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|
// Copyright (C) 2018-2020 Internet Systems Consortium, Inc. ("ISC")
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
#include <config.h>
#include <asiolink/asio_wrapper.h>
#include <asiolink/interval_timer.h>
#include <asiolink/tcp_socket.h>
#include <http/client.h>
#include <http/http_log.h>
#include <http/http_messages.h>
#include <http/response_json.h>
#include <http/response_parser.h>
#include <util/multi_threading_mgr.h>
#include <util/unlock_guard.h>
#include <boost/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/weak_ptr.hpp>
#include <atomic>
#include <array>
#include <iostream>
#include <map>
#include <mutex>
#include <queue>
using namespace isc;
using namespace isc::asiolink;
using namespace isc::http;
using namespace isc::util;
namespace {
/// @brief Maximum size of the HTTP message that can be logged.
///
/// The part of the HTTP message beyond this value is truncated.
constexpr size_t MAX_LOGGED_MESSAGE_SIZE = 1024;
/// @brief TCP socket callback function type.
typedef boost::function<void(boost::system::error_code ec, size_t length)>
SocketCallbackFunction;
/// @brief Socket callback class required by the TCPSocket API.
///
/// Its function call operator ignores callbacks invoked with "operation aborted"
/// error codes. Such status codes are generated when the posted IO operations
/// are canceled.
class SocketCallback {
public:
/// @brief Constructor.
///
/// Stores pointer to a callback function provided by a caller.
///
//// @param socket_callback Pointer to a callback function.
SocketCallback(SocketCallbackFunction socket_callback)
: callback_(socket_callback) {
}
/// @brief Function call operator.
///
/// Invokes the callback for all error codes except "operation aborted".
///
/// @param ec Error code.
/// @param length Length of the data transmitted over the socket.
void operator()(boost::system::error_code ec, size_t length = 0) {
if (ec.value() == boost::asio::error::operation_aborted) {
return;
}
callback_(ec, length);
}
private:
/// @brief Holds pointer to a supplied callback.
SocketCallbackFunction callback_;
};
class ConnectionPool;
/// @brief Shared pointer to a connection pool.
typedef boost::shared_ptr<ConnectionPool> ConnectionPoolPtr;
/// @brief Client side HTTP connection to the server.
///
/// Each connection is established with a unique destination identified by the
/// specified URL. Multiple requests to the same destination can be sent over
/// the same connection, if the connection is persistent. If the server closes
/// the TCP connection (e.g. after sending a response), the connection can
/// be re-established (using the same @c Connection object).
///
/// If new request is created while the previous request is still in progress,
/// the new request is stored in the FIFO queue. The queued requests to the
/// particular URL are sent to the server when the current transaction ends.
///
/// The communication over the TCP socket is asynchronous. The caller is
/// notified about the completion of the transaction via a callback that the
/// caller supplies when initiating the transaction.
class Connection : public boost::enable_shared_from_this<Connection> {
public:
/// @brief Constructor.
///
/// @param io_service IO service to be used for the connection.
/// @param conn_pool Back pointer to the connection pool to which this
/// connection belongs.
/// @param url URL associated with this connection.
explicit Connection(IOService& io_service,
const ConnectionPoolPtr& conn_pool,
const Url& url);
/// @brief Destructor.
~Connection();
/// @brief Starts new asynchronous transaction (HTTP request and response).
///
/// This method expects that all pointers provided as argument are non-null.
///
/// @param request Pointer to the request to be sent to the server.
/// @param response Pointer to the object into which the response is stored.
/// The caller should create a response object of the type which matches the
/// content type expected by the caller, e.g. HttpResponseJson when JSON
/// content type is expected to be received.
/// @param request_timeout Request timeout in milliseconds.
/// @param callback Pointer to the callback function to be invoked when the
/// transaction completes.
/// @param connect_callback Pointer to the callback function to be invoked
/// when the client connects to the server.
/// @param close_callback Pointer to the callback function to be invoked
/// when the client closes the socket to the server.
void doTransaction(const HttpRequestPtr& request,
const HttpResponsePtr& response,
const long request_timeout,
const HttpClient::RequestHandler& callback,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback);
/// @brief Closes the socket and cancels the request timer.
void close();
/// @brief Checks if a transaction has been initiated over this connection.
///
/// @return true if transaction has been initiated, false otherwise.
bool isTransactionOngoing() const;
/// @brief Checks if a socket descriptor belongs to this connection.
