6());
}
isopen_ = true;
// Ensure it can send and receive at least 4K buffers.
asio::ip::udp::socket::send_buffer_size snd_size;
socket_.get_option(snd_size);
if (snd_size.value() < MIN_SIZE) {
snd_size = MIN_SIZE;
socket_.set_option(snd_size);
}
asio::ip::udp::socket::receive_buffer_size rcv_size;
socket_.get_option(rcv_size);
if (rcv_size.value() < MIN_SIZE) {
rcv_size = MIN_SIZE;
socket_.set_option(rcv_size);
}
}
}
// Send a message. Should never do this if the socket is not open, so throw
// an exception if this is the case.
template <typename C> void
UDPSocket<C>::asyncSend(const void* data, size_t length,
const IOEndpoint* endpoint, C& callback)
{
if (isopen_) {
// Upconvert to a UDPEndpoint. We need to do this because although
// IOEndpoint is the base class of UDPEndpoint and TCPEndpoint, it
// does not contain a method for getting at the underlying endpoint
// type - that is in the derived class and the two classes differ on
// return type.
assert(endpoint->getProtocol() == IPPROTO_UDP);
const UDPEndpoint* udp_endpoint =
static_cast<const UDPEndpoint*>(endpoint);
// ... and send the message.
socket_.async_send_to(asio::buffer(data, length),
udp_endpoint->getASIOEndpoint(), callback);
} else {
isc_throw(SocketNotOpen,
"attempt to send on a UDP socket that is not open");
}
}
// Receive a message. Should never do this if the socket is not open, so throw
// an exception if this is the case.
template <typename C> void
UDPSocket<C>::asyncReceive(void* data, size_t length, size_t offset,
IOEndpoint* endpoint, C& callback)
{
if (isopen_) {
// Upconvert the endpoint again.
assert(endpoint->getProtocol() == IPPROTO_UDP);
UDPEndpoint* udp_endpoint = static_cast<UDPEndpoint*>(endpoint);
// Ensure we can write into the buffer
if (offset >= length) {
isc_throw(BufferOverflow, "attempt to read into area beyond end of "
"UDP receive buffer");
}
void* buffer_start = static_cast<void*>(static_cast<uint8_t*>(data) + offset);
// Issue the read
socket_.async_receive_from(asio::buffer(buffer_start, length - offset),
udp_endpoint->getASIOEndpoint(), callback);
} else {
isc_throw(SocketNotOpen,
"attempt to receive from a UDP socket that is not open");
}
}
// Receive complete. Just copy the data across to the output buffer and
// update arguments as appropriate.
template <typename C> bool
UDPSocket<C>::processReceivedData(const void* staging, size_t length,
size_t& cumulative, size_t& offset,
size_t& expected,
isc::util::io::OutputBufferPtr& outbuff)
{
// Set return values to what we should expect.
cumulative = length;
expected = length;
offset = 0;
// Copy data across
outbuff->writeData(staging, length);
// ... and mark that we have everything.
return (true);
}
// Cancel I/O on the socket. No-op if the socket is not open.
template <typename C> void
UDPSocket<C>::cancel() {
if (isopen_) {
socket_.cancel();
}
}
// Close the socket down. Can only do this if the socket is open and we are
// managing it ourself.
template <typename C> void
UDPSocket<C>::close() {
if (isopen_ && socket_ptr_) {
socket_.close();
isopen_ = false;
}
}
} // namespace asiolink
#endif // __UDP_SOCKET_H
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