diff options
author | Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com> | 2018-06-20 12:55:15 +0200 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2018-06-25 15:26:06 +0200 |
commit | d4bdf2d2ba737c2c02ec014bdc2db40a030595d0 (patch) | |
tree | d18fa5634b270af13f021472874c55f37bd42f19 | |
parent | Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/jik... (diff) | |
download | linux-d4bdf2d2ba737c2c02ec014bdc2db40a030595d0.tar.xz linux-d4bdf2d2ba737c2c02ec014bdc2db40a030595d0.zip |
HID: wiimote: add support for Guitar-Hero devices
This adds the drums and guitar extensions for Wiimote devices.
Devices are reported as "Nintendo Wii Remote Guitar/Drums". If I ever
get my hands on "RockBand" guitars, I will try to report them via the
same interface so user-space does not have to bother which device it
deals with.
This is a rebase of the original commits 8e22ecb603c8 and 73f8645db191.
They were reverted several years ago, since they were dependent on the
ABS_* rework of the input core. Sadly, this never worked out so these
commits were never pushed into a release. This rebase now uses the
ABS_HAT* event codes to report all pressure information.
Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(Original commits by Nicolas, adapted to v4.18 by David)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
-rw-r--r-- | drivers/hid/hid-wiimote-core.c | 14 | ||||
-rw-r--r-- | drivers/hid/hid-wiimote-modules.c | 440 | ||||
-rw-r--r-- | drivers/hid/hid-wiimote.h | 3 |
3 files changed, 457 insertions, 0 deletions
diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c index 579884ebd94d..7780da4fe897 100644 --- a/drivers/hid/hid-wiimote-core.c +++ b/drivers/hid/hid-wiimote-core.c @@ -455,6 +455,12 @@ static __u8 wiimote_cmd_read_ext(struct wiimote_data *wdata, __u8 *rmem) return WIIMOTE_EXT_BALANCE_BOARD; if (rmem[4] == 0x01 && rmem[5] == 0x20) return WIIMOTE_EXT_PRO_CONTROLLER; + if (rmem[0] == 0x01 && rmem[1] == 0x00 && + rmem[4] == 0x01 && rmem[5] == 0x03) + return WIIMOTE_EXT_DRUMS; + if (rmem[0] == 0x00 && rmem[1] == 0x00 && + rmem[4] == 0x01 && rmem[5] == 0x03) + return WIIMOTE_EXT_GUITAR; return WIIMOTE_EXT_UNKNOWN; } @@ -488,6 +494,8 @@ static bool wiimote_cmd_map_mp(struct wiimote_data *wdata, __u8 exttype) /* map MP with correct pass-through mode */ switch (exttype) { case WIIMOTE_EXT_CLASSIC_CONTROLLER: + case WIIMOTE_EXT_DRUMS: + case WIIMOTE_EXT_GUITAR: wmem = 0x07; break; case WIIMOTE_EXT_NUNCHUK: @@ -1075,6 +1083,8 @@ static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = { [WIIMOTE_EXT_CLASSIC_CONTROLLER] = "Nintendo Wii Classic Controller", [WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board", [WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller", + [WIIMOTE_EXT_DRUMS] = "Nintendo Wii Drums", + [WIIMOTE_EXT_GUITAR] = "Nintendo Wii Guitar", }; /* @@ -1660,6 +1670,10 @@ static ssize_t wiimote_ext_show(struct device *dev, return sprintf(buf, "balanceboard\n"); case WIIMOTE_EXT_PRO_CONTROLLER: return sprintf(buf, "procontroller\n"); + case WIIMOTE_EXT_DRUMS: + return sprintf(buf, "drums\n"); + case WIIMOTE_EXT_GUITAR: + return sprintf(buf, "guitar\n"); case WIIMOTE_EXT_UNKNOWN: /* fallthrough */ default: diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c index c830ed39348f..aa72eb9a8e2f 100644 --- a/drivers/hid/hid-wiimote-modules.c +++ b/drivers/hid/hid-wiimote-modules.c @@ -1950,6 +1950,444 @@ static const struct wiimod_ops wiimod_pro = { }; /* + * Drums + * Guitar-Hero, Rock-Band and other games came bundled with drums which can + * be plugged as extension to a Wiimote. Drum-reports are still not entirely + * figured out, but the most important information is known. + * We create a separate device for drums and report all information via this + * input device. + */ + +static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata, + __u8 none, __u8 which, + __u8 pressure, __u8 onoff, + __u8 *store, __u16 code, + __u8 which_code) +{ + static const __u8 default_pressure = 3; + + if (!none && which == which_code) { + *store = pressure; + input_report_abs(wdata->extension.input, code, *store); + } else if (onoff != !!