///
/// @param socket_fd socket descriptor to check
///
/// @return True if the socket fd belongs to this connection.
bool isMySocket(int socket_fd) const;
/// @brief Checks and logs if premature transaction timeout is suspected.
///
/// There are cases when the premature timeout occurs, e.g. as a result of
/// moving system clock, during the transaction. In such case, the
/// @c terminate function is called which resets the transaction state but
/// the transaction handlers may be already waiting for the execution.
/// Each such handler should call this function to check if the transaction
/// it is participating in is still alive. If it is not, it should simply
/// return. This method also logs such situation.
///
/// @param transid identifier of the transaction for which the handler
/// is being invoked. It is compared against the current transaction
/// id for this connection.
///
/// @return true if the premature timeout is suspected, false otherwise.
bool checkPrematureTimeout(const uint64_t transid);
private:
/// @brief Starts new asynchronous transaction (HTTP request and response).
///
/// Should be called in a thread safe context.
///
/// This method expects that all pointers provided as argument are non-null.
///
/// @param request Pointer to the request to be sent to the server.
/// @param response Pointer to the object into which the response is stored.
/// The caller should create a response object of the type which matches the
/// content type expected by the caller, e.g. HttpResponseJson when JSON
/// content type is expected to be received.
/// @param request_timeout Request timeout in milliseconds.
/// @param callback Pointer to the callback function to be invoked when the
/// transaction completes.
/// @param connect_callback Pointer to the callback function to be invoked
/// when the client connects to the server.
/// @param close_callback Pointer to the callback function to be invoked
/// when the client closes the socket to the server.
void doTransactionInternal(const HttpRequestPtr& request,
const HttpResponsePtr& response,
const long request_timeout,
const HttpClient::RequestHandler& callback,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback);
/// @brief Closes the socket and cancels the request timer.
///
/// Should be called in a thread safe context.
void closeInternal();
/// @brief Checks and logs if premature transaction timeout is suspected.
///
/// Should be called in a thread safe context.
///
/// There are cases when the premature timeout occurs, e.g. as a result of
/// moving system clock, during the transaction. In such case, the
/// @c terminate function is called which resets the transaction state but
/// the transaction handlers may be already waiting for the execution.
/// Each such handler should call this function to check if the transaction
/// it is participating in is still alive. If it is not, it should simply
/// return. This method also logs such situation.
///
/// @param transid identifier of the transaction for which the handler
/// is being invoked. It is compared against the current transaction
/// id for this connection.
///
/// @return true if the premature timeout is suspected, false otherwise.
bool checkPrematureTimeoutInternal(const uint64_t transid);
/// @brief Resets the state of the object.
///
/// Should be called in a thread safe context.
///
/// In particular, it removes instances of objects provided for the previous
/// transaction by a caller. It doesn't close the socket, though.
void resetState();
/// @brief Performs tasks required after receiving a response or after an
/// error.
///
/// This method triggers user's callback, resets the state of the connection
/// and initiates next transaction if there is any transaction queued for the
/// URL associated with this connection.
///
/// @param ec Error code received as a result of the IO operation.
/// @param parsing_error Message parsing error.
void terminate(const boost::system::error_code& ec,
const std::string& parsing_error = "");
/// @brief Performs tasks required after receiving a response or after an
/// error.
///
/// Should be called in a thread safe context.
///
/// This method triggers user's callback, resets the state of the connection
/// and initiates next transaction if there is any transaction queued for the
/// URL associated with this connection.
///
/// @param ec Error code received as a result of the IO operation.
/// @param parsing_error Message parsing error.
void terminateInternal(const boost::system::error_code& ec,
const std::string& parsing_error = "");
/// @brief Run parser and check if more data is needed.
///
/// @param ec Error code received as a result of the IO operation.
/// @param length Number of bytes received.
///
/// @return true if more data is needed, false otherwise.
bool runParser(const boost::system::error_code& ec, size_t length);
/// @brief Run parser and check if more data is needed.
///
/// Should be called in a thread safe context.
///
/// @param ec Error code received as a result of the IO operation.
/// @param length Number of bytes received.
///
/// @return true if more data is needed, false otherwise.
bool runParserInternal(const boost::system::error_code& ec, size_t length);
/// @brief This method schedules timer or reschedules existing timer.
///
/// @param request_timeout New timer interval in milliseconds.
void scheduleTimer(const long request_timeout);
/// @brief Asynchronously sends data over the socket.
///
/// The data sent over the socket are stored in the @c buf_.
