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author | Tim Chen <tim.c.chen@linux.intel.com> | 2013-03-26 21:58:58 +0100 |
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committer | Herbert Xu <herbert@gondor.apana.org.au> | 2013-04-03 03:06:31 +0200 |
commit | 46d208a2bdf5c3d4a60f2363318f600d64493f60 (patch) | |
tree | 4f67883bab33f985776d19cf5363a59cca48df79 | |
parent | crypto: sha256 - Expose SHA256 generic routine to be callable externally. (diff) | |
download | linux-46d208a2bdf5c3d4a60f2363318f600d64493f60.tar.xz linux-46d208a2bdf5c3d4a60f2363318f600d64493f60.zip |
crypto: sha256 - Optimized sha256 x86_64 assembly routine using Supplemental SSE3 instructions.
Provides SHA256 x86_64 assembly routine optimized with SSSE3 instructions.
Speedup of 40% or more has been measured over the generic implementation.
Signed-off-by: Tim Chen <tim.c.chen@linux.intel.com>
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
-rw-r--r-- | arch/x86/crypto/sha256-ssse3-asm.S | 506 |
1 files changed, 506 insertions, 0 deletions
diff --git a/arch/x86/crypto/sha256-ssse3-asm.S b/arch/x86/crypto/sha256-ssse3-asm.S new file mode 100644 index 000000000000..98d3c391da81 --- /dev/null +++ b/arch/x86/crypto/sha256-ssse3-asm.S @@ -0,0 +1,506 @@ +######################################################################## +# Implement fast SHA-256 with SSSE3 instructions. (x86_64) +# +# Copyright (C) 2013 Intel Corporation. +# +# Authors: +# James Guilford <james.guilford@intel.com> +# Kirk Yap <kirk.s.yap@intel.com> +# Tim Chen <tim.c.chen@linux.intel.com> +# +# This software is available to you under a choice of one of two +# licenses. You may choose to be licensed under the terms of the GNU +# General Public License (GPL) Version 2, available from the file +# COPYING in the main directory of this source tree, or the +# OpenIB.org BSD license below: +# +# Redistribution and use in source and binary forms, with or +# without modification, are permitted provided that the following +# conditions are met: +# +# - Redistributions of source code must retain the above +# copyright notice, this list of conditions and the following +# disclaimer. +# +# - Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following +# disclaimer in the documentation and/or other materials +# provided with the distribution. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. +# +######################################################################## +# +# This code is described in an Intel White-Paper: +# "Fast SHA-256 Implementations on Intel Architecture Processors" +# +# To find it, surf to http://www.intel.com/p/en_US/embedded +# and search for that title. +# +######################################################################## + +#include <linux/linkage.h> + +## assume buffers not aligned +#define MOVDQ movdqu + +################################ Define Macros + +# addm [mem], reg +# Add reg to mem using reg-mem add and store +.macro addm p1 p2 + add \p1, \p2 + mov \p2, \p1 +.endm + +################################ + +# COPY_XMM_AND_BSWAP xmm, [mem], byte_flip_mask +# Load xmm with mem and byte swap each dword +.macro COPY_XMM_AND_BSWAP p1 p2 p3 + MOVDQ \p2, \p1 + pshufb \p3, \p1 +.endm + +################################ + +X0 = %xmm4 +X1 = %xmm5 +X2 = %xmm6 +X3 = %xmm7 + +XTMP0 = %xmm0 +XTMP1 = %xmm1 +XTMP2 = %xmm2 +XTMP3 = %xmm3 +XTMP4 = %xmm8 +XFER = %xmm9 + +SHUF_00BA = %xmm10 # shuffle xBxA -> 00BA +SHUF_DC00 = %xmm11 # shuffle xDxC -> DC00 +BYTE_FLIP_MASK = %xmm12 + +NUM_BLKS = %rdx # 3rd arg +CTX = %rsi # 2nd arg +INP = %rdi # 1st arg + +SRND = %rdi # clobbers INP +c = %ecx +d = %r8d +e = %edx +TBL = %rbp +a = %eax +b = %ebx + +f = %r9d +g = %r10d +h = %r11d + +y0 = %r13d +y1 = %r14d +y2 = %r15d + + + +_INP_END_SIZE = 8 +_INP_SIZE = 8 +_XFER_SIZE = 8 +_XMM_SAVE_SIZE = 0 + +_INP_END = 0 +_INP = _INP_END + _INP_END_SIZE +_XFER = _INP + _INP_SIZE +_XMM_SAVE = _XFER + _XFER_SIZE +STACK_SIZE = _XMM_SAVE + _XMM_SAVE_SIZE + +# rotate_Xs +# Rotate values of symbols X0...X3 +.macro rotate_Xs +X_ = X0 +X0 = X1 +X1 = X2 +X2 = X3 +X3 = X_ +.endm + +# ROTATE_ARGS +# Rotate values of symbols a...h +.macro ROTATE_ARGS +TMP_ = h +h = g +g = f +f = e +e = d +d = c +c = b +b = a +a = TMP_ +.endm + +.macro FOUR_ROUNDS_AND_SCHED + ## compute s0 four at a time and s1 two at a time + ## compute W[-16] + W[-7] 4 at a time + movdqa X3, XTMP0 + mov e, y0 # y0 = e + ror $(25-11), y0 # y0 = e >> (25-11) + mov a, y1 # y1 = a + palignr $4, X2, XTMP0 # XTMP0 = W[-7] + ror $(22-13), y1 # y1 = a >> (22-13) + xor e, y0 # y0 = e ^ (e >> (25-11)) + mov f, y2 # y2 = f + ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6)) + movdqa X1, XTMP1 + xor a, y1 # y1 = a ^ (a >> (22-13) + xor g, y2 # y2 = f^g + paddd X0, XTMP0 # XTMP0 = W[-7] + W[-16] + xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6)) + and e, y2 # y2 = (f^g)&e + ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2)) + ## compute s0 + palignr $4, X0, XTMP1 # XTMP1 = W[-15] + xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2)) + ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25) + xor g, y2 # y2 = CH = ((f^g)&e)^g + movdqa XTMP1, XTMP2 # XTMP2 = W[-15] + ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22) + add y0, y2 # y2 = S1 + CH + add _XFER(%rsp) , y2 # y2 = k + w + S1 + CH + movdqa XTMP1, XTMP3 # XTMP3 = W[-15] + mov a, y0 # y0 = a + add y2, h # h = h + S1 + CH + k + w + mov a, y2 # y2 = a + pslld $(32-7), XTMP1 # + or c, y0 # y0 = a|c + add h, d # d = d + h + S1 + CH + k + w + and c, y2 # y2 = a&c + psrld $7, XTMP2 # + and b, y0 # y0 = (a|c)&b + add y1, h # h = h + S1 + CH + k + w + S0 + por XTMP2, XTMP1 # XTMP1 = W[-15] ror 7 + or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c) + add y0, h # h = h + S1 + CH + k + w + S0 + MAJ + # + ROTATE_ARGS # + movdqa XTMP3, XTMP2 # XTMP2 = W[-15] + mov e, y0 # y0 = e + mov a, y1 # y1 = a + movdqa XTMP3, XTMP4 # XTMP4 = W[-15] + ror $(25-11), y0 # y0 = e >> (25-11) + xor e, y0 # y0 = e ^ (e >> (25-11)) + mov f, y2 # y2 = f + ror $(22-13), y1 # y1 = a >> (22-13) + pslld $(32-18), XTMP3 # + xor a, y1 # y1 = a ^ (a >> (22-13) + ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6)) + xor g, y2 # y2 = f^g + psrld $18, XTMP2 # + ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2)) + xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6)) + and e, y2 # y2 = (f^g)&e + ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25) + pxor XTMP3, XTMP1 + xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2)) + xor g, y2 # y2 = CH = ((f^g)&e)^g + psrld $3, XTMP4 # XTMP4 = W[-15] >> 3 + add y0, y2 # y2 = S1 + CH + add (1*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH + ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22) + pxor XTMP2, XTMP1 # XTMP1 = W[-15] ror 7 ^ W[-15] ror 18 + mov a, y0 # y0 = a + add y2, h # h = h + S1 + CH + k + w + mov a, y2 # y2 = a + pxor XTMP4, XTMP1 # XTMP1 = s0 + or c, y0 # y0 = a|c + add h, d # d = d + h + S1 + CH + k + w + and c, y2 # y2 = a&c + ## compute low s1 + pshufd $0b11111010, X3, XTMP2 # XTMP2 = W[-2] {BBAA} + and b, y0 # y0 = (a|c)&b + add y1, h # h = h + S1 + CH + k + w + S0 + paddd XTMP1, XTMP0 # XTMP0 = W[-16] + W[-7] + s0 + or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c) + add y0, h # h = h + S1 + CH + k + w + S0 + MAJ + + ROTATE_ARGS + movdqa XTMP2, XTMP3 # XTMP3 = W[-2] {BBAA} + mov e, y0 # y0 = e + mov a, y1 # y1 = a + ror $(25-11), y0 # y0 = e >> (25-11) + movdqa XTMP2, XTMP4 # XTMP4 = W[-2] {BBAA} + xor e, y0 # y0 = e ^ (e >> (25-11)) + ror $(22-13), y1 # y1 = a >> (22-13) + mov f, y2 # y2 = f + xor a, y1 # y1 = a ^ (a >> (22-13) + ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6)) + psrlq $17, XTMP2 # XTMP2 = W[-2] ror 17 {xBxA} + xor g, y2 # y2 = f^g + psrlq $19, XTMP3 # XTMP3 = W[-2] ror 19 {xBxA} + xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6)) + and e, y2 # y2 = (f^g)&e + psrld $10, XTMP4 # XTMP4 = W[-2] >> 10 {BBAA} + ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2)) + xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2)) + xor g, y2 # y2 = CH = ((f^g)&e)^g + ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25) + pxor XTMP3, XTMP2 + add y0, y2 # y2 = S1 + CH + ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22) + add (2*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH + pxor XTMP2, XTMP4 # XTMP4 = s1 {xBxA} + mov a, y0 # y0 = a + add y2, h # h = h + S1 + CH + k + w + mov a, y2 # y2 = a + pshufb SHUF_00BA, XTMP4 # XTMP4 = s1 {00BA} + or c, y0 # y0 = a|c + add h, d # d = d + h + S1 + CH + k + w + and c, y2 # y2 = a&c + paddd XTMP4, XTMP0 # XTMP0 = {..., ..., W[1], W[0]} + and b, y0 # y0 = (a|c)&b + add y1, h # h = h + S1 + CH + k + w + S0 + ## compute high s1 + pshufd $0b01010000, XTMP0, XTMP2 # XTMP2 = W[-2] {BBAA} + or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c) + add y0, h # h = h + S1 + CH + k + w + S0 + MAJ + # + ROTATE_ARGS # + movdqa XTMP2, XTMP3 # XTMP3 = W[-2] {DDCC} + mov e, y0 # y0 = e + ror $(25-11), y0 # y0 = e >> (25-11) + mov a, y1 # y1 = a + movdqa XTMP2, X0 # X0 = W[-2] {DDCC} + ror $(22-13), y1 # y1 = a >> (22-13) + xor e, y0 # y0 = e ^ (e >> (25-11)) + mov f, y2 # y2 = f + ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6)) + psrlq $17, XTMP2 # XTMP2 = W[-2] ror 17 {xDxC} + xor a, y1 # y1 = a ^ (a >> (22-13) + xor g, y2 # y2 = f^g + psrlq $19, XTMP3 # XTMP3 = W[-2] ror 19 {xDxC} + xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25 + and e, y2 # y2 = (f^g)&e + ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2)) + psrld $10, X0 # X0 = W[-2] >> 10 {DDCC} + xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22 + ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>2 + xor g, y2 # y2 = CH = ((f^g)&e)^g + pxor XTMP3, XTMP2 # + ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>2 + add y0, y2 # y2 = S1 + CH + add (3*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH + pxor XTMP2, X0 # X0 = s1 {xDxC} + mov a, y0 # y0 = a + add y2, h # h = h + S1 + CH + k + w + mov a, y2 # y2 = a + pshufb SHUF_DC00, X0 # X0 = s1 {DC00} + or c, y0 # y0 = a|c + add h, d # d = d + h + S1 + CH + k + w + and c, y2 # y2 = a&c + paddd XTMP0, X0 # X0 = {W[3], W[2], W[1], W[0]} + and b, y0 # y0 = (a|c)&b + add y1, h # h = h + S1 + CH + k + w + S0 + or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c) + add y0, h # h = h + S1 + CH + k + w + S0 + MAJ + + ROTATE_ARGS + rotate_Xs +.endm + +## input is [rsp + _XFER + %1 * 4] +.macro DO_ROUND round + mov e, y0 # y0 = e + ror $(25-11), y0 # y0 = e >> (25-11) + mov a, y1 # y1 = a + xor e, y0 # y0 = e ^ (e >> (25-11)) + ror $(22-13), y1 # y1 = a >> (22-13) + mov f, y2 # y2 = f + xor a, y1 # y1 = a ^ (a >> (22-13) + ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6)) + xor g, y2 # y2 = f^g + xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6)) + ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2)) + and e, y2 # y2 = (f^g)&e + xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2)) + ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25) + xor g, y2 # y2 = CH = ((f^g)&e)^g + add y0, y2 # y2 = S1 + CH + ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22) + offset = \round * 4 + _XFER + add offset(%rsp), y2 # y2 = k + w + S1 + CH + mov a, y0 # y0 = a + add y2, h # h = h + S1 + CH + k + w + mov a, y2 # y2 = a + or c, y0 # y0 = a|c + add h, d # d = d + h + S1 + CH + k + w + and c, y2 # y2 = a&c + and b, y0 # y0 = (a|c)&b + add y1, h # h = h + S1 + CH + k + w + S0 + or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c) + add y0, h # h = h + S1 + CH + k + w + S0 + MAJ + ROTATE_ARGS +.endm + +######################################################################## +## void sha256_transform_ssse3(void *input_data, UINT32 digest[8], UINT64 num_blks) +## arg 1 : pointer to input data +## arg 2 : pointer to digest +## arg 3 : Num blocks +######################################################################## +.text +ENTRY(sha256_transform_ssse3) +.align 32 + pushq %rbx + pushq %rbp + pushq %r13 + pushq %r14 + pushq %r15 + pushq %r12 + + mov %rsp, %r12 + subq $STACK_SIZE, %rsp + and $~15, %rsp + + shl $6, NUM_BLKS # convert to bytes + jz done_hash + add INP, NUM_BLKS + mov NUM_BLKS, _INP_END(%rsp) # pointer to end of data + + ## load initial digest + mov 4*0(CTX), a + mov 4*1(CTX), b + mov 4*2(CTX), c + mov 4*3(CTX), d + mov 4*4(CTX), e + mov 4*5(CTX), f + mov 4*6(CTX), g + mov 4*7(CTX), h + + movdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK + movdqa _SHUF_00BA(%rip), SHUF_00BA + movdqa _SHUF_DC00(%rip), SHUF_DC00 + +loop0: + lea K256(%rip), TBL + + ## byte swap first 16 dwords + COPY_XMM_AND_BSWAP X0, 0*16(INP), BYTE_FLIP_MASK + COPY_XMM_AND_BSWAP X1, 1*16(INP), BYTE_FLIP_MASK + COPY_XMM_AND_BSWAP X2, 2*16(INP), BYTE_FLIP_MASK + COPY_XMM_AND_BSWAP X3, 3*16(INP), BYTE_FLIP_MASK + + mov INP, _INP(%rsp) + + ## schedule 48 input dwords, by doing 3 rounds of 16 each + mov $3, SRND +.align 16 +loop1: + movdqa (TBL), XFER + paddd X0, XFER + movdqa XFER, _XFER(%rsp) + FOUR_ROUNDS_AND_SCHED + + movdqa 1*16(TBL), XFER + paddd X0, XFER + movdqa XFER, _XFER(%rsp) + FOUR_ROUNDS_AND_SCHED + + movdqa 2*16(TBL), XFER + paddd X0, XFER + movdqa XFER, _XFER(%rsp) + FOUR_ROUNDS_AND_SCHED + + movdqa 3*16(TBL), XFER + paddd X0, XFER + movdqa XFER, _XFER(%rsp) + add $4*16, TBL + FOUR_ROUNDS_AND_SCHED + + sub $1, SRND + jne loop1 + + mov $2, SRND +loop2: + paddd (TBL), X0 + movdqa X0, _XFER(%rsp) + DO_ROUND 0 + DO_ROUND 1 + DO_ROUND 2 + DO_ROUND 3 + paddd 1*16(TBL), X1 + movdqa X1, _XFER(%rsp) + add $2*16, TBL + DO_ROUND 0 + DO_ROUND 1 + DO_ROUND 2 + DO_ROUND 3 + + movdqa X2, X0 + movdqa X3, X1 + + sub $1, SRND + jne loop2 + + addm (4*0)(CTX),a + addm (4*1)(CTX),b + addm (4*2)(CTX),c + addm (4*3)(CTX),d + addm (4*4)(CTX),e + addm (4*5)(CTX),f + addm (4*6)(CTX),g + addm (4*7)(CTX),h + + mov _INP(%rsp), INP + add $64, INP + cmp _INP_END(%rsp), INP + jne loop0 + +done_hash: + + mov %r12, %rsp + + popq %r12 + popq %r15 + popq %r14 + popq %r13 + popq %rbp + popq %rbx + + ret +ENDPROC(sha256_transform_ssse3) + +.data +.align 64 +K256: + .long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5 + .long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5 + .long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3 + .long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174 + .long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc + .long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da + .long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7 + .long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967 + .long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13 + .long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85 + .long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3 + .long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070 + .long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5 + .long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3 + .long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208 + .long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2 + +PSHUFFLE_BYTE_FLIP_MASK: + .octa 0x0c0d0e0f08090a0b0405060700010203 + +# shuffle xBxA -> 00BA +_SHUF_00BA: + .octa 0xFFFFFFFFFFFFFFFF0b0a090803020100 + +# shuffle xDxC -> DC00 +_SHUF_DC00: + .octa 0x0b0a090803020100FFFFFFFFFFFFFFFF |