*store) { + *store = onoff ? default_pressure : 0; + input_report_abs(wdata->extension.input, code, *store); + } +} + +static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __u8 pressure, which, none, hhp, sx, sy; + __u8 o, r, y, g, b, bass, bm, bp; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:0> | + * 2 | 0 | 0 | SY <5:0> | + * -----+-----+-----+-----------------------------+-----+ + * 3 | HPP | NON | WHICH <5:1> | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | O | R | Y | G | B | BSS | 1 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * All buttons are 0 if pressed + * + * With Motion+ enabled, the following bits will get invalid: + * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:1> |XXXXX| + * 2 | 0 | 0 | SY <5:1> |XXXXX| + * -----+-----+-----+-----------------------------+-----+ + * 3 | HPP | NON | WHICH <5:1> | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 |XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | O | R | Y | G | B | BSS |XXXXX|XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + */ + + pressure = 7 - (ext[3] >> 5); + which = (ext[2] >> 1) & 0x1f; + none = !!(ext[2] & 0x40); + hhp = !(ext[2] & 0x80); + sx = ext[0] & 0x3f; + sy = ext[1] & 0x3f; + o = !(ext[5] & 0x80); + r = !(ext[5] & 0x40); + y = !(ext[5] & 0x20); + g = !(ext[5] & 0x10); + b = !(ext[5] & 0x08); + bass = !(ext[5] & 0x04); + bm = !(ext[4] & 0x10); + bp = !(ext[4] & 0x04); + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + sx &= 0x3e; + sy &= 0x3e; + } + + wiimod_drums_report_pressure(wdata, none, which, pressure, + o, &wdata->state.pressure_drums[0], + ABS_HAT2Y, 0x0e); + wiimod_drums_report_pressure(wdata, none, which, pressure, + r, &wdata->state.pressure_drums[1], + ABS_HAT0X, 0x19); + wiimod_drums_report_pressure(wdata, none, which, pressure, + y, &wdata->state.pressure_drums[2], + ABS_HAT2X, 0x11); + wiimod_drums_report_pressure(wdata, none, which, pressure, + g, &wdata->state.pressure_drums[3], + ABS_HAT1X, 0x12); + wiimod_drums_report_pressure(wdata, none, which, pressure, + b, &wdata->state.pressure_drums[4], + ABS_HAT0Y, 0x0f); + + /* Bass shares pressure with hi-hat (set via hhp) */ + wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure, + bass, &wdata->state.pressure_drums[5], + ABS_HAT3X, 0x1b); + /* Hi-hat has no on/off values, just pressure. Force to off/0. */ + wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure, + 0, &wdata->state.pressure_drums[6], + ABS_HAT3Y, 0x0e); + + input_report_abs(wdata->extension.input, ABS_X, sx - 0x20); + input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20); + + input_report_key(wdata->extension.input, BTN_START, bp); + input_report_key(wdata->extension.input, BTN_SELECT, bm); + + input_sync(wdata->extension.input); +} + +static int wiimod_drums_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_drums_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_drums_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_drums_open; + wdata->extension.input->close = wiimod_drums_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Drums"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + set_bit(BTN_START, wdata->extension.input->keybit); + set_bit(BTN_SELECT, wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_X, wdata->extension.input->absbit); + set_bit(ABS_Y, wdata->extension.input->absbit); + set_bit(ABS_HAT0X, wdata->extension.input->absbit); + set_bit(ABS_HAT0Y, wdata->extension.input->absbit); + set_bit(ABS_HAT1X, wdata->extension.input->absbit); + set_bit(ABS_HAT2X, wdata->extension.input->absbit); + set_bit(ABS_HAT2Y, wdata->extension.input->absbit); + set_bit(ABS_HAT3X, wdata->extension.input->absbit); + set_bit(ABS_HAT3Y, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_X, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_Y, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT0X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT0Y, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT1X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT2X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT2Y, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT3X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT3Y, 0, 7, 0, 0); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_drums_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_drums = { + .flags = 0, + .arg = 0, + .probe = wiimod_drums_probe, + .remove = wiimod_drums_remove, + .in_ext = wiimod_drums_in_ext, +}; + +/* + * Guitar + * Guitar-Hero, Rock-Band and other games came bundled with guitars which can + * be plugged as extension to a Wiimote. + * We create a separate device for guitars and report all information via this + * input device. + */ + +enum wiimod_guitar_keys { + WIIMOD_GUITAR_KEY_G, + WIIMOD_GUITAR_KEY_R, + WIIMOD_GUITAR_KEY_Y, + WIIMOD_GUITAR_KEY_B, + WIIMOD_GUITAR_KEY_O, + WIIMOD_GUITAR_KEY_UP, + WIIMOD_GUITAR_KEY_DOWN, + WIIMOD_GUITAR_KEY_PLUS, + WIIMOD_GUITAR_KEY_MINUS, + WIIMOD_GUITAR_KEY_NUM, +}; + +static const __u16 wiimod_guitar_map[] = { + BTN_1, /* WIIMOD_GUITAR_KEY_G */ + BTN_2, /* WIIMOD_GUITAR_KEY_R */ + BTN_3, /* WIIMOD_GUITAR_KEY_Y */ + BTN_4, /* WIIMOD_GUITAR_KEY_B */ + BTN_5, /* WIIMOD_GUITAR_KEY_O */ + BTN_DPAD_UP, /* WIIMOD_GUITAR_KEY_UP */ + BTN_DPAD_DOWN, /* WIIMOD_GUITAR_KEY_DOWN */ + BTN_START, /* WIIMOD_GUITAR_KEY_PLUS */ + BTN_SELECT, /* WIIMOD_GUITAR_KEY_MINUS */ +}; + +static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:0> | + * 2 | 0 | 0 | SY <5:0> | + * -----+-----+-----+-----+-----------------------------+ + * 3 | 0 | 0 | 0 | TB <4:0> | + * -----+-----+-----+-----+-----------------------------+ + * 4 | 0 | 0 | 0 | WB <4:0> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BO | BR | BB | BG | BY | 1 | 1 | BU | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * All buttons are 0 if pressed + * + * With Motion+ enabled, it will look like this: + * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:1> | BU | + * 2 | 0 | 0 | SY <5:1> | 1 | + * -----+-----+-----+-----+-----------------------+-----+ + * 3 | 0 | 0 | 0 | TB <4:0> | + * -----+-----+-----+-----+-----------------------------+ + * 4 | 0 | 0 | 0 | WB <4:0> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 |XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BO | BR | BB | BG | BY | 1 |XXXXX|XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + */ + + sx = ext[0] & 0x3f; + sy = ext[1] & 0x3f; + tb = ext[2] & 0x1f; + wb = ext[3] & 0x1f; + bd = !(ext[4] & 0x40); + bm = !(ext[4] & 0x10); + bp = !(ext[4] & 0x04); + bo = !(ext[5] & 0x80); + br = !(ext[5] & 0x40); + bb = !(ext[5] & 0x20); + bg = !(ext[5] & 0x10); + by = !(ext[5] & 0x08); + bu = !(ext[5] & 0x01); + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + bu = !(ext[0] & 0x01); + sx &= 0x3e; + sy &= 0x3e; + } + + input_report_abs(wdata->extension.input, ABS_X, sx - 0x20); + input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20); + input_report_abs(wdata->extension.input, ABS_HAT0X, tb); + input_report_abs(wdata->extension.input, ABS_HAT1X, wb - 0x10); + + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_G], + bg); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_R], + br); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_Y], + by); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_B], + bb); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_O], + bo); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_UP], + bu); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_DOWN], + bd); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_PLUS], + bp); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_MINUS], + bm); + + input_sync(wdata->extension.input); +} + +static int wiimod_guitar_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_guitar_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_guitar_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret, i; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_guitar_open; + wdata->extension.input->close = wiimod_guitar_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Guitar"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + for (i = 0; i < WIIMOD_GUITAR_KEY_NUM; ++i) + set_bit(wiimod_guitar_map[i], + wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_X, wdata->extension.input->absbit); + set_bit(ABS_Y, wdata->extension.input->absbit); + set_bit(ABS_HAT0X, wdata->extension.input->absbit); + set_bit(ABS_HAT1X, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_X, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_Y, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT0X, 0, 0x1f, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT1X, 0, 0x0f, 1, 1); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_guitar_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_guitar = { + .flags = 0, + .arg = 0, + .probe = wiimod_guitar_probe, + .remove = wiimod_guitar_remove, + .in_ext = wiimod_guitar_in_ext, +}; + +/* * Builtin Motion Plus * This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which * disables polling for Motion-Plus. This should be set only for devices which @@ -2201,4 +2639,6 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = { [WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic, [WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard, [WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro, + [WIIMOTE_EXT_DRUMS] = &wiimod_drums, + [WIIMOTE_EXT_GUITAR] = &wiimod_guitar, }; diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h index 510ca77fe14e..3bf3d3cc1c38 100644 --- a/drivers/hid/hid-wiimote.h +++ b/drivers/hid/hid-wiimote.h @@ -89,6 +89,8 @@ enum wiimote_exttype { WIIMOTE_EXT_CLASSIC_CONTROLLER, WIIMOTE_EXT_BALANCE_BOARD, WIIMOTE_EXT_PRO_CONTROLLER, + WIIMOTE_EXT_DRUMS, + WIIMOTE_EXT_GUITAR, WIIMOTE_EXT_NUM, }; @@ -137,6 +139,7 @@ struct wiimote_state { /* calibration/cache data */ __u16 calib_bboard[4][3]; __s16 calib_pro_sticks[4]; + __u8 pressure_drums[7]; __u8 cache_rumble; }; |