///
/// @param transid Current transaction id.
void doSend(const uint64_t transid);
/// @brief Asynchronously receives data over the socket.
///
/// The data received over the socket are store into the @c input_buf_.
///
/// @param transid Current transaction id.
void doReceive(const uint64_t transid);
/// @brief Local callback invoked when the connection is established.
///
/// If the connection is successfully established, this callback will start
/// to asynchronously send the request over the socket.
///
/// @param Pointer to the callback to be invoked when client connects to
/// the server.
/// @param transid Current transaction id.
/// @param ec Error code being a result of the connection attempt.
void connectCallback(HttpClient::ConnectHandler connect_callback,
const uint64_t transid,
const boost::system::error_code& ec);
/// @brief Local callback invoked when an attempt to send a portion of data
/// over the socket has ended.
///
/// The portion of data that has been sent is removed from the buffer. If all
/// data from the buffer were sent, the callback will start to asynchronously
/// receive a response from the server.
///
/// @param transid Current transaction id.
/// @param ec Error code being a result of sending the data.
/// @param length Number of bytes sent.
void sendCallback(const uint64_t transid, const boost::system::error_code& ec,
size_t length);
/// @brief Local callback invoked when an attempt to receive a portion of data
/// over the socket has ended.
///
/// @param transid Current transaction id.
/// @param ec Error code being a result of receiving the data.
/// @param length Number of bytes received.
void receiveCallback(const uint64_t transid, const boost::system::error_code& ec,
size_t length);
/// @brief Local callback invoked when request timeout occurs.
void timerCallback();
/// @brief Local callback invoked when the connection is closed.
///
/// Invokes the close callback (if one), passing in the socket's
/// descriptor, when the connection's socket about to be closed.
/// The callback invocation is wrapped in a try-catch to ensure
/// exception safety.
///
/// @param clear dictates whether or not the callback is discarded
/// after invocation. Defaults to false.
void closeCallback(const bool clear = false);
/// @brief Pointer to the connection pool owning this connection.
///
/// This is a weak pointer to avoid circular dependency between the
/// Connection and ConnectionPool.
boost::weak_ptr<ConnectionPool> conn_pool_;
/// @brief URL for this connection.
Url url_;
/// @brief Socket to be used for this connection.
TCPSocket<SocketCallback> socket_;
/// @brief Interval timer used for detecting request timeouts.
IntervalTimer timer_;
/// @brief Holds currently sent request.
HttpRequestPtr current_request_;
/// @brief Holds pointer to an object where response is to be stored.
HttpResponsePtr current_response_;
/// @brief Pointer to the HTTP response parser.
HttpResponseParserPtr parser_;
/// @brief User supplied callback.
HttpClient::RequestHandler current_callback_;
/// @brief Output buffer.
std::string buf_;
/// @brief Input buffer.
std::array<char, 32768> input_buf_;
/// @brief Identifier of the current transaction.
uint64_t current_transid_;
/// @brief User supplied callback.
HttpClient::CloseHandler close_callback_;
/// @brief Flag to indicate that a transaction is running.
std::atomic<bool> started_;
/// @brief Mutex to protect the internal state.
std::mutex mutex_;
};
/// @brief Shared pointer to the connection.
typedef boost::shared_ptr<Connection> ConnectionPtr;
/// @brief Connection pool for managing multiple connections.
///
/// Connection pool creates and destroys connections. It holds pointers
/// to all created connections and can verify whether the particular
/// connection is currently busy or idle. If the connection is idle, it
/// uses this connection for new requests. If the connection is busy, it
/// queues new requests until the connection becomes available.
class ConnectionPool : public boost::enable_shared_from_this<ConnectionPool> {
public:
/// @brief Constructor.
///
/// @param io_service Reference to the IO service to be used by the
/// connections.
explicit ConnectionPool(IOService& io_service)
: io_service_(io_service), conns_(), queue_(), mutex_() {
}
/// @brief Destructor.
///
/// Closes all connections.
~ConnectionPool() {
closeAll();
}
/// @brief Process next queued request for the given URL.
///
/// @param url URL for which next queued request should be processed.
void processNextRequest(const Url& url) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
return (processNextRequestInternal(url));
} else {
return (processNextRequestInternal(url));
}
}
/// @brief Queue next request for sending to the server.
///
/// A new transaction is started immediately, if there is no other request
/// in progress for the given URL. Otherwise, the request is queued.
///
/// @param url Destination where the request should be sent.
/// @param request Pointer to the request to be sent to the server.
/// @param response Pointer to the object into which the response should be
/// stored.
/// @param request_timeout Requested timeout for the transaction in
/// milliseconds.
/// @param request_callback Pointer to the user callback to be invoked when the
/// transaction ends.
/// @param connect_callback Pointer to the user callback to be invoked when the
/// client connects to the server.
/// @param close_callback Pointer to the user callback to be invoked when the
/// client closes the connection to the server.
void queueRequest(const Url& url,
const HttpRequestPtr& request,
const HttpResponsePtr& response,
const long request_timeout,
const HttpClient::RequestHandler& request_callback,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
return (queueRequestInternal(url, request, response,
request_timeout, request_callback,
connect_callback, close_callback));
} else {
return (queueRequestInternal(url, request, response,
request_timeout, request_callback,
connect_callback, close_callback));
}
}
/// @brief Closes connection and removes associated information from the
/// connection pool.
///
/// @param url URL for which connection should be closed.
void closeConnection(const Url& url) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
closeConnectionInternal(url);
} else {
closeConnectionInternal(url);
}
}
/// @brief Closes all connections and removes associated information from
/// the connection pool.
void closeAll() {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
closeAllInternal();
} else {
closeAllInternal();
}
}
/// @brief Closes a connection if it has an out-of-bandwidth socket event
///
/// If the pool contains a connection using the given socket and that
/// connection is currently in a transaction the method returns as this
/// indicates a normal ready event. If the connection is not in an
/// ongoing transaction, then the connection is closed.
///
/// This is method is intended to be used to detect and clean up then
/// sockets that are marked ready outside of transactions. The most common
/// case is the other end of the socket being closed.
///
/// @param socket_fd socket descriptor to check
void closeIfOutOfBandwidth(int socket_fd) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
closeIfOutOfBandwidthInternal(socket_fd);
} else {
closeIfOutOfBandwidthInternal(socket_fd);
}
}
private:
/// @brief Process next queued request for the given URL.
///
/// This method should be called in a thread safe context.
///
/// @param url URL for which next queued request should be retrieved.
void processNextRequestInternal(const Url& url) {
// Check if there is a queue for this URL. If there is no queue, there
// is no request queued either.
auto it = queue_.find(url);
if (it != queue_.end()) {
// If the queue is non empty, we take the oldest request.
if (!it->second.empty()) {
RequestDescriptor desc = it->second.front();
it->second.pop();
desc.conn_->doTransaction(desc.request_, desc.response_,
desc.request_timeout_, desc.callback_,
desc.connect_callback_,
desc.close_callback_);
}
}
}
/// @brief Queue next request for sending to the server.
///
/// A new transaction is started immediately, if there is no other request
/// in progress for the given URL. Otherwise, the request is queued.
///
/// This method should be called in a thread safe context.
///
/// @param url Destination where the request should be sent.
/// @param request Pointer to the request to be sent to the server.
/// @param response Pointer to the object into which the response should be
/// stored.
/// @param request_timeout Requested timeout for the transaction in
/// milliseconds.
/// @param request_callback Pointer to the user callback to be invoked when the
/// transaction ends.
/// @param connect_callback Pointer to the user callback to be invoked when the
/// client connects to the server.
/// @param close_callback Pointer to the user callback to be invoked when the
/// client closes the connection to the server.
void queueRequestInternal(const Url& url,
const HttpRequestPtr& request,
const HttpResponsePtr& response,
const long request_timeout,
const HttpClient::RequestHandler& request_callback,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback) {
auto it = conns_.find(url);
if (it != conns_.end()) {
ConnectionPtr conn = it->second;
// There is a connection for this URL already. Check if it is idle.
if (conn->isTransactionOngoing()) {
// Connection is busy, so let's queue the request.
queue_[url].push(RequestDescriptor(conn, request, response,
request_timeout,
request_callback,
connect_callback,
close_callback));
} else {
// Connection is idle, so we can start the transaction.
conn->doTransaction(request, response, request_timeout,
request_callback, connect_callback,
close_callback);
}
} else {
// There is no connection with this destination yet. Let's create
// it and start the transaction.
ConnectionPtr conn(new Connection(io_service_, shared_from_this(),
url));
conn->doTransaction(request, response, request_timeout, request_callback,
connect_callback, close_callback);
conns_[url] = conn;
}
}
/// @brief Closes connection and removes associated information from the
/// connection pool.
///
/// This method should be called in a thread safe context.
///
/// @param url URL for which connection should be closed.
void closeConnectionInternal(const Url& url) {
// Close connection for the specified URL.
auto conns_it = conns_.find(url);
if (conns_it != conns_.end()) {
conns_it->second->close();
conns_.erase(conns_it);
}
// Remove requests from the queue.
auto queue_it = queue_.find(url);
if (queue_it != queue_.end()) {
queue_.erase(queue_it);
}
}
/// @brief Closes all connections and removes associated information from
/// the connection pool.
///
/// This method should be called in a thread safe context.
void closeAllInternal() {
for (auto conns_it = conns_.begin(); conns_it != conns_.end();
++conns_it) {
conns_it->second->close();
}
conns_.clear();
queue_.clear();
}
/// @brief Closes a connection if it has an out-of-bandwidth socket event
///
/// If the pool contains a connection using the given socket and that
/// connection is currently in a transaction the method returns as this
/// indicates a normal ready event. If the connection is not in an
/// ongoing transaction, then the connection is closed.
///
/// This is method is intended to be used to detect and clean up then
/// sockets that are marked ready outside of transactions. The most common
/// case is the other end of the socket being closed.
///
/// This method should be called in a thread safe context.
///
/// @param socket_fd socket descriptor to check
void closeIfOutOfBandwidthInternal(int socket_fd) {
// First we look for a connection with the socket.
for (auto conns_it = conns_.begin(); conns_it != conns_.end();
++conns_it) {
if (!conns_it->second->isMySocket(socket_fd)) {
// Not this connection.
continue;
}
if (conns_it->second->isTransactionOngoing()) {
// Matches but is in a transaction, all is well.
return;
}
// Socket has no transaction, so any ready event is
// out-of-bandwidth (other end probably closed), so
// let's close it. Note we do not remove any queued
// requests, as this might somehow be occurring in
// between them.
conns_it->second->close();
conns_.erase(conns_it);
break;
}
}
/// @brief Holds reference to the IO service.
IOService& io_service_;
/// @brief Holds mapping of URLs to connections.
std::map<Url, ConnectionPtr> conns_;
/// @brief Request descriptor holds parameters associated with the
/// particular request.
struct RequestDescriptor {
/// @brief Constructor.
///
/// @param conn Pointer to the connection.
/// @param request Pointer to the request to be sent.
/// @param response Pointer to the object into which the response will
/// be stored.
/// @param request_timeout Requested timeout for the transaction.
/// @param callback Pointer to the user callback.
/// @param connect_callback pointer to the user callback to be invoked
/// when the client connects to the server.
/// @param close_callback pointer to the user callback to be invoked
/// when the client closes the connection to the server.
RequestDescriptor(const ConnectionPtr& conn,
const HttpRequestPtr& request,
const HttpResponsePtr& response,
const long& request_timeout,
const HttpClient::RequestHandler& callback,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback)
: conn_(conn), request_(request), response_(response),
request_timeout_(request_timeout), callback_(callback),
connect_callback_(connect_callback),
close_callback_(close_callback) {
}
/// @brief Holds the connection.
ConnectionPtr conn_;
/// @brief Holds pointer to the request.
HttpRequestPtr request_;
/// @brief Holds pointer to the response.
HttpResponsePtr response_;
/// @brief Holds requested timeout value.
long request_timeout_;
/// @brief Holds pointer to the user callback.
HttpClient::RequestHandler callback_;
/// @brief Holds pointer to the user callback for connect.
HttpClient::ConnectHandler connect_callback_;
/// @brief Holds pointer to the user callback for close.
HttpClient::CloseHandler close_callback_;
};
/// @brief Holds the queue of requests for different URLs.
std::map<Url, std::queue<RequestDescriptor> > queue_;
/// @brief Mutex to protect the internal state.
std::mutex mutex_;
};
Connection::Connection(IOService& io_service,
const ConnectionPoolPtr& conn_pool,
const Url& url)
: conn_pool_(conn_pool), url_(url), socket_(io_service), timer_(io_service),
current_request_(), current_response_(), parser_(), current_callback_(),
buf_(), input_buf_(), current_transid_(0), close_callback_(),
started_(false) {
}
Connection::~Connection() {
close();
}
void
Connection::resetState() {
started_ = false;
current_request_.reset();
current_response_.reset();
parser_.reset();
current_callback_ = HttpClient::RequestHandler();
}
void
Connection::closeCallback(const bool clear) {
if (close_callback_) {
try {
close_callback_(socket_.getNative());
} catch (...) {
LOG_ERROR(http_logger, HTTP_CONNECTION_CLOSE_CALLBACK_FAILED);
}
}
if (clear) {
close_callback_ = HttpClient::CloseHandler();
}
}
void
Connection::doTransaction(const HttpRequestPtr& request,
const HttpResponsePtr& response,
const long request_timeout,
const HttpClient::RequestHandler& callback,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
doTransactionInternal(request, response, request_timeout,
callback, connect_callback, close_callback);
} else {
doTransactionInternal(request, response, request_timeout,
callback, connect_callback, close_callback);
}
}
void
Connection::doTransactionInternal(const HttpRequestPtr& request,
const HttpResponsePtr& response,
const long request_timeout,
const HttpClient::RequestHandler& callback,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback) {
try {
started_ = true;
current_request_ = request;
current_response_ = response;
parser_.reset(new HttpResponseParser(*current_response_));
parser_->initModel();
current_callback_ = callback;
close_callback_ = close_callback;
// Starting new transaction. Generate new transaction id.
++current_transid_;
buf_ = request->toString();
// If the socket is open we check if it is possible to transmit the data
// over this socket by reading from it with message peeking. If the socket
// is not usable, we close it and then re-open it. There is a narrow window of
// time between checking the socket usability and actually transmitting the
// data over this socket, when the peer may close the connection. In this
// case we'll need to re-transmit but we don't handle it here.
if (socket_.getASIOSocket().is_open() && !socket_.isUsable()) {
closeCallback();
socket_.close();
}
LOG_DEBUG(http_logger, isc::log::DBGLVL_TRACE_DETAIL,
HTTP_CLIENT_REQUEST_SEND)
.arg(request->toBriefString())
.arg(url_.toText());
LOG_DEBUG(http_logger, isc::log::DBGLVL_TRACE_DETAIL_DATA,
HTTP_CLIENT_REQUEST_SEND_DETAILS)
.arg(url_.toText())
.arg(HttpMessageParserBase::logFormatHttpMessage(request->toString(),
MAX_LOGGED_MESSAGE_SIZE));
// Setup request timer.
scheduleTimer(request_timeout);
/// @todo We're getting a hostname but in fact it is expected to be an IP address.
/// We should extend the TCPEndpoint to also accept names. Currently, it will fall
/// over for names.
TCPEndpoint endpoint(url_.getStrippedHostname(),
static_cast<unsigned short>(url_.getPort()));
SocketCallback socket_cb(boost::bind(&Connection::connectCallback, shared_from_this(),
connect_callback, current_transid_, _1));
// Establish new connection or use existing connection.
socket_.open(&endpoint, socket_cb);
} catch (const std::exception& ex) {
// Re-throw with the expected exception type.
isc_throw(HttpClientError, ex.what());
}
}
void
Connection::close() {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
return (closeInternal());
} else {
return (closeInternal());
}
}
void
Connection::closeInternal() {
// Pass in true to discard the callback.
closeCallback(true);
timer_.cancel();
socket_.close();
resetState();
}
bool
Connection::isTransactionOngoing() const {
return (started_);
}
bool
Connection::isMySocket(int socket_fd) const {
return (socket_.getNative() == socket_fd);
}
bool
Connection::checkPrematureTimeout(const uint64_t transid) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
return (checkPrematureTimeoutInternal(transid));
} else {
return (checkPrematureTimeoutInternal(transid));
}
}
bool
Connection::checkPrematureTimeoutInternal(const uint64_t transid) {
// If there is no transaction but the handlers are invoked it means
// that the last transaction in the queue timed out prematurely.
// Also, if there is a transaction in progress but the ID of that
// transaction doesn't match the one associated with the handler it,
// also means that the transaction timed out prematurely.
if (!isTransactionOngoing() || (transid != current_transid_)) {
LOG_WARN(http_logger, HTTP_PREMATURE_CONNECTION_TIMEOUT_OCCURRED);
return (true);
}
return (false);
}
void
Connection::terminate(const boost::system::error_code& ec,
const std::string& parsing_error) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
terminateInternal(ec, parsing_error);
} else {
terminateInternal(ec, parsing_error);
}
}
void
Connection::terminateInternal(const boost::system::error_code& ec,
const std::string& parsing_error) {
HttpResponsePtr response;
if (isTransactionOngoing()) {
timer_.cancel();
socket_.cancel();
if (!ec && current_response_->isFinalized()) {
response = current_response_;
LOG_DEBUG(http_logger, isc::log::DBGLVL_TRACE_BASIC,
HTTP_SERVER_RESPONSE_RECEIVED)
.arg(url_.toText());
LOG_DEBUG(http_logger, isc::log::DBGLVL_TRACE_BASIC_DATA,
HTTP_SERVER_RESPONSE_RECEIVED_DETAILS)
.arg(url_.toText())
.arg(parser_ ?
parser_->getBufferAsString(MAX_LOGGED_MESSAGE_SIZE) :
"[HttpResponseParser is null]");
} else {
std::string err = parsing_error.empty() ? ec.message() :
parsing_error;
LOG_DEBUG(http_logger, isc::log::DBGLVL_TRACE_BASIC,
HTTP_BAD_SERVER_RESPONSE_RECEIVED)
.arg(url_.toText())
.arg(err);
// Only log the details if we have received anything and tried
// to parse it.
if (!parsing_error.empty()) {
LOG_DEBUG(http_logger, isc::log::DBGLVL_TRACE_BASIC_DATA,
HTTP_BAD_SERVER_RESPONSE_RECEIVED_DETAILS)
.arg(url_.toText())
.arg(parser_ ?
parser_->getBufferAsString(MAX_LOGGED_MESSAGE_SIZE) :
"[HttpResponseParser is null]");
}
}
try {
// The callback should take care of its own exceptions but one
// never knows.
if (MultiThreadingMgr::instance().getMode()) {
UnlockGuard<std::mutex> lock(mutex_);
current_callback_(ec, response, parsing_error);
} else {
current_callback_(ec, response, parsing_error);
}
} catch (...) {
}
// If we're not requesting connection persistence, we should close the socket.
// We're going to reconnect for the next transaction.
if (!current_request_->isPersistent()) {
closeInternal();
}
resetState();
}
// Check if there are any requests queued for this connection and start
// another transaction if there is at least one.
ConnectionPoolPtr conn_pool = conn_pool_.lock();
if (conn_pool) {
if (MultiThreadingMgr::instance().getMode()) {
UnlockGuard<std::mutex> lock(mutex_);
conn_pool->processNextRequest(url_);
} else {
conn_pool->processNextRequest(url_);
}
}
}
void
Connection::scheduleTimer(const long request_timeout) {
if (request_timeout > 0) {
timer_.setup(boost::bind(&Connection::timerCallback, this), request_timeout,
IntervalTimer::ONE_SHOT);
}
}
void
Connection::doSend(const uint64_t transid) {
SocketCallback socket_cb(boost::bind(&Connection::sendCallback, shared_from_this(),
transid, _1, _2));
try {
socket_.asyncSend(&buf_[0], buf_.size(), socket_cb);
} catch (...) {
terminate(boost::asio::error::not_connected);
}
}
void
Connection::doReceive(const uint64_t transid) {
TCPEndpoint endpoint;
SocketCallback socket_cb(boost::bind(&Connection::receiveCallback, shared_from_this(),
transid, _1, _2));
try {
socket_.asyncReceive(static_cast<void*>(input_buf_.data()), input_buf_.size(), 0,
&endpoint, socket_cb);
} catch (...) {
terminate(boost::asio::error::not_connected);
}
}
void
Connection::connectCallback(HttpClient::ConnectHandler connect_callback,
const uint64_t transid,
const boost::system::error_code& ec) {
if (checkPrematureTimeout(transid)) {
return;
}
// Run user defined connect callback if specified.
if (connect_callback) {
// If the user defined callback indicates that the connection
// should not be continued.
if (!connect_callback(ec, socket_.getNative())) {
return;
}
}
if (ec && (ec.value() == boost::asio::error::operation_aborted)) {
return;
// In some cases the "in progress" status code may be returned. It doesn't
// indicate an error. Sending the request over the socket is expected to
// be successful. Getting such status appears to be highly dependent on
// the operating system.
} else if (ec &&
(ec.value() != boost::asio::error::in_progress) &&
(ec.value() != boost::asio::error::already_connected)) {
terminate(ec);
} else {
// Start sending the request asynchronously.
doSend(transid);
}
}
void
Connection::sendCallback(const uint64_t transid,
const boost::system::error_code& ec,
size_t length) {
if (checkPrematureTimeout(transid)) {
return;
}
if (ec) {
if (ec.value() == boost::asio::error::operation_aborted) {
return;
// EAGAIN and EWOULDBLOCK don't really indicate an error. The length
// should be 0 in this case but let's be sure.
} else if ((ec.value() == boost::asio::error::would_block) ||
(ec.value() == boost::asio::error::try_again)) {
length = 0;
} else {
// Any other error should cause the transaction to terminate.
terminate(ec);
return;
}
}
// Sending is in progress, so push back the timeout.
scheduleTimer(timer_.getInterval());
// If any data have been sent, remove it from the buffer and only leave the
// portion that still has to be sent.
if (length > 0) {
buf_.erase(0, length);
}
// If there is no more data to be sent, start receiving a response. Otherwise,
// continue sending.
if (buf_.empty()) {
doReceive(transid);
} else {
doSend(transid);
}
}
void
Connection::receiveCallback(const uint64_t transid,
const boost::system::error_code& ec,
size_t length) {
if (checkPrematureTimeout(transid)) {
return;
}
if (ec) {
if (ec.value() == boost::asio::error::operation_aborted) {
return;
// EAGAIN and EWOULDBLOCK don't indicate an error in this case. All
// other errors should terminate the transaction.
} if ((ec.value() != boost::asio::error::try_again) &&
(ec.value() != boost::asio::error::would_block)) {
terminate(ec);
return;
} else {
// For EAGAIN and EWOULDBLOCK the length should be 0 anyway, but let's
// make sure.
length = 0;
}
}
// Receiving is in progress, so push back the timeout.
scheduleTimer(timer_.getInterval());
if (runParser(ec, length)) {
doReceive(transid);
}
}
bool
Connection::runParser(const boost::system::error_code& ec, size_t length) {
if (MultiThreadingMgr::instance().getMode()) {
std::lock_guard<std::mutex> lk(mutex_);
return (runParserInternal(ec, length));
} else {
return (runParserInternal(ec, length));
}
}
bool
Connection::runParserInternal(const boost::system::error_code& ec,
size_t length) {
// If we have received any data, let's feed the parser with it.
if (length != 0) {
parser_->postBuffer(static_cast<void*>(input_buf_.data()), length);
parser_->poll();
}
// If the parser still needs data, let's schedule another receive.
if (parser_->needData()) {
return (true);
} else if (parser_->httpParseOk()) {
// No more data needed and parsing has been successful so far. Let's
// try to finalize the response parsing.
try {
current_response_->finalize();
terminateInternal(ec);
} catch (const std::exception& ex) {
// If there is an error here, we need to return the error message.
terminateInternal(ec, ex.what());
}
} else {
// Parsing was unsuccessful. Let's pass the error message held in the
// parser.
terminateInternal(ec, parser_->getErrorMessage());
}
return (false);
}
void
Connection::timerCallback() {
// Request timeout occured.
terminate(boost::asio::error::timed_out);
}
}
namespace isc {
namespace http {
/// @brief HttpClient implementation.
class HttpClientImpl {
public:
/// @brief Constructor.
///
/// Creates new connection pool.
HttpClientImpl(IOService& io_service)
: conn_pool_(new ConnectionPool(io_service)) {
}
/// @brief Holds a pointer to the connection pool.
ConnectionPoolPtr conn_pool_;
};
HttpClient::HttpClient(IOService& io_service)
: impl_(new HttpClientImpl(io_service)) {
}
void
HttpClient::asyncSendRequest(const Url& url, const HttpRequestPtr& request,
const HttpResponsePtr& response,
const HttpClient::RequestHandler& request_callback,
const HttpClient::RequestTimeout& request_timeout,
const HttpClient::ConnectHandler& connect_callback,
const HttpClient::CloseHandler& close_callback) {
if (!url.isValid()) {
isc_throw(HttpClientError, "invalid URL specified for the HTTP client");
}
if (!request) {
isc_throw(HttpClientError, "HTTP request must not be null");
}
if (!response) {
isc_throw(HttpClientError, "HTTP response must not be null");
}
if (!request_callback) {
isc_throw(HttpClientError, "callback for HTTP transaction must not be null");
}
impl_->conn_pool_->queueRequest(url, request, response, request_timeout.value_,
request_callback, connect_callback, close_callback);
}
void
HttpClient::closeIfOutOfBandwidth(int socket_fd) {
return (impl_->conn_pool_->closeIfOutOfBandwidth(socket_fd));
}
void
HttpClient::stop() {
impl_->conn_pool_->closeAll();
}
} // end of namespace isc::http
} // end of namespace isc
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